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/*
* Copyright © 2017 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "radv_private.h"
#include "radv_shader.h"
#include "nir/nir.h"
#include "nir/nir_deref.h"
#include "nir/nir_xfb_info.h"
static void mark_sampler_desc(const nir_variable *var,
struct radv_shader_info *info)
{
info->desc_set_used_mask |= (1 << var->data.descriptor_set);
}
static void mark_ls_output(struct radv_shader_info *info,
uint32_t param, int num_slots)
{
uint64_t mask = (1ull << num_slots) - 1ull;
info->vs.ls_outputs_written |= (mask << param);
}
static void mark_tess_output(struct radv_shader_info *info,
bool is_patch, uint32_t param, int num_slots)
{
uint64_t mask = (1ull << num_slots) - 1ull;
if (is_patch)
info->tcs.patch_outputs_written |= (mask << param);
else
info->tcs.outputs_written |= (mask << param);
}
static void
get_deref_offset(nir_deref_instr *instr,
unsigned *const_out)
{
nir_variable *var = nir_deref_instr_get_variable(instr);
nir_deref_path path;
unsigned idx_lvl = 1;
if (var->data.compact) {
assert(instr->deref_type == nir_deref_type_array);
*const_out = nir_src_as_uint(instr->arr.index);
return;
}
nir_deref_path_init(&path, instr, NULL);
uint32_t const_offset = 0;
for (; path.path[idx_lvl]; ++idx_lvl) {
const struct glsl_type *parent_type = path.path[idx_lvl - 1]->type;
if (path.path[idx_lvl]->deref_type == nir_deref_type_struct) {
unsigned index = path.path[idx_lvl]->strct.index;
for (unsigned i = 0; i < index; i++) {
const struct glsl_type *ft = glsl_get_struct_field(parent_type, i);
const_offset += glsl_count_attribute_slots(ft, false);
}
} else if(path.path[idx_lvl]->deref_type == nir_deref_type_array) {
unsigned size = glsl_count_attribute_slots(path.path[idx_lvl]->type, false);
if (nir_src_is_const(path.path[idx_lvl]->arr.index))
const_offset += nir_src_as_uint(path.path[idx_lvl]->arr.index) * size;
} else
unreachable("Uhandled deref type in get_deref_instr_offset");
}
*const_out = const_offset;
nir_deref_path_finish(&path);
}
static void
gather_intrinsic_load_deref_info(const nir_shader *nir,
const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
{
switch (nir->info.stage) {
case MESA_SHADER_VERTEX: {
nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
if (var && var->data.mode == nir_var_shader_in) {
unsigned idx = var->data.location;
uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
info->vs.input_usage_mask[idx] |=
mask << var->data.location_frac;
}
break;
}
default:
break;
}
}
static uint32_t
widen_writemask(uint32_t wrmask)
{
uint32_t new_wrmask = 0;
for(unsigned i = 0; i < 4; i++)
new_wrmask |= (wrmask & (1 << i) ? 0x3 : 0x0) << (i * 2);
return new_wrmask;
}
static void
set_output_usage_mask(const nir_shader *nir, const nir_intrinsic_instr *instr,
uint8_t *output_usage_mask)
{
nir_deref_instr *deref_instr =
nir_instr_as_deref(instr->src[0].ssa->parent_instr);
nir_variable *var = nir_deref_instr_get_variable(deref_instr);
unsigned attrib_count = glsl_count_attribute_slots(deref_instr->type, false);
unsigned idx = var->data.location;
unsigned comp = var->data.location_frac;
unsigned const_offset = 0;
get_deref_offset(deref_instr, &const_offset);
if (var->data.compact) {
assert(!glsl_type_is_64bit(deref_instr->type));
const_offset += comp;
output_usage_mask[idx + const_offset / 4] |= 1 << (const_offset % 4);
return;
}
uint32_t wrmask = nir_intrinsic_write_mask(instr);
if (glsl_type_is_64bit(deref_instr->type))
wrmask = widen_writemask(wrmask);
for (unsigned i = 0; i < attrib_count; i++)
output_usage_mask[idx + i + const_offset] |=
((wrmask >> (i * 4)) & 0xf) << comp;
}
static void
gather_intrinsic_store_deref_info(const nir_shader *nir,
const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
{
nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
if (var && var->data.mode == nir_var_shader_out) {
unsigned idx = var->data.location;
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
set_output_usage_mask(nir, instr,
info->vs.output_usage_mask);
break;
case MESA_SHADER_GEOMETRY:
set_output_usage_mask(nir, instr,
info->gs.output_usage_mask);
break;
case MESA_SHADER_TESS_EVAL:
set_output_usage_mask(nir, instr,
info->tes.output_usage_mask);
break;
case MESA_SHADER_TESS_CTRL: {
unsigned param = shader_io_get_unique_index(idx);
const struct glsl_type *type = var->type;
if (!var->data.patch)
type = glsl_get_array_element(var->type);
unsigned slots =
var->data.compact ? DIV_ROUND_UP(var->data.location_frac + glsl_get_length(type), 4)
: glsl_count_attribute_slots(type, false);
mark_tess_output(info, var->data.patch, param, slots);
break;
}
default:
break;
}
}
}
static void
gather_push_constant_info(const nir_shader *nir,
const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
{
int base = nir_intrinsic_base(instr);
if (!nir_src_is_const(instr->src[0])) {
info->has_indirect_push_constants = true;
} else {
uint32_t min = base + nir_src_as_uint(instr->src[0]);
uint32_t max = min + instr->num_components * 4;
info->max_push_constant_used =
MAX2(max, info->max_push_constant_used);
info->min_push_constant_used =
MIN2(min, info->min_push_constant_used);
}
if (instr->dest.ssa.bit_size != 32)
info->has_only_32bit_push_constants = false;
info->loads_push_constants = true;
}
static void
gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
{
switch (instr->intrinsic) {
case nir_intrinsic_load_barycentric_at_sample:
info->ps.needs_sample_positions = true;
break;
case nir_intrinsic_load_draw_id:
info->vs.needs_draw_id = true;
break;
case nir_intrinsic_load_instance_id:
info->vs.needs_instance_id = true;
break;
case nir_intrinsic_load_num_work_groups:
info->cs.uses_grid_size = true;
break;
case nir_intrinsic_load_local_invocation_id:
case nir_intrinsic_load_work_group_id: {
unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
while (mask) {
unsigned i = u_bit_scan(&mask);
if (instr->intrinsic == nir_intrinsic_load_work_group_id)
info->cs.uses_block_id[i] = true;
else
info->cs.uses_thread_id[i] = true;
}
break;
}
case nir_intrinsic_load_local_invocation_index:
case nir_intrinsic_load_subgroup_id:
case nir_intrinsic_load_num_subgroups:
info->cs.uses_local_invocation_idx = true;
break;
case nir_intrinsic_load_sample_id:
info->ps.force_persample = true;
break;
case nir_intrinsic_load_sample_pos:
info->ps.force_persample = true;
break;
case nir_intrinsic_load_view_index:
info->needs_multiview_view_index = true;
if (nir->info.stage == MESA_SHADER_FRAGMENT)
info->ps.layer_input = true;
break;
case nir_intrinsic_load_layer_id:
if (nir->info.stage == MESA_SHADER_FRAGMENT)
info->ps.layer_input = true;
break;
case nir_intrinsic_load_invocation_id:
info->uses_invocation_id = true;
break;
case nir_intrinsic_load_primitive_id:
info->uses_prim_id = true;
break;
case nir_intrinsic_load_push_constant:
gather_push_constant_info(nir, instr, info);
break;
case nir_intrinsic_vulkan_resource_index:
info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
break;
case nir_intrinsic_image_deref_load:
case nir_intrinsic_image_deref_store:
case nir_intrinsic_image_deref_atomic_add:
case nir_intrinsic_image_deref_atomic_imin:
case nir_intrinsic_image_deref_atomic_umin:
case nir_intrinsic_image_deref_atomic_imax:
case nir_intrinsic_image_deref_atomic_umax:
case nir_intrinsic_image_deref_atomic_and:
case nir_intrinsic_image_deref_atomic_or:
case nir_intrinsic_image_deref_atomic_xor:
case nir_intrinsic_image_deref_atomic_exchange:
case nir_intrinsic_image_deref_atomic_comp_swap:
case nir_intrinsic_image_deref_size: {
nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
mark_sampler_desc(var, info);
if (instr->intrinsic == nir_intrinsic_image_deref_store ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_imin ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_umin ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_imax ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_umax ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap) {
if (nir->info.stage == MESA_SHADER_FRAGMENT)
info->ps.writes_memory = true;
}
break;
}
case nir_intrinsic_store_ssbo:
case nir_intrinsic_ssbo_atomic_add:
case nir_intrinsic_ssbo_atomic_imin:
case nir_intrinsic_ssbo_atomic_umin:
case nir_intrinsic_ssbo_atomic_imax:
case nir_intrinsic_ssbo_atomic_umax:
case nir_intrinsic_ssbo_atomic_and:
case nir_intrinsic_ssbo_atomic_or:
case nir_intrinsic_ssbo_atomic_xor:
case nir_intrinsic_ssbo_atomic_exchange:
case nir_intrinsic_ssbo_atomic_comp_swap:
if (nir->info.stage == MESA_SHADER_FRAGMENT)
info->ps.writes_memory = true;
break;
case nir_intrinsic_load_deref:
gather_intrinsic_load_deref_info(nir, instr, info);
break;
case nir_intrinsic_store_deref:
gather_intrinsic_store_deref_info(nir, instr, info);
break;
default:
break;
}
}
static void
gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr,
struct radv_shader_info *info)
{
for (unsigned i = 0; i < instr->num_srcs; i++) {
switch (instr->src[i].src_type) {
case nir_tex_src_texture_deref:
mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
break;
case nir_tex_src_sampler_deref:
mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
break;
default:
break;
}
}
}
static void
gather_info_block(const nir_shader *nir, const nir_block *block,
struct radv_shader_info *info)
{
nir_foreach_instr(instr, block) {
switch (instr->type) {
case nir_instr_type_intrinsic:
gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info);
break;
case nir_instr_type_tex:
gather_tex_info(nir, nir_instr_as_tex(instr), info);
break;
default:
break;
}
}
}
static void
gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info,
const struct radv_nir_compiler_options *options)
{
unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
int idx = var->data.location;
if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15)
info->vs.has_vertex_buffers = true;
for (unsigned i = 0; i < attrib_count; ++i) {
unsigned attrib_index = var->data.location + i - VERT_ATTRIB_GENERIC0;
if (options->key.vs.instance_rate_inputs & (1u << attrib_index))
info->vs.needs_instance_id = true;
}
}
static void
mark_16bit_ps_input(struct radv_shader_info *info, const struct glsl_type *type,
int location)
{
if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
unsigned attrib_count = glsl_count_attribute_slots(type, false);
if (glsl_type_is_16bit(type)) {
info->ps.float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
}
} else if (glsl_type_is_array(type)) {
unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
for (unsigned i = 0; i < glsl_get_length(type); ++i) {
mark_16bit_ps_input(info, glsl_get_array_element(type), location + i * stride);
}
} else {
assert(glsl_type_is_struct_or_ifc(type));
for (unsigned i = 0; i < glsl_get_length(type); i++) {
mark_16bit_ps_input(info, glsl_get_struct_field(type, i), location);
location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
}
}
}
static void
gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info)
{
unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
const struct glsl_type *type = glsl_without_array(var->type);
int idx = var->data.location;
switch (idx) {
case VARYING_SLOT_PNTC:
info->ps.has_pcoord = true;
break;
case VARYING_SLOT_PRIMITIVE_ID:
info->ps.prim_id_input = true;
break;
case VARYING_SLOT_LAYER:
info->ps.layer_input = true;
break;
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
info->ps.num_input_clips_culls += attrib_count;
break;
default:
break;
}
if (glsl_get_base_type(type) == GLSL_TYPE_FLOAT) {
if (var->data.sample)
info->ps.force_persample = true;
}
if (var->data.compact) {
unsigned component_count = var->data.location_frac +
glsl_get_length(var->type);
attrib_count = (component_count + 3) / 4;
} else {
mark_16bit_ps_input(info, var->type, var->data.driver_location);
}
uint64_t mask = ((1ull << attrib_count) - 1);
if (var->data.interpolation == INTERP_MODE_FLAT)
info->ps.flat_shaded_mask |= mask << var->data.driver_location;
if (var->data.location >= VARYING_SLOT_VAR0)
info->ps.input_mask |= mask << (var->data.location - VARYING_SLOT_VAR0);
}
static void
gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info,
const struct radv_nir_compiler_options *options)
{
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
gather_info_input_decl_vs(nir, var, info, options);
break;
case MESA_SHADER_FRAGMENT:
gather_info_input_decl_ps(nir, var, info);
break;
default:
break;
}
}
static void
gather_info_output_decl_ls(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info)
{
int idx = var->data.location;
unsigned param = shader_io_get_unique_index(idx);
int num_slots = glsl_count_attribute_slots(var->type, false);
if (var->data.compact)
num_slots = DIV_ROUND_UP(var->data.location_frac + glsl_get_length(var->type), 4);
mark_ls_output(info, param, num_slots);
}
static void
gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info)
{
int idx = var->data.location;
switch (idx) {
case FRAG_RESULT_DEPTH:
info->ps.writes_z = true;
break;
case FRAG_RESULT_STENCIL:
info->ps.writes_stencil = true;
break;
case FRAG_RESULT_SAMPLE_MASK:
info->ps.writes_sample_mask = true;
break;
default:
break;
}
}
static void
gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info)
{
unsigned num_components = glsl_get_component_slots(var->type);
unsigned stream = var->data.stream;
unsigned idx = var->data.location;
assert(stream < 4);
info->gs.max_stream = MAX2(info->gs.max_stream, stream);
info->gs.num_stream_output_components[stream] += num_components;
info->gs.output_streams[idx] = stream;
}
static void
gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info,
const struct radv_nir_compiler_options *options)
{
switch (nir->info.stage) {
case MESA_SHADER_FRAGMENT:
gather_info_output_decl_ps(nir, var, info);
break;
case MESA_SHADER_VERTEX:
if (options->key.vs_common_out.as_ls)
gather_info_output_decl_ls(nir, var, info);
break;
case MESA_SHADER_GEOMETRY:
gather_info_output_decl_gs(nir, var, info);
break;
default:
break;
}
}
static void
gather_xfb_info(const nir_shader *nir, struct radv_shader_info *info)
{
nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
struct radv_streamout_info *so = &info->so;
if (!xfb)
return;
assert(xfb->output_count < MAX_SO_OUTPUTS);
so->num_outputs = xfb->output_count;
for (unsigned i = 0; i < xfb->output_count; i++) {
struct radv_stream_output *output = &so->outputs[i];
output->buffer = xfb->outputs[i].buffer;
output->stream = xfb->buffer_to_stream[xfb->outputs[i].buffer];
output->offset = xfb->outputs[i].offset;
output->location = xfb->outputs[i].location;
output->component_mask = xfb->outputs[i].component_mask;
so->enabled_stream_buffers_mask |=
(1 << output->buffer) << (output->stream * 4);
}
for (unsigned i = 0; i < NIR_MAX_XFB_BUFFERS; i++) {
so->strides[i] = xfb->buffers[i].stride / 4;
}
ralloc_free(xfb);
}
void
radv_nir_shader_info_init(struct radv_shader_info *info)
{
/* Assume that shaders only have 32-bit push constants by default. */
info->min_push_constant_used = UINT8_MAX;
info->has_only_32bit_push_constants = true;
}
void
radv_nir_shader_info_pass(const struct nir_shader *nir,
const struct radv_nir_compiler_options *options,
struct radv_shader_info *info)
{
struct nir_function *func =
(struct nir_function *)exec_list_get_head_const(&nir->functions);
if (options->layout && options->layout->dynamic_offset_count &&
(options->layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) {
info->loads_push_constants = true;
info->loads_dynamic_offsets = true;
}
nir_foreach_variable(variable, &nir->inputs)
gather_info_input_decl(nir, variable, info, options);
nir_foreach_block(block, func->impl) {
gather_info_block(nir, block, info);
}
nir_foreach_variable(variable, &nir->outputs)
gather_info_output_decl(nir, variable, info, options);
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_TESS_EVAL ||
nir->info.stage == MESA_SHADER_GEOMETRY)
gather_xfb_info(nir, info);
/* Make sure to export the LayerID if the fragment shader needs it. */
if (options->key.vs_common_out.export_layer_id) {
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
info->vs.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
break;
case MESA_SHADER_TESS_EVAL:
info->tes.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
break;
case MESA_SHADER_GEOMETRY:
info->gs.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
break;
default:
break;
}
}
if (nir->info.stage == MESA_SHADER_FRAGMENT)
info->ps.num_interp = nir->num_inputs;
}
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