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/*
* Copyright © 2016-2018 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef CLIF_PRIVATE_H
#define CLIF_PRIVATE_H
#include <stdint.h>
#include <stdarg.h>
#include "util/list.h"
struct clif_dump {
const struct v3d_device_info *devinfo;
bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr);
FILE *out;
/* Opaque data from the caller that is passed to the callbacks. */
void *data;
struct v3d_spec *spec;
/* List of struct reloc_worklist_entry */
struct list_head worklist;
};
enum reloc_worklist_type {
reloc_gl_shader_state,
reloc_generic_tile_list,
};
struct reloc_worklist_entry {
struct list_head link;
enum reloc_worklist_type type;
uint32_t addr;
union {
struct {
uint32_t num_attrs;
} shader_state;
struct {
uint32_t end;
} generic_tile_list;
};
};
struct reloc_worklist_entry *
clif_dump_add_address_to_worklist(struct clif_dump *clif,
enum reloc_worklist_type type,
uint32_t addr);
bool v3d33_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
const uint8_t *cl, uint32_t *size);
void v3d33_clif_dump_gl_shader_state_record(struct clif_dump *clif,
struct reloc_worklist_entry *reloc,
void *vaddr);
static inline void
out(struct clif_dump *clif, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vfprintf(clif->out, fmt, args);
va_end(args);
}
#endif /* CLIF_PRIVATE_H */
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