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/*
* Copyright © 2016 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "compiler/v3d_compiler.h"
#include "qpu/qpu_instr.h"
#include "qpu/qpu_disasm.h"
static inline struct qpu_reg
qpu_reg(int index)
{
struct qpu_reg reg = {
.magic = false,
.index = index,
};
return reg;
}
static inline struct qpu_reg
qpu_magic(enum v3d_qpu_waddr waddr)
{
struct qpu_reg reg = {
.magic = true,
.index = waddr,
};
return reg;
}
static inline struct qpu_reg
qpu_acc(int acc)
{
return qpu_magic(V3D_QPU_WADDR_R0 + acc);
}
struct v3d_qpu_instr
v3d_qpu_nop(void)
{
struct v3d_qpu_instr instr = {
.type = V3D_QPU_INSTR_TYPE_ALU,
.alu = {
.add = {
.op = V3D_QPU_A_NOP,
.waddr = V3D_QPU_WADDR_NOP,
.magic_write = true,
},
.mul = {
.op = V3D_QPU_M_NOP,
.waddr = V3D_QPU_WADDR_NOP,
.magic_write = true,
},
}
};
return instr;
}
static struct qinst *
vir_nop(void)
{
struct qreg undef = vir_nop_reg();
struct qinst *qinst = vir_add_inst(V3D_QPU_A_NOP, undef, undef, undef);
return qinst;
}
static struct qinst *
new_qpu_nop_before(struct qinst *inst)
{
struct qinst *q = vir_nop();
list_addtail(&q->link, &inst->link);
return q;
}
static void
new_ldunif_instr(struct qinst *inst, int i)
{
struct qinst *ldunif = new_qpu_nop_before(inst);
ldunif->qpu.sig.ldunif = true;
assert(inst->src[i].file == QFILE_UNIF);
ldunif->uniform = inst->src[i].index;
}
/**
* Allocates the src register (accumulator or register file) into the RADDR
* fields of the instruction.
*/
static void
set_src(struct v3d_qpu_instr *instr, enum v3d_qpu_mux *mux, struct qpu_reg src)
{
if (src.smimm) {
assert(instr->sig.small_imm);
*mux = V3D_QPU_MUX_B;
return;
}
if (src.magic) {
assert(src.index >= V3D_QPU_WADDR_R0 &&
src.index <= V3D_QPU_WADDR_R5);
*mux = src.index - V3D_QPU_WADDR_R0 + V3D_QPU_MUX_R0;
return;
}
if (instr->alu.add.a != V3D_QPU_MUX_A &&
instr->alu.add.b != V3D_QPU_MUX_A &&
instr->alu.mul.a != V3D_QPU_MUX_A &&
instr->alu.mul.b != V3D_QPU_MUX_A) {
instr->raddr_a = src.index;
*mux = V3D_QPU_MUX_A;
} else {
if (instr->raddr_a == src.index) {
*mux = V3D_QPU_MUX_A;
} else {
assert(!(instr->alu.add.a == V3D_QPU_MUX_B &&
instr->alu.add.b == V3D_QPU_MUX_B &&
instr->alu.mul.a == V3D_QPU_MUX_B &&
instr->alu.mul.b == V3D_QPU_MUX_B) ||
src.index == instr->raddr_b);
instr->raddr_b = src.index;
*mux = V3D_QPU_MUX_B;
}
}
}
static bool
is_no_op_mov(struct qinst *qinst)
{
static const struct v3d_qpu_sig no_sig = {0};
/* Make sure it's just a lone MOV. */
if (qinst->qpu.type != V3D_QPU_INSTR_TYPE_ALU ||
qinst->qpu.alu.mul.op != V3D_QPU_M_MOV ||
qinst->qpu.alu.add.op != V3D_QPU_A_NOP ||
memcmp(&qinst->qpu.sig, &no_sig, sizeof(no_sig)) != 0) {
return false;
}
/* Check if it's a MOV from a register to itself. */
enum v3d_qpu_waddr waddr = qinst->qpu.alu.mul.waddr;
if (qinst->qpu.alu.mul.magic_write) {
if (waddr < V3D_QPU_WADDR_R0 || waddr > V3D_QPU_WADDR_R4)
return false;
if (qinst->qpu.alu.mul.a !=
V3D_QPU_MUX_R0 + (waddr - V3D_QPU_WADDR_R0)) {
return false;
}
} else {
int raddr;
switch (qinst->qpu.alu.mul.a) {
case V3D_QPU_MUX_A:
raddr = qinst->qpu.raddr_a;
break;
case V3D_QPU_MUX_B:
raddr = qinst->qpu.raddr_b;
break;
default:
return false;
}
if (raddr != waddr)
return false;
}
/* No packing or flags updates, or we need to execute the
* instruction.
*/
if (qinst->qpu.alu.mul.a_unpack != V3D_QPU_UNPACK_NONE ||
qinst->qpu.alu.mul.output_pack != V3D_QPU_PACK_NONE ||
qinst->qpu.flags.mc != V3D_QPU_COND_NONE ||
qinst->qpu.flags.mpf != V3D_QPU_PF_NONE ||
qinst->qpu.flags.muf != V3D_QPU_UF_NONE) {
return false;
}
return true;
}
static void
v3d_generate_code_block(struct v3d_compile *c,
struct qblock *block,
struct qpu_reg *temp_registers)
{
int last_vpm_read_index = -1;
vir_for_each_inst_safe(qinst, block) {
#if 0
fprintf(stderr, "translating qinst to qpu: ");
vir_dump_inst(c, qinst);
fprintf(stderr, "\n");
#endif
struct qinst *temp;
if (vir_has_implicit_uniform(qinst)) {
int src = vir_get_implicit_uniform_src(qinst);
assert(qinst->src[src].file == QFILE_UNIF);
qinst->uniform = qinst->src[src].index;
c->num_uniforms++;
}
int nsrc = vir_get_non_sideband_nsrc(qinst);
struct qpu_reg src[ARRAY_SIZE(qinst->src)];
bool emitted_ldunif = false;
for (int i = 0; i < nsrc; i++) {
int index = qinst->src[i].index;
switch (qinst->src[i].file) {
case QFILE_REG:
src[i] = qpu_reg(qinst->src[i].index);
break;
case QFILE_MAGIC:
src[i] = qpu_magic(qinst->src[i].index);
break;
case QFILE_NULL:
case QFILE_LOAD_IMM:
src[i] = qpu_acc(0);
break;
case QFILE_TEMP:
src[i] = temp_registers[index];
break;
case QFILE_UNIF:
/* XXX perf: If the last ldunif we emitted was
* the same uniform value, skip it. Common
* for multop/umul24 sequences.
*/
if (!emitted_ldunif) {
new_ldunif_instr(qinst, i);
c->num_uniforms++;
emitted_ldunif = true;
}
src[i] = qpu_acc(5);
break;
case QFILE_SMALL_IMM:
src[i].smimm = true;
break;
case QFILE_VPM:
assert((int)qinst->src[i].index >=
last_vpm_read_index);
(void)last_vpm_read_index;
last_vpm_read_index = qinst->src[i].index;
temp = new_qpu_nop_before(qinst);
temp->qpu.sig.ldvpm = true;
src[i] = qpu_acc(3);
break;
case QFILE_TLB:
case QFILE_TLBU:
unreachable("bad vir src file");
}
}
struct qpu_reg dst;
switch (qinst->dst.file) {
case QFILE_NULL:
dst = qpu_magic(V3D_QPU_WADDR_NOP);
break;
case QFILE_REG:
dst = qpu_reg(qinst->dst.index);
break;
case QFILE_MAGIC:
dst = qpu_magic(qinst->dst.index);
break;
case QFILE_TEMP:
dst = temp_registers[qinst->dst.index];
break;
case QFILE_VPM:
dst = qpu_magic(V3D_QPU_WADDR_VPM);
break;
case QFILE_TLB:
dst = qpu_magic(V3D_QPU_WADDR_TLB);
break;
case QFILE_TLBU:
dst = qpu_magic(V3D_QPU_WADDR_TLBU);
break;
case QFILE_UNIF:
case QFILE_SMALL_IMM:
case QFILE_LOAD_IMM:
assert(!"not reached");
break;
}
if (qinst->qpu.type == V3D_QPU_INSTR_TYPE_ALU) {
if (v3d_qpu_sig_writes_address(c->devinfo,
&qinst->qpu.sig)) {
assert(qinst->qpu.alu.add.op == V3D_QPU_A_NOP);
assert(qinst->qpu.alu.mul.op == V3D_QPU_M_NOP);
qinst->qpu.sig_addr = dst.index;
qinst->qpu.sig_magic = dst.magic;
} else if (qinst->qpu.alu.add.op != V3D_QPU_A_NOP) {
assert(qinst->qpu.alu.mul.op == V3D_QPU_M_NOP);
if (nsrc >= 1) {
set_src(&qinst->qpu,
&qinst->qpu.alu.add.a, src[0]);
}
if (nsrc >= 2) {
set_src(&qinst->qpu,
&qinst->qpu.alu.add.b, src[1]);
}
qinst->qpu.alu.add.waddr = dst.index;
qinst->qpu.alu.add.magic_write = dst.magic;
} else {
if (nsrc >= 1) {
set_src(&qinst->qpu,
&qinst->qpu.alu.mul.a, src[0]);
}
if (nsrc >= 2) {
set_src(&qinst->qpu,
&qinst->qpu.alu.mul.b, src[1]);
}
qinst->qpu.alu.mul.waddr = dst.index;
qinst->qpu.alu.mul.magic_write = dst.magic;
if (is_no_op_mov(qinst)) {
vir_remove_instruction(c, qinst);
continue;
}
}
} else {
assert(qinst->qpu.type == V3D_QPU_INSTR_TYPE_BRANCH);
}
}
}
static bool
reads_uniform(const struct v3d_device_info *devinfo, uint64_t instruction)
{
struct v3d_qpu_instr qpu;
MAYBE_UNUSED bool ok = v3d_qpu_instr_unpack(devinfo, instruction, &qpu);
assert(ok);
if (qpu.sig.ldunif ||
qpu.sig.ldunifarf ||
qpu.sig.wrtmuc) {
return true;
}
if (qpu.type == V3D_QPU_INSTR_TYPE_BRANCH)
return true;
if (qpu.type == V3D_QPU_INSTR_TYPE_ALU) {
if (qpu.alu.add.magic_write &&
v3d_qpu_magic_waddr_loads_unif(qpu.alu.add.waddr)) {
return true;
}
if (qpu.alu.mul.magic_write &&
v3d_qpu_magic_waddr_loads_unif(qpu.alu.mul.waddr)) {
return true;
}
}
return false;
}
static void
v3d_dump_qpu(struct v3d_compile *c)
{
fprintf(stderr, "%s prog %d/%d QPU:\n",
vir_get_stage_name(c),
c->program_id, c->variant_id);
int next_uniform = 0;
for (int i = 0; i < c->qpu_inst_count; i++) {
const char *str = v3d_qpu_disasm(c->devinfo, c->qpu_insts[i]);
fprintf(stderr, "0x%016"PRIx64" %s", c->qpu_insts[i], str);
/* We can only do this on 4.x, because we're not tracking TMU
* implicit uniforms here on 3.x.
*/
if (c->devinfo->ver >= 40 &&
reads_uniform(c->devinfo, c->qpu_insts[i])) {
fprintf(stderr, " (");
vir_dump_uniform(c->uniform_contents[next_uniform],
c->uniform_data[next_uniform]);
fprintf(stderr, ")");
next_uniform++;
}
fprintf(stderr, "\n");
ralloc_free((void *)str);
}
/* Make sure our dumping lined up. */
if (c->devinfo->ver >= 40)
assert(next_uniform == c->num_uniforms);
fprintf(stderr, "\n");
}
void
v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers)
{
/* Reset the uniform count to how many will be actually loaded by the
* generated QPU code.
*/
c->num_uniforms = 0;
vir_for_each_block(block, c)
v3d_generate_code_block(c, block, temp_registers);
uint32_t cycles = v3d_qpu_schedule_instructions(c);
c->qpu_insts = rzalloc_array(c, uint64_t, c->qpu_inst_count);
int i = 0;
vir_for_each_inst_inorder(inst, c) {
bool ok = v3d_qpu_instr_pack(c->devinfo, &inst->qpu,
&c->qpu_insts[i++]);
if (!ok) {
fprintf(stderr, "Failed to pack instruction:\n");
vir_dump_inst(c, inst);
fprintf(stderr, "\n");
c->failed = true;
return;
}
}
assert(i == c->qpu_inst_count);
if (V3D_DEBUG & V3D_DEBUG_SHADERDB) {
fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d instructions\n",
vir_get_stage_name(c),
c->program_id, c->variant_id,
c->qpu_inst_count);
}
/* The QPU cycle estimates are pretty broken (see waddr_latency()), so
* don't report them for now.
*/
if (false) {
fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d estimated cycles\n",
vir_get_stage_name(c),
c->program_id, c->variant_id,
cycles);
}
if (V3D_DEBUG & (V3D_DEBUG_QPU |
v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
v3d_dump_qpu(c);
}
qpu_validate(c);
free(temp_registers);
}
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