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/*
* Copyright © 2019 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* Implements lowering for logical operations.
*
* V3D doesn't have any hardware support for logic ops. Instead, you read the
* current contents of the destination from the tile buffer, then do math using
* your output color and that destination value, and update the output color
* appropriately.
*/
#include "util/u_format.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_format_convert.h"
#include "v3d_compiler.h"
typedef nir_ssa_def *(*nir_pack_func)(nir_builder *b, nir_ssa_def *c);
typedef nir_ssa_def *(*nir_unpack_func)(nir_builder *b, nir_ssa_def *c);
static bool
logicop_depends_on_dst_color(int logicop_func)
{
switch (logicop_func) {
case PIPE_LOGICOP_SET:
case PIPE_LOGICOP_CLEAR:
case PIPE_LOGICOP_COPY:
case PIPE_LOGICOP_COPY_INVERTED:
return false;
default:
return true;
}
}
static nir_ssa_def *
v3d_logicop(nir_builder *b, int logicop_func,
nir_ssa_def *src, nir_ssa_def *dst)
{
switch (logicop_func) {
case PIPE_LOGICOP_CLEAR:
return nir_imm_int(b, 0);
case PIPE_LOGICOP_NOR:
return nir_inot(b, nir_ior(b, src, dst));
case PIPE_LOGICOP_AND_INVERTED:
return nir_iand(b, nir_inot(b, src), dst);
case PIPE_LOGICOP_COPY_INVERTED:
return nir_inot(b, src);
case PIPE_LOGICOP_AND_REVERSE:
return nir_iand(b, src, nir_inot(b, dst));
case PIPE_LOGICOP_INVERT:
return nir_inot(b, dst);
case PIPE_LOGICOP_XOR:
return nir_ixor(b, src, dst);
case PIPE_LOGICOP_NAND:
return nir_inot(b, nir_iand(b, src, dst));
case PIPE_LOGICOP_AND:
return nir_iand(b, src, dst);
case PIPE_LOGICOP_EQUIV:
return nir_inot(b, nir_ixor(b, src, dst));
case PIPE_LOGICOP_NOOP:
return dst;
case PIPE_LOGICOP_OR_INVERTED:
return nir_ior(b, nir_inot(b, src), dst);
case PIPE_LOGICOP_OR_REVERSE:
return nir_ior(b, src, nir_inot(b, dst));
case PIPE_LOGICOP_OR:
return nir_ior(b, src, dst);
case PIPE_LOGICOP_SET:
return nir_imm_int(b, ~0);
default:
fprintf(stderr, "Unknown logic op %d\n", logicop_func);
/* FALLTHROUGH */
case PIPE_LOGICOP_COPY:
return src;
}
}
static nir_ssa_def *
v3d_nir_get_swizzled_channel(nir_builder *b, nir_ssa_def **srcs, int swiz)
{
switch (swiz) {
default:
case PIPE_SWIZZLE_NONE:
fprintf(stderr, "warning: unknown swizzle\n");
/* FALLTHROUGH */
case PIPE_SWIZZLE_0:
return nir_imm_float(b, 0.0);
case PIPE_SWIZZLE_1:
return nir_imm_float(b, 1.0);
case PIPE_SWIZZLE_X:
case PIPE_SWIZZLE_Y:
case PIPE_SWIZZLE_Z:
case PIPE_SWIZZLE_W:
return srcs[swiz];
}
}
static nir_ssa_def *
v3d_nir_swizzle_and_pack(nir_builder *b, nir_ssa_def **chans,
const uint8_t *swiz, nir_pack_func pack_func)
{
nir_ssa_def *c[4];
for (int i = 0; i < 4; i++)
c[i] = v3d_nir_get_swizzled_channel(b, chans, swiz[i]);
return pack_func(b, nir_vec4(b, c[0], c[1], c[2], c[3]));
}
static nir_ssa_def *
v3d_nir_unpack_and_swizzle(nir_builder *b, nir_ssa_def *packed,
const uint8_t *swiz, nir_unpack_func unpack_func)
{
nir_ssa_def *unpacked = unpack_func(b, packed);
nir_ssa_def *unpacked_chans[4];
for (int i = 0; i < 4; i++)
unpacked_chans[i] = nir_channel(b, unpacked, i);
nir_ssa_def *c[4];
for (int i = 0; i < 4; i++)
c[i] = v3d_nir_get_swizzled_channel(b, unpacked_chans, swiz[i]);
return nir_vec4(b, c[0], c[1], c[2], c[3]);
}
static nir_ssa_def *
pack_unorm_rgb10a2(nir_builder *b, nir_ssa_def *c)
{
const unsigned bits[4] = { 10, 10, 10, 2 };
nir_ssa_def *unorm = nir_format_float_to_unorm(b, c, bits);
nir_ssa_def *chans[4];
for (int i = 0; i < 4; i++)
chans[i] = nir_channel(b, unorm, i);
nir_ssa_def *result = nir_mov(b, chans[0]);
int offset = bits[0];
for (int i = 1; i < 4; i++) {
nir_ssa_def *shifted_chan =
nir_ishl(b, chans[i], nir_imm_int(b, offset));
result = nir_ior(b, result, shifted_chan);
offset += bits[i];
}
return result;
}
static nir_ssa_def *
unpack_unorm_rgb10a2(nir_builder *b, nir_ssa_def *c)
{
const unsigned bits[4] = { 10, 10, 10, 2 };
const unsigned masks[4] = { BITFIELD_MASK(bits[0]),
BITFIELD_MASK(bits[1]),
BITFIELD_MASK(bits[2]),
BITFIELD_MASK(bits[3]) };
nir_ssa_def *chans[4];
for (int i = 0; i < 4; i++) {
nir_ssa_def *unorm = nir_iand(b, c, nir_imm_int(b, masks[i]));
chans[i] = nir_format_unorm_to_float(b, unorm, &bits[i]);
c = nir_ushr(b, c, nir_imm_int(b, bits[i]));
}
return nir_vec4(b, chans[0], chans[1], chans[2], chans[3]);
}
static const uint8_t *
v3d_get_format_swizzle_for_rt(struct v3d_compile *c, int rt)
{
static const uint8_t ident[4] = { 0, 1, 2, 3 };
/* We will automatically swap R and B channels for BGRA formats
* on tile loads and stores (see 'swap_rb' field in v3d_resource) so
* we want to treat these surfaces as if they were regular RGBA formats.
*/
if (c->fs_key->color_fmt[rt].swizzle[0] == 2 &&
c->fs_key->color_fmt[rt].format != PIPE_FORMAT_B5G6R5_UNORM) {
return ident;
} else {
return c->fs_key->color_fmt[rt].swizzle;
}
}
static nir_ssa_def *
v3d_nir_get_tlb_color(nir_builder *b, int rt, int sample)
{
nir_ssa_def *color[4];
for (int i = 0; i < 4; i++) {
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_load_tlb_color_v3d);
load->num_components = 1;
nir_intrinsic_set_base(load, sample);
nir_intrinsic_set_component(load, i);
load->src[0] = nir_src_for_ssa(nir_imm_int(b, rt));
nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
nir_builder_instr_insert(b, &load->instr);
color[i] = &load->dest.ssa;
}
return nir_vec4(b, color[0], color[1], color[2], color[3]);
}
static nir_ssa_def *
v3d_emit_logic_op_raw(struct v3d_compile *c, nir_builder *b,
nir_ssa_def **src_chans, nir_ssa_def **dst_chans,
int rt, int sample)
{
const uint8_t *fmt_swz = v3d_get_format_swizzle_for_rt(c, rt);
nir_ssa_def *op_res[4];
for (int i = 0; i < 4; i++) {
nir_ssa_def *src = src_chans[i];
nir_ssa_def *dst =
v3d_nir_get_swizzled_channel(b, dst_chans, fmt_swz[i]);
op_res[i] = v3d_logicop(b, c->fs_key->logicop_func, src, dst);
}
nir_ssa_def *r[4];
for (int i = 0; i < 4; i++)
r[i] = v3d_nir_get_swizzled_channel(b, op_res, fmt_swz[i]);
return nir_vec4(b, r[0], r[1], r[2], r[3]);
}
static nir_ssa_def *
v3d_emit_logic_op_unorm(struct v3d_compile *c, nir_builder *b,
nir_ssa_def **src_chans, nir_ssa_def **dst_chans,
int rt, int sample,
nir_pack_func pack_func, nir_unpack_func unpack_func)
{
const uint8_t src_swz[4] = { 0, 1, 2, 3 };
nir_ssa_def *packed_src =
v3d_nir_swizzle_and_pack(b, src_chans, src_swz, pack_func);
const uint8_t *fmt_swz = v3d_get_format_swizzle_for_rt(c, rt);
nir_ssa_def *packed_dst =
v3d_nir_swizzle_and_pack(b, dst_chans, fmt_swz, pack_func);
nir_ssa_def *packed_result =
v3d_logicop(b, c->fs_key->logicop_func, packed_src, packed_dst);
return v3d_nir_unpack_and_swizzle(b, packed_result, fmt_swz, unpack_func);
}
static nir_ssa_def *
v3d_nir_emit_logic_op(struct v3d_compile *c, nir_builder *b,
nir_ssa_def *src, int rt, int sample)
{
nir_ssa_def *dst = v3d_nir_get_tlb_color(b, rt, sample);
nir_ssa_def *src_chans[4], *dst_chans[4];
for (unsigned i = 0; i < 4; i++) {
src_chans[i] = nir_channel(b, src, i);
dst_chans[i] = nir_channel(b, dst, i);
}
if (c->fs_key->color_fmt[rt].format == PIPE_FORMAT_R10G10B10A2_UNORM) {
return v3d_emit_logic_op_unorm(
c, b, src_chans, dst_chans, rt, 0,
pack_unorm_rgb10a2, unpack_unorm_rgb10a2);
}
if (util_format_is_unorm(c->fs_key->color_fmt[rt].format)) {
return v3d_emit_logic_op_unorm(
c, b, src_chans, dst_chans, rt, 0,
nir_pack_unorm_4x8, nir_unpack_unorm_4x8);
}
return v3d_emit_logic_op_raw(c, b, src_chans, dst_chans, rt, 0);
}
static void
v3d_emit_ms_output(struct v3d_compile *c, nir_builder *b,
nir_ssa_def *color, nir_src *offset,
nir_alu_type type, int rt, int sample)
{
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_store_tlb_sample_color_v3d);
store->num_components = 4;
nir_intrinsic_set_base(store, sample);
nir_intrinsic_set_component(store, 0);
nir_intrinsic_set_type(store, type);
store->src[0] = nir_src_for_ssa(color);
store->src[1] = nir_src_for_ssa(nir_imm_int(b, rt));
nir_builder_instr_insert(b, &store->instr);
}
static void
v3d_nir_lower_logic_op_instr(struct v3d_compile *c,
nir_builder *b,
nir_intrinsic_instr *intr,
int rt)
{
nir_ssa_def *frag_color = intr->src[0].ssa;
const int logic_op = c->fs_key->logicop_func;
if (c->fs_key->msaa && logicop_depends_on_dst_color(logic_op)) {
c->msaa_per_sample_output = true;
nir_src *offset = &intr->src[1];
nir_alu_type type = nir_intrinsic_type(intr);
for (int i = 0; i < V3D_MAX_SAMPLES; i++) {
nir_ssa_def *sample =
v3d_nir_emit_logic_op(c, b, frag_color, rt, i);
v3d_emit_ms_output(c, b, sample, offset, type, rt, i);
}
nir_instr_remove(&intr->instr);
} else {
nir_ssa_def *result =
v3d_nir_emit_logic_op(c, b, frag_color, rt, 0);
nir_instr_rewrite_src(&intr->instr, &intr->src[0],
nir_src_for_ssa(result));
intr->num_components = result->num_components;
}
}
static bool
v3d_nir_lower_logic_ops_block(nir_block *block, struct v3d_compile *c)
{
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_store_output)
continue;
nir_foreach_variable(var, &c->s->outputs) {
const int driver_loc = var->data.driver_location;
if (driver_loc != nir_intrinsic_base(intr))
continue;
const int loc = var->data.location;
if (loc != FRAG_RESULT_COLOR &&
(loc < FRAG_RESULT_DATA0 ||
loc >= FRAG_RESULT_DATA0 + V3D_MAX_DRAW_BUFFERS)) {
continue;
}
/* Logic operations do not apply on floating point or
* sRGB enabled render targets.
*/
const int rt = driver_loc;
assert(rt < V3D_MAX_DRAW_BUFFERS);
const enum pipe_format format =
c->fs_key->color_fmt[rt].format;
if (util_format_is_float(format) ||
util_format_is_srgb(format)) {
continue;
}
nir_function_impl *impl =
nir_cf_node_get_function(&block->cf_node);
nir_builder b;
nir_builder_init(&b, impl);
b.cursor = nir_before_instr(&intr->instr);
v3d_nir_lower_logic_op_instr(c, &b, intr, rt);
}
}
return true;
}
void
v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c)
{
/* Nothing to do if logic op is 'copy src to dst' or if logic ops are
* disabled (we set the logic op to copy in that case).
*/
if (c->fs_key->logicop_func == PIPE_LOGICOP_COPY)
return;
nir_foreach_function(function, s) {
if (function->impl) {
nir_foreach_block(block, function->impl)
v3d_nir_lower_logic_ops_block(block, c);
nir_metadata_preserve(function->impl,
nir_metadata_block_index |
nir_metadata_dominance);
}
}
}
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