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/*
* Copyright © 2019 Valve Corporation.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "ac_shader_args.h"
#include "radv_constants.h"
#include "util/list.h"
#include "compiler/shader_enums.h"
#include "amd_family.h"
struct radv_shader_args {
struct ac_shader_args ac;
struct radv_shader_info *shader_info;
const struct radv_nir_compiler_options *options;
struct ac_arg descriptor_sets[MAX_SETS];
struct ac_arg ring_offsets;
struct ac_arg scratch_offset;
struct ac_arg vertex_buffers;
struct ac_arg rel_auto_id;
struct ac_arg vs_prim_id;
struct ac_arg es2gs_offset;
struct ac_arg oc_lds;
struct ac_arg merged_wave_info;
struct ac_arg tess_factor_offset;
struct ac_arg tes_rel_patch_id;
struct ac_arg tes_u;
struct ac_arg tes_v;
/* HW GS */
/* On gfx10:
* - bits 0..11: ordered_wave_id
* - bits 12..20: number of vertices in group
* - bits 22..30: number of primitives in group
*/
struct ac_arg gs_tg_info;
struct ac_arg gs2vs_offset;
struct ac_arg gs_wave_id;
struct ac_arg gs_vtx_offset[6];
/* Streamout */
struct ac_arg streamout_buffers;
struct ac_arg streamout_write_idx;
struct ac_arg streamout_config;
struct ac_arg streamout_offset[4];
/* NGG GS */
struct ac_arg ngg_gs_state;
bool is_gs_copy_shader;
};
static inline struct radv_shader_args *
radv_shader_args_from_ac(struct ac_shader_args *args)
{
struct radv_shader_args *radv_args = NULL;
return (struct radv_shader_args *) container_of(args, radv_args, ac);
}
void radv_declare_shader_args(struct radv_shader_args *args,
gl_shader_stage stage,
bool has_previous_stage,
gl_shader_stage previous_stage);
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