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/*
* Copyright © 2016-2018 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <string.h>
#include "broadcom/cle/v3d_decoder.h"
#include "clif_dump.h"
#include "clif_private.h"
#define __gen_user_data void
#define __gen_address_type uint32_t
#define __gen_address_offset(reloc) (*reloc)
#define __gen_emit_reloc(cl, reloc)
#define __gen_unpack_address(cl, s, e) (__gen_unpack_uint(cl, s, e) << (31 - (e - s)))
#include "broadcom/cle/v3dx_pack.h"
#include "broadcom/common/v3d_macros.h"
bool
v3dX(clif_dump_packet)(struct clif_dump *clif, uint32_t offset,
const uint8_t *cl, uint32_t *size)
{
struct v3d_group *inst = v3d_spec_find_instruction(clif->spec, cl);
if (!inst) {
out(clif, "0x%08x: Unknown packet %d!\n", offset, *cl);
return false;
}
*size = v3d_group_get_length(inst);
out(clif, "%s\n", v3d_group_get_name(inst));
v3d_print_group(clif->out, inst, 0, cl, "");
switch (*cl) {
case V3D33_GL_SHADER_STATE_opcode: {
struct V3D33_GL_SHADER_STATE values;
V3D33_GL_SHADER_STATE_unpack(cl, &values);
struct reloc_worklist_entry *reloc =
clif_dump_add_address_to_worklist(clif,
reloc_gl_shader_state,
values.address);
if (reloc) {
reloc->shader_state.num_attrs =
values.number_of_attribute_arrays;
}
return true;
}
case V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode: {
struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED values;
V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack(cl, &values);
if (values.last_tile_of_frame)
return false;
break;
}
case V3D33_TRANSFORM_FEEDBACK_ENABLE_opcode: {
struct V3D33_TRANSFORM_FEEDBACK_ENABLE values;
V3D33_TRANSFORM_FEEDBACK_ENABLE_unpack(cl, &values);
struct v3d_group *spec = v3d_spec_find_struct(clif->spec,
"Transform Feedback Output Data Spec");
struct v3d_group *addr = v3d_spec_find_struct(clif->spec,
"Transform Feedback Output Address");
assert(spec);
assert(addr);
cl += *size;
for (int i = 0; i < values.number_of_16_bit_output_data_specs_following; i++) {
v3d_print_group(clif->out, spec, 0, cl, "");
cl += v3d_group_get_length(spec);
*size += v3d_group_get_length(spec);
}
for (int i = 0; i < values.number_of_32_bit_output_buffer_address_following; i++) {
v3d_print_group(clif->out, addr, 0, cl, "");
cl += v3d_group_get_length(addr);
*size += v3d_group_get_length(addr);
}
break;
}
case V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_opcode: {
struct V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST values;
V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_unpack(cl, &values);
struct reloc_worklist_entry *reloc =
clif_dump_add_address_to_worklist(clif,
reloc_generic_tile_list,
values.start);
reloc->generic_tile_list.end = values.end;
break;
}
case V3D33_HALT_opcode:
return false;
}
return true;
}
void
v3dX(clif_dump_gl_shader_state_record)(struct clif_dump *clif,
struct reloc_worklist_entry *reloc,
void *vaddr)
{
struct v3d_group *state = v3d_spec_find_struct(clif->spec,
"GL Shader State Record");
struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
"GL Shader State Attribute Record");
assert(state);
assert(attr);
out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
v3d_print_group(clif->out, state, 0, vaddr, "");
vaddr += v3d_group_get_length(state);
for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
out(clif, " Attribute %d\n", i);
v3d_print_group(clif->out, attr, 0, vaddr, "");
vaddr += v3d_group_get_length(attr);
}
}
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