1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
|
/*
* Copyright © 2016 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <inttypes.h>
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/ralloc.h"
#include "util/hash_table.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "common/v3d_device_info.h"
#include "v3d_compiler.h"
static void
ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list);
static void
resize_qreg_array(struct v3d_compile *c,
struct qreg **regs,
uint32_t *size,
uint32_t decl_size)
{
if (*size >= decl_size)
return;
uint32_t old_size = *size;
*size = MAX2(*size * 2, decl_size);
*regs = reralloc(c, *regs, struct qreg, *size);
if (!*regs) {
fprintf(stderr, "Malloc failure\n");
abort();
}
for (uint32_t i = old_size; i < *size; i++)
(*regs)[i] = c->undef;
}
void
vir_emit_thrsw(struct v3d_compile *c)
{
if (c->threads == 1)
return;
/* Always thread switch after each texture operation for now.
*
* We could do better by batching a bunch of texture fetches up and
* then doing one thread switch and collecting all their results
* afterward.
*/
c->last_thrsw = vir_NOP(c);
c->last_thrsw->qpu.sig.thrsw = true;
c->last_thrsw_at_top_level = (c->execute.file == QFILE_NULL);
}
static struct qreg
indirect_uniform_load(struct v3d_compile *c, nir_intrinsic_instr *intr)
{
struct qreg indirect_offset = ntq_get_src(c, intr->src[0], 0);
uint32_t offset = nir_intrinsic_base(intr);
struct v3d_ubo_range *range = NULL;
unsigned i;
for (i = 0; i < c->num_ubo_ranges; i++) {
range = &c->ubo_ranges[i];
if (offset >= range->src_offset &&
offset < range->src_offset + range->size) {
break;
}
}
/* The driver-location-based offset always has to be within a declared
* uniform range.
*/
assert(i != c->num_ubo_ranges);
if (!c->ubo_range_used[i]) {
c->ubo_range_used[i] = true;
range->dst_offset = c->next_ubo_dst_offset;
c->next_ubo_dst_offset += range->size;
}
offset -= range->src_offset;
if (range->dst_offset + offset != 0) {
indirect_offset = vir_ADD(c, indirect_offset,
vir_uniform_ui(c, range->dst_offset +
offset));
}
/* Adjust for where we stored the TGSI register base. */
vir_ADD_dest(c,
vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA),
vir_uniform(c, QUNIFORM_UBO_ADDR, 0),
indirect_offset);
vir_emit_thrsw(c);
return vir_LDTMU(c);
}
static struct qreg *
ntq_init_ssa_def(struct v3d_compile *c, nir_ssa_def *def)
{
struct qreg *qregs = ralloc_array(c->def_ht, struct qreg,
def->num_components);
_mesa_hash_table_insert(c->def_ht, def, qregs);
return qregs;
}
/**
* This function is responsible for getting VIR results into the associated
* storage for a NIR instruction.
*
* If it's a NIR SSA def, then we just set the associated hash table entry to
* the new result.
*
* If it's a NIR reg, then we need to update the existing qreg assigned to the
* NIR destination with the incoming value. To do that without introducing
* new MOVs, we require that the incoming qreg either be a uniform, or be
* SSA-defined by the previous VIR instruction in the block and rewritable by
* this function. That lets us sneak ahead and insert the SF flag beforehand
* (knowing that the previous instruction doesn't depend on flags) and rewrite
* its destination to be the NIR reg's destination
*/
void
ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
struct qreg result)
{
struct qinst *last_inst = NULL;
if (!list_empty(&c->cur_block->instructions))
last_inst = (struct qinst *)c->cur_block->instructions.prev;
assert(result.file == QFILE_UNIF ||
(result.file == QFILE_TEMP &&
last_inst && last_inst == c->defs[result.index]));
if (dest->is_ssa) {
assert(chan < dest->ssa.num_components);
struct qreg *qregs;
struct hash_entry *entry =
_mesa_hash_table_search(c->def_ht, &dest->ssa);
if (entry)
qregs = entry->data;
else
qregs = ntq_init_ssa_def(c, &dest->ssa);
qregs[chan] = result;
} else {
nir_register *reg = dest->reg.reg;
assert(dest->reg.base_offset == 0);
assert(reg->num_array_elems == 0);
struct hash_entry *entry =
_mesa_hash_table_search(c->def_ht, reg);
struct qreg *qregs = entry->data;
/* Insert a MOV if the source wasn't an SSA def in the
* previous instruction.
*/
if (result.file == QFILE_UNIF) {
result = vir_MOV(c, result);
last_inst = c->defs[result.index];
}
/* We know they're both temps, so just rewrite index. */
c->defs[last_inst->dst.index] = NULL;
last_inst->dst.index = qregs[chan].index;
/* If we're in control flow, then make this update of the reg
* conditional on the execution mask.
*/
if (c->execute.file != QFILE_NULL) {
last_inst->dst.index = qregs[chan].index;
/* Set the flags to the current exec mask.
*/
c->cursor = vir_before_inst(last_inst);
vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
c->cursor = vir_after_inst(last_inst);
vir_set_cond(last_inst, V3D_QPU_COND_IFA);
last_inst->cond_is_exec_mask = true;
}
}
}
struct qreg
ntq_get_src(struct v3d_compile *c, nir_src src, int i)
{
struct hash_entry *entry;
if (src.is_ssa) {
entry = _mesa_hash_table_search(c->def_ht, src.ssa);
assert(i < src.ssa->num_components);
} else {
nir_register *reg = src.reg.reg;
entry = _mesa_hash_table_search(c->def_ht, reg);
assert(reg->num_array_elems == 0);
assert(src.reg.base_offset == 0);
assert(i < reg->num_components);
}
struct qreg *qregs = entry->data;
return qregs[i];
}
static struct qreg
ntq_get_alu_src(struct v3d_compile *c, nir_alu_instr *instr,
unsigned src)
{
assert(util_is_power_of_two_or_zero(instr->dest.write_mask));
unsigned chan = ffs(instr->dest.write_mask) - 1;
struct qreg r = ntq_get_src(c, instr->src[src].src,
instr->src[src].swizzle[chan]);
assert(!instr->src[src].abs);
assert(!instr->src[src].negate);
return r;
};
static struct qreg
ntq_minify(struct v3d_compile *c, struct qreg size, struct qreg level)
{
return vir_MAX(c, vir_SHR(c, size, level), vir_uniform_ui(c, 1));
}
static void
ntq_emit_txs(struct v3d_compile *c, nir_tex_instr *instr)
{
unsigned unit = instr->texture_index;
int lod_index = nir_tex_instr_src_index(instr, nir_tex_src_lod);
int dest_size = nir_tex_instr_dest_size(instr);
struct qreg lod = c->undef;
if (lod_index != -1)
lod = ntq_get_src(c, instr->src[lod_index].src, 0);
for (int i = 0; i < dest_size; i++) {
assert(i < 3);
enum quniform_contents contents;
if (instr->is_array && i == dest_size - 1)
contents = QUNIFORM_TEXTURE_ARRAY_SIZE;
else
contents = QUNIFORM_TEXTURE_WIDTH + i;
struct qreg size = vir_uniform(c, contents, unit);
switch (instr->sampler_dim) {
case GLSL_SAMPLER_DIM_1D:
case GLSL_SAMPLER_DIM_2D:
case GLSL_SAMPLER_DIM_3D:
case GLSL_SAMPLER_DIM_CUBE:
/* Don't minify the array size. */
if (!(instr->is_array && i == dest_size - 1)) {
size = ntq_minify(c, size, lod);
}
break;
case GLSL_SAMPLER_DIM_RECT:
/* There's no LOD field for rects */
break;
default:
unreachable("Bad sampler type");
}
ntq_store_dest(c, &instr->dest, i, size);
}
}
static void
ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
{
unsigned unit = instr->texture_index;
/* Since each texture sampling op requires uploading uniforms to
* reference the texture, there's no HW support for texture size and
* you just upload uniforms containing the size.
*/
switch (instr->op) {
case nir_texop_query_levels:
ntq_store_dest(c, &instr->dest, 0,
vir_uniform(c, QUNIFORM_TEXTURE_LEVELS, unit));
return;
case nir_texop_txs:
ntq_emit_txs(c, instr);
return;
default:
break;
}
if (c->devinfo->ver >= 40)
v3d40_vir_emit_tex(c, instr);
else
v3d33_vir_emit_tex(c, instr);
}
static struct qreg
ntq_fsincos(struct v3d_compile *c, struct qreg src, bool is_cos)
{
struct qreg input = vir_FMUL(c, src, vir_uniform_f(c, 1.0f / M_PI));
if (is_cos)
input = vir_FADD(c, input, vir_uniform_f(c, 0.5));
struct qreg periods = vir_FROUND(c, input);
struct qreg sin_output = vir_SIN(c, vir_FSUB(c, input, periods));
return vir_XOR(c, sin_output, vir_SHL(c,
vir_FTOIN(c, periods),
vir_uniform_ui(c, -1)));
}
static struct qreg
ntq_fsign(struct v3d_compile *c, struct qreg src)
{
struct qreg t = vir_get_temp(c);
vir_MOV_dest(c, t, vir_uniform_f(c, 0.0));
vir_PF(c, vir_FMOV(c, src), V3D_QPU_PF_PUSHZ);
vir_MOV_cond(c, V3D_QPU_COND_IFNA, t, vir_uniform_f(c, 1.0));
vir_PF(c, vir_FMOV(c, src), V3D_QPU_PF_PUSHN);
vir_MOV_cond(c, V3D_QPU_COND_IFA, t, vir_uniform_f(c, -1.0));
return vir_MOV(c, t);
}
static struct qreg
ntq_isign(struct v3d_compile *c, struct qreg src)
{
struct qreg t = vir_get_temp(c);
vir_MOV_dest(c, t, vir_uniform_ui(c, 0));
vir_PF(c, vir_MOV(c, src), V3D_QPU_PF_PUSHZ);
vir_MOV_cond(c, V3D_QPU_COND_IFNA, t, vir_uniform_ui(c, 1));
vir_PF(c, vir_MOV(c, src), V3D_QPU_PF_PUSHN);
vir_MOV_cond(c, V3D_QPU_COND_IFA, t, vir_uniform_ui(c, -1));
return vir_MOV(c, t);
}
static void
emit_fragcoord_input(struct v3d_compile *c, int attr)
{
c->inputs[attr * 4 + 0] = vir_FXCD(c);
c->inputs[attr * 4 + 1] = vir_FYCD(c);
c->inputs[attr * 4 + 2] = c->payload_z;
c->inputs[attr * 4 + 3] = vir_RECIP(c, c->payload_w);
}
static struct qreg
emit_fragment_varying(struct v3d_compile *c, nir_variable *var,
uint8_t swizzle)
{
struct qreg r3 = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R3);
struct qreg r5 = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R5);
struct qreg vary;
if (c->devinfo->ver >= 41) {
struct qinst *ldvary = vir_add_inst(V3D_QPU_A_NOP, c->undef,
c->undef, c->undef);
ldvary->qpu.sig.ldvary = true;
vary = vir_emit_def(c, ldvary);
} else {
vir_NOP(c)->qpu.sig.ldvary = true;
vary = r3;
}
/* For gl_PointCoord input or distance along a line, we'll be called
* with no nir_variable, and we don't count toward VPM size so we
* don't track an input slot.
*/
if (!var) {
return vir_FADD(c, vir_FMUL(c, vary, c->payload_w), r5);
}
int i = c->num_inputs++;
c->input_slots[i] = v3d_slot_from_slot_and_component(var->data.location,
swizzle);
switch (var->data.interpolation) {
case INTERP_MODE_NONE:
/* If a gl_FrontColor or gl_BackColor input has no interp
* qualifier, then if we're using glShadeModel(GL_FLAT) it
* needs to be flat shaded.
*/
switch (var->data.location) {
case VARYING_SLOT_COL0:
case VARYING_SLOT_COL1:
case VARYING_SLOT_BFC0:
case VARYING_SLOT_BFC1:
if (c->fs_key->shade_model_flat) {
BITSET_SET(c->flat_shade_flags, i);
vir_MOV_dest(c, c->undef, vary);
return vir_MOV(c, r5);
} else {
return vir_FADD(c, vir_FMUL(c, vary,
c->payload_w), r5);
}
default:
break;
}
/* FALLTHROUGH */
case INTERP_MODE_SMOOTH:
if (var->data.centroid) {
BITSET_SET(c->centroid_flags, i);
return vir_FADD(c, vir_FMUL(c, vary,
c->payload_w_centroid), r5);
} else {
return vir_FADD(c, vir_FMUL(c, vary, c->payload_w), r5);
}
case INTERP_MODE_NOPERSPECTIVE:
BITSET_SET(c->noperspective_flags, i);
return vir_FADD(c, vir_MOV(c, vary), r5);
case INTERP_MODE_FLAT:
BITSET_SET(c->flat_shade_flags, i);
vir_MOV_dest(c, c->undef, vary);
return vir_MOV(c, r5);
default:
unreachable("Bad interp mode");
}
}
static void
emit_fragment_input(struct v3d_compile *c, int attr, nir_variable *var)
{
for (int i = 0; i < glsl_get_vector_elements(var->type); i++) {
int chan = var->data.location_frac + i;
c->inputs[attr * 4 + chan] =
emit_fragment_varying(c, var, chan);
}
}
static void
add_output(struct v3d_compile *c,
uint32_t decl_offset,
uint8_t slot,
uint8_t swizzle)
{
uint32_t old_array_size = c->outputs_array_size;
resize_qreg_array(c, &c->outputs, &c->outputs_array_size,
decl_offset + 1);
if (old_array_size != c->outputs_array_size) {
c->output_slots = reralloc(c,
c->output_slots,
struct v3d_varying_slot,
c->outputs_array_size);
}
c->output_slots[decl_offset] =
v3d_slot_from_slot_and_component(slot, swizzle);
}
static void
declare_uniform_range(struct v3d_compile *c, uint32_t start, uint32_t size)
{
unsigned array_id = c->num_ubo_ranges++;
if (array_id >= c->ubo_ranges_array_size) {
c->ubo_ranges_array_size = MAX2(c->ubo_ranges_array_size * 2,
array_id + 1);
c->ubo_ranges = reralloc(c, c->ubo_ranges,
struct v3d_ubo_range,
c->ubo_ranges_array_size);
c->ubo_range_used = reralloc(c, c->ubo_range_used,
bool,
c->ubo_ranges_array_size);
}
c->ubo_ranges[array_id].dst_offset = 0;
c->ubo_ranges[array_id].src_offset = start;
c->ubo_ranges[array_id].size = size;
c->ubo_range_used[array_id] = false;
}
/**
* If compare_instr is a valid comparison instruction, emits the
* compare_instr's comparison and returns the sel_instr's return value based
* on the compare_instr's result.
*/
static bool
ntq_emit_comparison(struct v3d_compile *c, struct qreg *dest,
nir_alu_instr *compare_instr,
nir_alu_instr *sel_instr)
{
struct qreg src0 = ntq_get_alu_src(c, compare_instr, 0);
struct qreg src1;
if (nir_op_infos[compare_instr->op].num_inputs > 1)
src1 = ntq_get_alu_src(c, compare_instr, 1);
bool cond_invert = false;
switch (compare_instr->op) {
case nir_op_feq:
case nir_op_seq:
vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHZ);
break;
case nir_op_ieq:
vir_PF(c, vir_XOR(c, src0, src1), V3D_QPU_PF_PUSHZ);
break;
case nir_op_fne:
case nir_op_sne:
vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHZ);
cond_invert = true;
break;
case nir_op_ine:
vir_PF(c, vir_XOR(c, src0, src1), V3D_QPU_PF_PUSHZ);
cond_invert = true;
break;
case nir_op_fge:
case nir_op_sge:
vir_PF(c, vir_FCMP(c, src1, src0), V3D_QPU_PF_PUSHC);
break;
case nir_op_ige:
vir_PF(c, vir_MIN(c, src1, src0), V3D_QPU_PF_PUSHC);
cond_invert = true;
break;
case nir_op_uge:
vir_PF(c, vir_SUB(c, src0, src1), V3D_QPU_PF_PUSHC);
cond_invert = true;
break;
case nir_op_slt:
case nir_op_flt:
vir_PF(c, vir_FCMP(c, src0, src1), V3D_QPU_PF_PUSHN);
break;
case nir_op_ilt:
vir_PF(c, vir_MIN(c, src1, src0), V3D_QPU_PF_PUSHC);
break;
case nir_op_ult:
vir_PF(c, vir_SUB(c, src0, src1), V3D_QPU_PF_PUSHC);
break;
default:
return false;
}
enum v3d_qpu_cond cond = (cond_invert ?
V3D_QPU_COND_IFNA :
V3D_QPU_COND_IFA);
switch (sel_instr->op) {
case nir_op_seq:
case nir_op_sne:
case nir_op_sge:
case nir_op_slt:
*dest = vir_SEL(c, cond,
vir_uniform_f(c, 1.0), vir_uniform_f(c, 0.0));
break;
case nir_op_bcsel:
*dest = vir_SEL(c, cond,
ntq_get_alu_src(c, sel_instr, 1),
ntq_get_alu_src(c, sel_instr, 2));
break;
default:
*dest = vir_SEL(c, cond,
vir_uniform_ui(c, ~0), vir_uniform_ui(c, 0));
break;
}
/* Make the temporary for nir_store_dest(). */
*dest = vir_MOV(c, *dest);
return true;
}
/**
* Attempts to fold a comparison generating a boolean result into the
* condition code for selecting between two values, instead of comparing the
* boolean result against 0 to generate the condition code.
*/
static struct qreg ntq_emit_bcsel(struct v3d_compile *c, nir_alu_instr *instr,
struct qreg *src)
{
if (!instr->src[0].src.is_ssa)
goto out;
if (instr->src[0].src.ssa->parent_instr->type != nir_instr_type_alu)
goto out;
nir_alu_instr *compare =
nir_instr_as_alu(instr->src[0].src.ssa->parent_instr);
if (!compare)
goto out;
struct qreg dest;
if (ntq_emit_comparison(c, &dest, compare, instr))
return dest;
out:
vir_PF(c, src[0], V3D_QPU_PF_PUSHZ);
return vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA, src[1], src[2]));
}
static void
ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
{
/* This should always be lowered to ALU operations for V3D. */
assert(!instr->dest.saturate);
/* Vectors are special in that they have non-scalarized writemasks,
* and just take the first swizzle channel for each argument in order
* into each writemask channel.
*/
if (instr->op == nir_op_vec2 ||
instr->op == nir_op_vec3 ||
instr->op == nir_op_vec4) {
struct qreg srcs[4];
for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++)
srcs[i] = ntq_get_src(c, instr->src[i].src,
instr->src[i].swizzle[0]);
for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++)
ntq_store_dest(c, &instr->dest.dest, i,
vir_MOV(c, srcs[i]));
return;
}
/* General case: We can just grab the one used channel per src. */
struct qreg src[nir_op_infos[instr->op].num_inputs];
for (int i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
src[i] = ntq_get_alu_src(c, instr, i);
}
struct qreg result;
switch (instr->op) {
case nir_op_fmov:
case nir_op_imov:
result = vir_MOV(c, src[0]);
break;
case nir_op_fneg:
result = vir_XOR(c, src[0], vir_uniform_ui(c, 1 << 31));
break;
case nir_op_ineg:
result = vir_NEG(c, src[0]);
break;
case nir_op_fmul:
result = vir_FMUL(c, src[0], src[1]);
break;
case nir_op_fadd:
result = vir_FADD(c, src[0], src[1]);
break;
case nir_op_fsub:
result = vir_FSUB(c, src[0], src[1]);
break;
case nir_op_fmin:
result = vir_FMIN(c, src[0], src[1]);
break;
case nir_op_fmax:
result = vir_FMAX(c, src[0], src[1]);
break;
case nir_op_f2i32:
result = vir_FTOIZ(c, src[0]);
break;
case nir_op_f2u32:
result = vir_FTOUZ(c, src[0]);
break;
case nir_op_i2f32:
result = vir_ITOF(c, src[0]);
break;
case nir_op_u2f32:
result = vir_UTOF(c, src[0]);
break;
case nir_op_b2f:
result = vir_AND(c, src[0], vir_uniform_f(c, 1.0));
break;
case nir_op_b2i:
result = vir_AND(c, src[0], vir_uniform_ui(c, 1));
break;
case nir_op_i2b:
case nir_op_f2b:
vir_PF(c, src[0], V3D_QPU_PF_PUSHZ);
result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
vir_uniform_ui(c, ~0),
vir_uniform_ui(c, 0)));
break;
case nir_op_iadd:
result = vir_ADD(c, src[0], src[1]);
break;
case nir_op_ushr:
result = vir_SHR(c, src[0], src[1]);
break;
case nir_op_isub:
result = vir_SUB(c, src[0], src[1]);
break;
case nir_op_ishr:
result = vir_ASR(c, src[0], src[1]);
break;
case nir_op_ishl:
result = vir_SHL(c, src[0], src[1]);
break;
case nir_op_imin:
result = vir_MIN(c, src[0], src[1]);
break;
case nir_op_umin:
result = vir_UMIN(c, src[0], src[1]);
break;
case nir_op_imax:
result = vir_MAX(c, src[0], src[1]);
break;
case nir_op_umax:
result = vir_UMAX(c, src[0], src[1]);
break;
case nir_op_iand:
result = vir_AND(c, src[0], src[1]);
break;
case nir_op_ior:
result = vir_OR(c, src[0], src[1]);
break;
case nir_op_ixor:
result = vir_XOR(c, src[0], src[1]);
break;
case nir_op_inot:
result = vir_NOT(c, src[0]);
break;
case nir_op_ufind_msb:
result = vir_SUB(c, vir_uniform_ui(c, 31), vir_CLZ(c, src[0]));
break;
case nir_op_imul:
result = vir_UMUL(c, src[0], src[1]);
break;
case nir_op_seq:
case nir_op_sne:
case nir_op_sge:
case nir_op_slt:
case nir_op_feq:
case nir_op_fne:
case nir_op_fge:
case nir_op_flt:
case nir_op_ieq:
case nir_op_ine:
case nir_op_ige:
case nir_op_uge:
case nir_op_ilt:
case nir_op_ult:
if (!ntq_emit_comparison(c, &result, instr, instr)) {
fprintf(stderr, "Bad comparison instruction\n");
}
break;
case nir_op_bcsel:
result = ntq_emit_bcsel(c, instr, src);
break;
case nir_op_fcsel:
vir_PF(c, src[0], V3D_QPU_PF_PUSHZ);
result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFNA,
src[1], src[2]));
break;
case nir_op_frcp:
result = vir_RECIP(c, src[0]);
break;
case nir_op_frsq:
result = vir_RSQRT(c, src[0]);
break;
case nir_op_fexp2:
result = vir_EXP(c, src[0]);
break;
case nir_op_flog2:
result = vir_LOG(c, src[0]);
break;
case nir_op_fceil:
result = vir_FCEIL(c, src[0]);
break;
case nir_op_ffloor:
result = vir_FFLOOR(c, src[0]);
break;
case nir_op_fround_even:
result = vir_FROUND(c, src[0]);
break;
case nir_op_ftrunc:
result = vir_FTRUNC(c, src[0]);
break;
case nir_op_ffract:
result = vir_FSUB(c, src[0], vir_FFLOOR(c, src[0]));
break;
case nir_op_fsin:
result = ntq_fsincos(c, src[0], false);
break;
case nir_op_fcos:
result = ntq_fsincos(c, src[0], true);
break;
case nir_op_fsign:
result = ntq_fsign(c, src[0]);
break;
case nir_op_isign:
result = ntq_isign(c, src[0]);
break;
case nir_op_fabs: {
result = vir_FMOV(c, src[0]);
vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_ABS);
break;
}
case nir_op_iabs:
result = vir_MAX(c, src[0],
vir_SUB(c, vir_uniform_ui(c, 0), src[0]));
break;
case nir_op_fddx:
case nir_op_fddx_coarse:
case nir_op_fddx_fine:
result = vir_FDX(c, src[0]);
break;
case nir_op_fddy:
case nir_op_fddy_coarse:
case nir_op_fddy_fine:
result = vir_FDY(c, src[0]);
break;
case nir_op_uadd_carry:
vir_PF(c, vir_ADD(c, src[0], src[1]), V3D_QPU_PF_PUSHC);
result = vir_MOV(c, vir_SEL(c, V3D_QPU_COND_IFA,
vir_uniform_ui(c, ~0),
vir_uniform_ui(c, 0)));
break;
case nir_op_pack_half_2x16_split:
result = vir_VFPACK(c, src[0], src[1]);
break;
case nir_op_unpack_half_2x16_split_x:
result = vir_FMOV(c, src[0]);
vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_L);
break;
case nir_op_unpack_half_2x16_split_y:
result = vir_FMOV(c, src[0]);
vir_set_unpack(c->defs[result.index], 0, V3D_QPU_UNPACK_H);
break;
default:
fprintf(stderr, "unknown NIR ALU inst: ");
nir_print_instr(&instr->instr, stderr);
fprintf(stderr, "\n");
abort();
}
/* We have a scalar result, so the instruction should only have a
* single channel written to.
*/
assert(util_is_power_of_two_or_zero(instr->dest.write_mask));
ntq_store_dest(c, &instr->dest.dest,
ffs(instr->dest.write_mask) - 1, result);
}
/* Each TLB read/write setup (a render target or depth buffer) takes an 8-bit
* specifier. They come from a register that's preloaded with 0xffffffff
* (0xff gets you normal vec4 f16 RT0 writes), and when one is neaded the low
* 8 bits are shifted off the bottom and 0xff shifted in from the top.
*/
#define TLB_TYPE_F16_COLOR (3 << 6)
#define TLB_TYPE_I32_COLOR (1 << 6)
#define TLB_TYPE_F32_COLOR (0 << 6)
#define TLB_RENDER_TARGET_SHIFT 3 /* Reversed! 7 = RT 0, 0 = RT 7. */
#define TLB_SAMPLE_MODE_PER_SAMPLE (0 << 2)
#define TLB_SAMPLE_MODE_PER_PIXEL (1 << 2)
#define TLB_F16_SWAP_HI_LO (1 << 1)
#define TLB_VEC_SIZE_4_F16 (1 << 0)
#define TLB_VEC_SIZE_2_F16 (0 << 0)
#define TLB_VEC_SIZE_MINUS_1_SHIFT 0
/* Triggers Z/Stencil testing, used when the shader state's "FS modifies Z"
* flag is set.
*/
#define TLB_TYPE_DEPTH ((2 << 6) | (0 << 4))
#define TLB_DEPTH_TYPE_INVARIANT (0 << 2) /* Unmodified sideband input used */
#define TLB_DEPTH_TYPE_PER_PIXEL (1 << 2) /* QPU result used */
/* Stencil is a single 32-bit write. */
#define TLB_TYPE_STENCIL_ALPHA ((2 << 6) | (1 << 4))
static void
emit_frag_end(struct v3d_compile *c)
{
/* XXX
if (c->output_sample_mask_index != -1) {
vir_MS_MASK(c, c->outputs[c->output_sample_mask_index]);
}
*/
bool has_any_tlb_color_write = false;
for (int rt = 0; rt < c->fs_key->nr_cbufs; rt++) {
if (c->output_color_var[rt])
has_any_tlb_color_write = true;
}
if (c->fs_key->sample_alpha_to_coverage && c->output_color_var[0]) {
struct nir_variable *var = c->output_color_var[0];
struct qreg *color = &c->outputs[var->data.driver_location * 4];
vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
vir_AND(c,
vir_MSF(c),
vir_FTOC(c, color[3])));
}
if (c->output_position_index != -1) {
struct qinst *inst = vir_MOV_dest(c,
vir_reg(QFILE_TLBU, 0),
c->outputs[c->output_position_index]);
inst->src[vir_get_implicit_uniform_src(inst)] =
vir_uniform_ui(c,
TLB_TYPE_DEPTH |
TLB_DEPTH_TYPE_PER_PIXEL |
0xffffff00);
} else if (c->s->info.fs.uses_discard ||
c->fs_key->sample_alpha_to_coverage ||
!has_any_tlb_color_write) {
/* Emit passthrough Z if it needed to be delayed until shader
* end due to potential discards.
*
* Since (single-threaded) fragment shaders always need a TLB
* write, emit passthrouh Z if we didn't have any color
* buffers and flag us as potentially discarding, so that we
* can use Z as the TLB write.
*/
c->s->info.fs.uses_discard = true;
struct qinst *inst = vir_MOV_dest(c,
vir_reg(QFILE_TLBU, 0),
vir_reg(QFILE_NULL, 0));
inst->src[vir_get_implicit_uniform_src(inst)] =
vir_uniform_ui(c,
TLB_TYPE_DEPTH |
TLB_DEPTH_TYPE_INVARIANT |
0xffffff00);
}
/* XXX: Performance improvement: Merge Z write and color writes TLB
* uniform setup
*/
for (int rt = 0; rt < c->fs_key->nr_cbufs; rt++) {
if (!c->output_color_var[rt])
continue;
nir_variable *var = c->output_color_var[rt];
struct qreg *color = &c->outputs[var->data.driver_location * 4];
int num_components = glsl_get_vector_elements(var->type);
uint32_t conf = 0xffffff00;
struct qinst *inst;
conf |= TLB_SAMPLE_MODE_PER_PIXEL;
conf |= (7 - rt) << TLB_RENDER_TARGET_SHIFT;
if (c->fs_key->swap_color_rb & (1 << rt))
num_components = MAX2(num_components, 3);
assert(num_components != 0);
switch (glsl_get_base_type(var->type)) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
/* The F32 vs I32 distinction was dropped in 4.2. */
if (c->devinfo->ver < 42)
conf |= TLB_TYPE_I32_COLOR;
else
conf |= TLB_TYPE_F32_COLOR;
conf |= ((num_components - 1) <<
TLB_VEC_SIZE_MINUS_1_SHIFT);
inst = vir_MOV_dest(c, vir_reg(QFILE_TLBU, 0), color[0]);
inst->src[vir_get_implicit_uniform_src(inst)] =
vir_uniform_ui(c, conf);
for (int i = 1; i < num_components; i++) {
inst = vir_MOV_dest(c, vir_reg(QFILE_TLB, 0),
color[i]);
}
break;
default: {
struct qreg r = color[0];
struct qreg g = color[1];
struct qreg b = color[2];
struct qreg a = color[3];
if (c->fs_key->f32_color_rb & (1 << rt)) {
conf |= TLB_TYPE_F32_COLOR;
conf |= ((num_components - 1) <<
TLB_VEC_SIZE_MINUS_1_SHIFT);
} else {
conf |= TLB_TYPE_F16_COLOR;
conf |= TLB_F16_SWAP_HI_LO;
if (num_components >= 3)
conf |= TLB_VEC_SIZE_4_F16;
else
conf |= TLB_VEC_SIZE_2_F16;
}
if (c->fs_key->swap_color_rb & (1 << rt)) {
r = color[2];
b = color[0];
}
if (c->fs_key->sample_alpha_to_one)
a = vir_uniform_f(c, 1.0);
if (c->fs_key->f32_color_rb & (1 << rt)) {
inst = vir_MOV_dest(c, vir_reg(QFILE_TLBU, 0), r);
inst->src[vir_get_implicit_uniform_src(inst)] =
vir_uniform_ui(c, conf);
if (num_components >= 2)
vir_MOV_dest(c, vir_reg(QFILE_TLB, 0), g);
if (num_components >= 3)
vir_MOV_dest(c, vir_reg(QFILE_TLB, 0), b);
if (num_components >= 4)
vir_MOV_dest(c, vir_reg(QFILE_TLB, 0), a);
} else {
inst = vir_VFPACK_dest(c, vir_reg(QFILE_TLB, 0), r, g);
if (conf != ~0) {
inst->dst.file = QFILE_TLBU;
inst->src[vir_get_implicit_uniform_src(inst)] =
vir_uniform_ui(c, conf);
}
if (num_components >= 3)
inst = vir_VFPACK_dest(c, vir_reg(QFILE_TLB, 0), b, a);
}
break;
}
}
}
}
static void
vir_VPM_WRITE(struct v3d_compile *c, struct qreg val, uint32_t *vpm_index)
{
if (c->devinfo->ver >= 40) {
vir_STVPMV(c, vir_uniform_ui(c, *vpm_index), val);
*vpm_index = *vpm_index + 1;
} else {
vir_MOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_VPM), val);
}
c->num_vpm_writes++;
}
static void
emit_scaled_viewport_write(struct v3d_compile *c, struct qreg rcp_w,
uint32_t *vpm_index)
{
for (int i = 0; i < 2; i++) {
struct qreg coord = c->outputs[c->output_position_index + i];
coord = vir_FMUL(c, coord,
vir_uniform(c, QUNIFORM_VIEWPORT_X_SCALE + i,
0));
coord = vir_FMUL(c, coord, rcp_w);
vir_VPM_WRITE(c, vir_FTOIN(c, coord), vpm_index);
}
}
static void
emit_zs_write(struct v3d_compile *c, struct qreg rcp_w, uint32_t *vpm_index)
{
struct qreg zscale = vir_uniform(c, QUNIFORM_VIEWPORT_Z_SCALE, 0);
struct qreg zoffset = vir_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0);
struct qreg z = c->outputs[c->output_position_index + 2];
z = vir_FMUL(c, z, zscale);
z = vir_FMUL(c, z, rcp_w);
z = vir_FADD(c, z, zoffset);
vir_VPM_WRITE(c, z, vpm_index);
}
static void
emit_rcp_wc_write(struct v3d_compile *c, struct qreg rcp_w, uint32_t *vpm_index)
{
vir_VPM_WRITE(c, rcp_w, vpm_index);
}
static void
emit_point_size_write(struct v3d_compile *c, uint32_t *vpm_index)
{
struct qreg point_size;
if (c->output_point_size_index != -1)
point_size = c->outputs[c->output_point_size_index];
else
point_size = vir_uniform_f(c, 1.0);
/* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
* BCM21553).
*/
point_size = vir_FMAX(c, point_size, vir_uniform_f(c, .125));
vir_VPM_WRITE(c, point_size, vpm_index);
}
static void
emit_vpm_write_setup(struct v3d_compile *c)
{
if (c->devinfo->ver >= 40)
return;
v3d33_vir_vpm_write_setup(c);
}
/**
* Sets up c->outputs[c->output_position_index] for the vertex shader
* epilogue, if an output vertex position wasn't specified in the user's
* shader. This may be the case for transform feedback with rasterizer
* discard enabled.
*/
static void
setup_default_position(struct v3d_compile *c)
{
if (c->output_position_index != -1)
return;
c->output_position_index = c->outputs_array_size;
for (int i = 0; i < 4; i++) {
add_output(c,
c->output_position_index + i,
VARYING_SLOT_POS, i);
}
}
static void
emit_vert_end(struct v3d_compile *c)
{
setup_default_position(c);
uint32_t vpm_index = 0;
struct qreg rcp_w = vir_RECIP(c,
c->outputs[c->output_position_index + 3]);
emit_vpm_write_setup(c);
if (c->vs_key->is_coord) {
for (int i = 0; i < 4; i++)
vir_VPM_WRITE(c, c->outputs[c->output_position_index + i],
&vpm_index);
emit_scaled_viewport_write(c, rcp_w, &vpm_index);
if (c->vs_key->per_vertex_point_size) {
emit_point_size_write(c, &vpm_index);
/* emit_rcp_wc_write(c, rcp_w); */
}
/* XXX: Z-only rendering */
if (0)
emit_zs_write(c, rcp_w, &vpm_index);
} else {
emit_scaled_viewport_write(c, rcp_w, &vpm_index);
emit_zs_write(c, rcp_w, &vpm_index);
emit_rcp_wc_write(c, rcp_w, &vpm_index);
if (c->vs_key->per_vertex_point_size)
emit_point_size_write(c, &vpm_index);
}
for (int i = 0; i < c->vs_key->num_fs_inputs; i++) {
struct v3d_varying_slot input = c->vs_key->fs_inputs[i];
int j;
for (j = 0; j < c->num_outputs; j++) {
struct v3d_varying_slot output = c->output_slots[j];
if (!memcmp(&input, &output, sizeof(input))) {
vir_VPM_WRITE(c, c->outputs[j],
&vpm_index);
break;
}
}
/* Emit padding if we didn't find a declared VS output for
* this FS input.
*/
if (j == c->num_outputs)
vir_VPM_WRITE(c, vir_uniform_f(c, 0.0),
&vpm_index);
}
/* GFXH-1684: VPM writes need to be complete by the end of the shader.
*/
if (c->devinfo->ver >= 40 && c->devinfo->ver <= 42)
vir_VPMWT(c);
}
void
v3d_optimize_nir(struct nir_shader *s)
{
bool progress;
do {
progress = false;
NIR_PASS_V(s, nir_lower_vars_to_ssa);
NIR_PASS(progress, s, nir_lower_alu_to_scalar);
NIR_PASS(progress, s, nir_lower_phis_to_scalar);
NIR_PASS(progress, s, nir_copy_prop);
NIR_PASS(progress, s, nir_opt_remove_phis);
NIR_PASS(progress, s, nir_opt_dce);
NIR_PASS(progress, s, nir_opt_dead_cf);
NIR_PASS(progress, s, nir_opt_cse);
NIR_PASS(progress, s, nir_opt_peephole_select, 8);
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, nir_opt_constant_folding);
NIR_PASS(progress, s, nir_opt_undef);
} while (progress);
NIR_PASS(progress, s, nir_opt_move_load_ubo);
}
static int
driver_location_compare(const void *in_a, const void *in_b)
{
const nir_variable *const *a = in_a;
const nir_variable *const *b = in_b;
return (*a)->data.driver_location - (*b)->data.driver_location;
}
static struct qreg
ntq_emit_vpm_read(struct v3d_compile *c,
uint32_t *num_components_queued,
uint32_t *remaining,
uint32_t vpm_index)
{
struct qreg vpm = vir_reg(QFILE_VPM, vpm_index);
if (c->devinfo->ver >= 40 ) {
return vir_LDVPMV_IN(c,
vir_uniform_ui(c,
(*num_components_queued)++));
}
if (*num_components_queued != 0) {
(*num_components_queued)--;
c->num_inputs++;
return vir_MOV(c, vpm);
}
uint32_t num_components = MIN2(*remaining, 32);
v3d33_vir_vpm_read_setup(c, num_components);
*num_components_queued = num_components - 1;
*remaining -= num_components;
c->num_inputs++;
return vir_MOV(c, vpm);
}
static void
ntq_setup_vpm_inputs(struct v3d_compile *c)
{
/* Figure out how many components of each vertex attribute the shader
* uses. Each variable should have been split to individual
* components and unused ones DCEed. The vertex fetcher will load
* from the start of the attribute to the number of components we
* declare we need in c->vattr_sizes[].
*/
nir_foreach_variable(var, &c->s->inputs) {
/* No VS attribute array support. */
assert(MAX2(glsl_get_length(var->type), 1) == 1);
unsigned loc = var->data.driver_location;
int start_component = var->data.location_frac;
int num_components = glsl_get_components(var->type);
c->vattr_sizes[loc] = MAX2(c->vattr_sizes[loc],
start_component + num_components);
}
unsigned num_components = 0;
uint32_t vpm_components_queued = 0;
bool uses_iid = c->s->info.system_values_read &
(1ull << SYSTEM_VALUE_INSTANCE_ID);
bool uses_vid = c->s->info.system_values_read &
(1ull << SYSTEM_VALUE_VERTEX_ID);
num_components += uses_iid;
num_components += uses_vid;
for (int i = 0; i < ARRAY_SIZE(c->vattr_sizes); i++)
num_components += c->vattr_sizes[i];
if (uses_iid) {
c->iid = ntq_emit_vpm_read(c, &vpm_components_queued,
&num_components, ~0);
}
if (uses_vid) {
c->vid = ntq_emit_vpm_read(c, &vpm_components_queued,
&num_components, ~0);
}
for (int loc = 0; loc < ARRAY_SIZE(c->vattr_sizes); loc++) {
resize_qreg_array(c, &c->inputs, &c->inputs_array_size,
(loc + 1) * 4);
for (int i = 0; i < c->vattr_sizes[loc]; i++) {
c->inputs[loc * 4 + i] =
ntq_emit_vpm_read(c,
&vpm_components_queued,
&num_components,
loc * 4 + i);
}
}
if (c->devinfo->ver >= 40) {
assert(vpm_components_queued == num_components);
} else {
assert(vpm_components_queued == 0);
assert(num_components == 0);
}
}
static void
ntq_setup_fs_inputs(struct v3d_compile *c)
{
unsigned num_entries = 0;
unsigned num_components = 0;
nir_foreach_variable(var, &c->s->inputs) {
num_entries++;
num_components += glsl_get_components(var->type);
}
nir_variable *vars[num_entries];
unsigned i = 0;
nir_foreach_variable(var, &c->s->inputs)
vars[i++] = var;
/* Sort the variables so that we emit the input setup in
* driver_location order. This is required for VPM reads, whose data
* is fetched into the VPM in driver_location (TGSI register index)
* order.
*/
qsort(&vars, num_entries, sizeof(*vars), driver_location_compare);
for (unsigned i = 0; i < num_entries; i++) {
nir_variable *var = vars[i];
unsigned array_len = MAX2(glsl_get_length(var->type), 1);
unsigned loc = var->data.driver_location;
assert(array_len == 1);
(void)array_len;
resize_qreg_array(c, &c->inputs, &c->inputs_array_size,
(loc + 1) * 4);
if (var->data.location == VARYING_SLOT_POS) {
emit_fragcoord_input(c, loc);
} else if (var->data.location == VARYING_SLOT_PNTC ||
(var->data.location >= VARYING_SLOT_VAR0 &&
(c->fs_key->point_sprite_mask &
(1 << (var->data.location -
VARYING_SLOT_VAR0))))) {
c->inputs[loc * 4 + 0] = c->point_x;
c->inputs[loc * 4 + 1] = c->point_y;
} else {
emit_fragment_input(c, loc, var);
}
}
}
static void
ntq_setup_outputs(struct v3d_compile *c)
{
nir_foreach_variable(var, &c->s->outputs) {
unsigned array_len = MAX2(glsl_get_length(var->type), 1);
unsigned loc = var->data.driver_location * 4;
assert(array_len == 1);
(void)array_len;
for (int i = 0; i < 4; i++) {
add_output(c, loc + var->data.location_frac + i,
var->data.location,
var->data.location_frac + i);
}
if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
switch (var->data.location) {
case FRAG_RESULT_COLOR:
c->output_color_var[0] = var;
c->output_color_var[1] = var;
c->output_color_var[2] = var;
c->output_color_var[3] = var;
break;
case FRAG_RESULT_DATA0:
case FRAG_RESULT_DATA1:
case FRAG_RESULT_DATA2:
case FRAG_RESULT_DATA3:
c->output_color_var[var->data.location -
FRAG_RESULT_DATA0] = var;
break;
case FRAG_RESULT_DEPTH:
c->output_position_index = loc;
break;
case FRAG_RESULT_SAMPLE_MASK:
c->output_sample_mask_index = loc;
break;
}
} else {
switch (var->data.location) {
case VARYING_SLOT_POS:
c->output_position_index = loc;
break;
case VARYING_SLOT_PSIZ:
c->output_point_size_index = loc;
break;
}
}
}
}
static void
ntq_setup_uniforms(struct v3d_compile *c)
{
nir_foreach_variable(var, &c->s->uniforms) {
uint32_t vec4_count = glsl_count_attribute_slots(var->type,
false);
unsigned vec4_size = 4 * sizeof(float);
declare_uniform_range(c, var->data.driver_location * vec4_size,
vec4_count * vec4_size);
}
}
/**
* Sets up the mapping from nir_register to struct qreg *.
*
* Each nir_register gets a struct qreg per 32-bit component being stored.
*/
static void
ntq_setup_registers(struct v3d_compile *c, struct exec_list *list)
{
foreach_list_typed(nir_register, nir_reg, node, list) {
unsigned array_len = MAX2(nir_reg->num_array_elems, 1);
struct qreg *qregs = ralloc_array(c->def_ht, struct qreg,
array_len *
nir_reg->num_components);
_mesa_hash_table_insert(c->def_ht, nir_reg, qregs);
for (int i = 0; i < array_len * nir_reg->num_components; i++)
qregs[i] = vir_get_temp(c);
}
}
static void
ntq_emit_load_const(struct v3d_compile *c, nir_load_const_instr *instr)
{
struct qreg *qregs = ntq_init_ssa_def(c, &instr->def);
for (int i = 0; i < instr->def.num_components; i++)
qregs[i] = vir_uniform_ui(c, instr->value.u32[i]);
_mesa_hash_table_insert(c->def_ht, &instr->def, qregs);
}
static void
ntq_emit_ssa_undef(struct v3d_compile *c, nir_ssa_undef_instr *instr)
{
struct qreg *qregs = ntq_init_ssa_def(c, &instr->def);
/* VIR needs there to be *some* value, so pick 0 (same as for
* ntq_setup_registers().
*/
for (int i = 0; i < instr->def.num_components; i++)
qregs[i] = vir_uniform_ui(c, 0);
}
static void
ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
{
nir_const_value *const_offset;
unsigned offset;
switch (instr->intrinsic) {
case nir_intrinsic_load_uniform:
assert(instr->num_components == 1);
const_offset = nir_src_as_const_value(instr->src[0]);
if (const_offset) {
offset = nir_intrinsic_base(instr) + const_offset->u32[0];
assert(offset % 4 == 0);
/* We need dwords */
offset = offset / 4;
ntq_store_dest(c, &instr->dest, 0,
vir_uniform(c, QUNIFORM_UNIFORM,
offset));
} else {
ntq_store_dest(c, &instr->dest, 0,
indirect_uniform_load(c, instr));
}
break;
case nir_intrinsic_load_ubo:
for (int i = 0; i < instr->num_components; i++) {
int ubo = nir_src_as_const_value(instr->src[0])->u32[0];
/* Adjust for where we stored the TGSI register base. */
vir_ADD_dest(c,
vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA),
vir_uniform(c, QUNIFORM_UBO_ADDR, 1 + ubo),
vir_ADD(c,
ntq_get_src(c, instr->src[1], 0),
vir_uniform_ui(c, i * 4)));
vir_emit_thrsw(c);
ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c));
}
break;
const_offset = nir_src_as_const_value(instr->src[0]);
if (const_offset) {
offset = nir_intrinsic_base(instr) + const_offset->u32[0];
assert(offset % 4 == 0);
/* We need dwords */
offset = offset / 4;
ntq_store_dest(c, &instr->dest, 0,
vir_uniform(c, QUNIFORM_UNIFORM,
offset));
} else {
ntq_store_dest(c, &instr->dest, 0,
indirect_uniform_load(c, instr));
}
break;
case nir_intrinsic_load_user_clip_plane:
for (int i = 0; i < instr->num_components; i++) {
ntq_store_dest(c, &instr->dest, i,
vir_uniform(c, QUNIFORM_USER_CLIP_PLANE,
nir_intrinsic_ucp_id(instr) *
4 + i));
}
break;
case nir_intrinsic_load_alpha_ref_float:
ntq_store_dest(c, &instr->dest, 0,
vir_uniform(c, QUNIFORM_ALPHA_REF, 0));
break;
case nir_intrinsic_load_sample_mask_in:
ntq_store_dest(c, &instr->dest, 0,
vir_uniform(c, QUNIFORM_SAMPLE_MASK, 0));
break;
case nir_intrinsic_load_front_face:
/* The register contains 0 (front) or 1 (back), and we need to
* turn it into a NIR bool where true means front.
*/
ntq_store_dest(c, &instr->dest, 0,
vir_ADD(c,
vir_uniform_ui(c, -1),
vir_REVF(c)));
break;
case nir_intrinsic_load_instance_id:
ntq_store_dest(c, &instr->dest, 0, vir_MOV(c, c->iid));
break;
case nir_intrinsic_load_vertex_id:
ntq_store_dest(c, &instr->dest, 0, vir_MOV(c, c->vid));
break;
case nir_intrinsic_load_input:
const_offset = nir_src_as_const_value(instr->src[0]);
assert(const_offset && "v3d doesn't support indirect inputs");
for (int i = 0; i < instr->num_components; i++) {
offset = nir_intrinsic_base(instr) + const_offset->u32[0];
int comp = nir_intrinsic_component(instr) + i;
ntq_store_dest(c, &instr->dest, i,
vir_MOV(c, c->inputs[offset * 4 + comp]));
}
break;
case nir_intrinsic_store_output:
const_offset = nir_src_as_const_value(instr->src[1]);
assert(const_offset && "v3d doesn't support indirect outputs");
offset = ((nir_intrinsic_base(instr) +
const_offset->u32[0]) * 4 +
nir_intrinsic_component(instr));
for (int i = 0; i < instr->num_components; i++) {
c->outputs[offset + i] =
vir_MOV(c, ntq_get_src(c, instr->src[0], i));
}
c->num_outputs = MAX2(c->num_outputs,
offset + instr->num_components);
break;
case nir_intrinsic_discard:
if (c->execute.file != QFILE_NULL) {
vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
vir_set_cond(vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
vir_uniform_ui(c, 0)),
V3D_QPU_COND_IFA);
} else {
vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
vir_uniform_ui(c, 0));
}
break;
case nir_intrinsic_discard_if: {
/* true (~0) if we're discarding */
struct qreg cond = ntq_get_src(c, instr->src[0], 0);
if (c->execute.file != QFILE_NULL) {
/* execute == 0 means the channel is active. Invert
* the condition so that we can use zero as "executing
* and discarding."
*/
vir_PF(c, vir_OR(c, c->execute, vir_NOT(c, cond)),
V3D_QPU_PF_PUSHZ);
vir_set_cond(vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
vir_uniform_ui(c, 0)),
V3D_QPU_COND_IFA);
} else {
vir_PF(c, cond, V3D_QPU_PF_PUSHZ);
vir_set_cond(vir_SETMSF_dest(c, vir_reg(QFILE_NULL, 0),
vir_uniform_ui(c, 0)),
V3D_QPU_COND_IFNA);
}
break;
}
default:
fprintf(stderr, "Unknown intrinsic: ");
nir_print_instr(&instr->instr, stderr);
fprintf(stderr, "\n");
break;
}
}
/* Clears (activates) the execute flags for any channels whose jump target
* matches this block.
*/
static void
ntq_activate_execute_for_block(struct v3d_compile *c)
{
vir_PF(c, vir_XOR(c, c->execute, vir_uniform_ui(c, c->cur_block->index)),
V3D_QPU_PF_PUSHZ);
vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute, vir_uniform_ui(c, 0));
}
static void
ntq_emit_if(struct v3d_compile *c, nir_if *if_stmt)
{
nir_block *nir_else_block = nir_if_first_else_block(if_stmt);
bool empty_else_block =
(nir_else_block == nir_if_last_else_block(if_stmt) &&
exec_list_is_empty(&nir_else_block->instr_list));
struct qblock *then_block = vir_new_block(c);
struct qblock *after_block = vir_new_block(c);
struct qblock *else_block;
if (empty_else_block)
else_block = after_block;
else
else_block = vir_new_block(c);
bool was_top_level = false;
if (c->execute.file == QFILE_NULL) {
c->execute = vir_MOV(c, vir_uniform_ui(c, 0));
was_top_level = true;
}
/* Set A for executing (execute == 0) and jumping (if->condition ==
* 0) channels, and then update execute flags for those to point to
* the ELSE block.
*/
vir_PF(c, vir_OR(c,
c->execute,
ntq_get_src(c, if_stmt->condition, 0)),
V3D_QPU_PF_PUSHZ);
vir_MOV_cond(c, V3D_QPU_COND_IFA,
c->execute,
vir_uniform_ui(c, else_block->index));
/* Jump to ELSE if nothing is active for THEN, otherwise fall
* through.
*/
vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALLNA);
vir_link_blocks(c->cur_block, else_block);
vir_link_blocks(c->cur_block, then_block);
/* Process the THEN block. */
vir_set_emit_block(c, then_block);
ntq_emit_cf_list(c, &if_stmt->then_list);
if (!empty_else_block) {
/* Handle the end of the THEN block. First, all currently
* active channels update their execute flags to point to
* ENDIF
*/
vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
vir_uniform_ui(c, after_block->index));
/* If everything points at ENDIF, then jump there immediately. */
vir_PF(c, vir_XOR(c, c->execute,
vir_uniform_ui(c, after_block->index)),
V3D_QPU_PF_PUSHZ);
vir_BRANCH(c, V3D_QPU_BRANCH_COND_ALLA);
vir_link_blocks(c->cur_block, after_block);
vir_link_blocks(c->cur_block, else_block);
vir_set_emit_block(c, else_block);
ntq_activate_execute_for_block(c);
ntq_emit_cf_list(c, &if_stmt->else_list);
}
vir_link_blocks(c->cur_block, after_block);
vir_set_emit_block(c, after_block);
if (was_top_level)
c->execute = c->undef;
else
ntq_activate_execute_for_block(c);
}
static void
ntq_emit_jump(struct v3d_compile *c, nir_jump_instr *jump)
{
switch (jump->type) {
case nir_jump_break:
vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
vir_uniform_ui(c, c->loop_break_block->index));
break;
case nir_jump_continue:
vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute,
vir_uniform_ui(c, c->loop_cont_block->index));
break;
case nir_jump_return:
unreachable("All returns shouold be lowered\n");
}
}
static void
ntq_emit_instr(struct v3d_compile *c, nir_instr *instr)
{
switch (instr->type) {
case nir_instr_type_alu:
ntq_emit_alu(c, nir_instr_as_alu(instr));
break;
case nir_instr_type_intrinsic:
ntq_emit_intrinsic(c, nir_instr_as_intrinsic(instr));
break;
case nir_instr_type_load_const:
ntq_emit_load_const(c, nir_instr_as_load_const(instr));
break;
case nir_instr_type_ssa_undef:
ntq_emit_ssa_undef(c, nir_instr_as_ssa_undef(instr));
break;
case nir_instr_type_tex:
ntq_emit_tex(c, nir_instr_as_tex(instr));
break;
case nir_instr_type_jump:
ntq_emit_jump(c, nir_instr_as_jump(instr));
break;
default:
fprintf(stderr, "Unknown NIR instr type: ");
nir_print_instr(instr, stderr);
fprintf(stderr, "\n");
abort();
}
}
static void
ntq_emit_block(struct v3d_compile *c, nir_block *block)
{
nir_foreach_instr(instr, block) {
ntq_emit_instr(c, instr);
}
}
static void ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list);
static void
ntq_emit_loop(struct v3d_compile *c, nir_loop *loop)
{
bool was_top_level = false;
if (c->execute.file == QFILE_NULL) {
c->execute = vir_MOV(c, vir_uniform_ui(c, 0));
was_top_level = true;
}
struct qblock *save_loop_cont_block = c->loop_cont_block;
struct qblock *save_loop_break_block = c->loop_break_block;
c->loop_cont_block = vir_new_block(c);
c->loop_break_block = vir_new_block(c);
vir_link_blocks(c->cur_block, c->loop_cont_block);
vir_set_emit_block(c, c->loop_cont_block);
ntq_activate_execute_for_block(c);
ntq_emit_cf_list(c, &loop->body);
/* Re-enable any previous continues now, so our ANYA check below
* works.
*
* XXX: Use the .ORZ flags update, instead.
*/
vir_PF(c, vir_XOR(c,
c->execute,
vir_uniform_ui(c, c->loop_cont_block->index)),
V3D_QPU_PF_PUSHZ);
vir_MOV_cond(c, V3D_QPU_COND_IFA, c->execute, vir_uniform_ui(c, 0));
vir_PF(c, c->execute, V3D_QPU_PF_PUSHZ);
struct qinst *branch = vir_BRANCH(c, V3D_QPU_BRANCH_COND_ANYA);
/* Pixels that were not dispatched or have been discarded should not
* contribute to looping again.
*/
branch->qpu.branch.msfign = V3D_QPU_MSFIGN_P;
vir_link_blocks(c->cur_block, c->loop_cont_block);
vir_link_blocks(c->cur_block, c->loop_break_block);
vir_set_emit_block(c, c->loop_break_block);
if (was_top_level)
c->execute = c->undef;
else
ntq_activate_execute_for_block(c);
c->loop_break_block = save_loop_break_block;
c->loop_cont_block = save_loop_cont_block;
}
static void
ntq_emit_function(struct v3d_compile *c, nir_function_impl *func)
{
fprintf(stderr, "FUNCTIONS not handled.\n");
abort();
}
static void
ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list)
{
foreach_list_typed(nir_cf_node, node, node, list) {
switch (node->type) {
case nir_cf_node_block:
ntq_emit_block(c, nir_cf_node_as_block(node));
break;
case nir_cf_node_if:
ntq_emit_if(c, nir_cf_node_as_if(node));
break;
case nir_cf_node_loop:
ntq_emit_loop(c, nir_cf_node_as_loop(node));
break;
case nir_cf_node_function:
ntq_emit_function(c, nir_cf_node_as_function(node));
break;
default:
fprintf(stderr, "Unknown NIR node type\n");
abort();
}
}
}
static void
ntq_emit_impl(struct v3d_compile *c, nir_function_impl *impl)
{
ntq_setup_registers(c, &impl->registers);
ntq_emit_cf_list(c, &impl->body);
}
static void
nir_to_vir(struct v3d_compile *c)
{
if (c->s->info.stage == MESA_SHADER_FRAGMENT) {
c->payload_w = vir_MOV(c, vir_reg(QFILE_REG, 0));
c->payload_w_centroid = vir_MOV(c, vir_reg(QFILE_REG, 1));
c->payload_z = vir_MOV(c, vir_reg(QFILE_REG, 2));
if (c->fs_key->is_points) {
c->point_x = emit_fragment_varying(c, NULL, 0);
c->point_y = emit_fragment_varying(c, NULL, 0);
} else if (c->fs_key->is_lines) {
c->line_x = emit_fragment_varying(c, NULL, 0);
}
}
if (c->s->info.stage == MESA_SHADER_FRAGMENT)
ntq_setup_fs_inputs(c);
else
ntq_setup_vpm_inputs(c);
ntq_setup_outputs(c);
ntq_setup_uniforms(c);
ntq_setup_registers(c, &c->s->registers);
/* Find the main function and emit the body. */
nir_foreach_function(function, c->s) {
assert(strcmp(function->name, "main") == 0);
assert(function->impl);
ntq_emit_impl(c, function->impl);
}
}
const nir_shader_compiler_options v3d_nir_options = {
.lower_all_io_to_temps = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_bfm = true,
.lower_bitfield_insert_to_shifts = true,
.lower_bitfield_extract_to_shifts = true,
.lower_bitfield_reverse = true,
.lower_bit_count = true,
.lower_pack_unorm_2x16 = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_unorm_4x8 = true,
.lower_pack_snorm_4x8 = true,
.lower_unpack_unorm_4x8 = true,
.lower_unpack_snorm_4x8 = true,
.lower_pack_half_2x16 = true,
.lower_unpack_half_2x16 = true,
.lower_fdiv = true,
.lower_find_lsb = true,
.lower_ffma = true,
.lower_flrp32 = true,
.lower_fpow = true,
.lower_fsat = true,
.lower_fsqrt = true,
.lower_ifind_msb = true,
.lower_ldexp = true,
.lower_mul_high = true,
.lower_wpos_pntc = true,
.native_integers = true,
};
#if 0
static int
count_nir_instrs(nir_shader *nir)
{
int count = 0;
nir_foreach_function(function, nir) {
if (!function->impl)
continue;
nir_foreach_block(block, function->impl) {
nir_foreach_instr(instr, block)
count++;
}
}
return count;
}
#endif
/**
* When demoting a shader down to single-threaded, removes the THRSW
* instructions (one will still be inserted at v3d_vir_to_qpu() for the
* program end).
*/
static void
vir_remove_thrsw(struct v3d_compile *c)
{
vir_for_each_block(block, c) {
vir_for_each_inst_safe(inst, block) {
if (inst->qpu.sig.thrsw)
vir_remove_instruction(c, inst);
}
}
c->last_thrsw = NULL;
}
void
vir_emit_last_thrsw(struct v3d_compile *c)
{
/* On V3D before 4.1, we need a TMU op to be outstanding when thread
* switching, so disable threads if we didn't do any TMU ops (each of
* which would have emitted a THRSW).
*/
if (!c->last_thrsw_at_top_level && c->devinfo->ver < 41) {
c->threads = 1;
if (c->last_thrsw)
vir_remove_thrsw(c);
return;
}
/* If we're threaded and the last THRSW was in conditional code, then
* we need to emit another one so that we can flag it as the last
* thrsw.
*/
if (c->last_thrsw && !c->last_thrsw_at_top_level) {
assert(c->devinfo->ver >= 41);
vir_emit_thrsw(c);
}
/* If we're threaded, then we need to mark the last THRSW instruction
* so we can emit a pair of them at QPU emit time.
*
* For V3D 4.x, we can spawn the non-fragment shaders already in the
* post-last-THRSW state, so we can skip this.
*/
if (!c->last_thrsw && c->s->info.stage == MESA_SHADER_FRAGMENT) {
assert(c->devinfo->ver >= 41);
vir_emit_thrsw(c);
}
if (c->last_thrsw)
c->last_thrsw->is_last_thrsw = true;
}
/* There's a flag in the shader for "center W is needed for reasons other than
* non-centroid varyings", so we just walk the program after VIR optimization
* to see if it's used. It should be harmless to set even if we only use
* center W for varyings.
*/
static void
vir_check_payload_w(struct v3d_compile *c)
{
if (c->s->info.stage != MESA_SHADER_FRAGMENT)
return;
vir_for_each_inst_inorder(inst, c) {
for (int i = 0; i < vir_get_nsrc(inst); i++) {
if (inst->src[i].file == QFILE_REG &&
inst->src[i].index == 0) {
c->uses_center_w = true;
return;
}
}
}
}
void
v3d_nir_to_vir(struct v3d_compile *c)
{
if (V3D_DEBUG & (V3D_DEBUG_NIR |
v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
fprintf(stderr, "%s prog %d/%d NIR:\n",
vir_get_stage_name(c),
c->program_id, c->variant_id);
nir_print_shader(c->s, stderr);
}
nir_to_vir(c);
/* Emit the last THRSW before STVPM and TLB writes. */
vir_emit_last_thrsw(c);
switch (c->s->info.stage) {
case MESA_SHADER_FRAGMENT:
emit_frag_end(c);
break;
case MESA_SHADER_VERTEX:
emit_vert_end(c);
break;
default:
unreachable("bad stage");
}
if (V3D_DEBUG & (V3D_DEBUG_VIR |
v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
fprintf(stderr, "%s prog %d/%d pre-opt VIR:\n",
vir_get_stage_name(c),
c->program_id, c->variant_id);
vir_dump(c);
fprintf(stderr, "\n");
}
vir_optimize(c);
vir_lower_uniforms(c);
vir_check_payload_w(c);
/* XXX: vir_schedule_instructions(c); */
if (V3D_DEBUG & (V3D_DEBUG_VIR |
v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
fprintf(stderr, "%s prog %d/%d VIR:\n",
vir_get_stage_name(c),
c->program_id, c->variant_id);
vir_dump(c);
fprintf(stderr, "\n");
}
/* Attempt to allocate registers for the temporaries. If we fail,
* reduce thread count and try again.
*/
int min_threads = (c->devinfo->ver >= 41) ? 2 : 1;
struct qpu_reg *temp_registers;
while (true) {
bool spilled;
temp_registers = v3d_register_allocate(c, &spilled);
if (spilled)
continue;
if (temp_registers)
break;
if (c->threads == min_threads) {
fprintf(stderr, "Failed to register allocate at %d threads:\n",
c->threads);
vir_dump(c);
c->failed = true;
return;
}
c->threads /= 2;
if (c->threads == 1)
vir_remove_thrsw(c);
}
v3d_vir_to_qpu(c, temp_registers);
}
|