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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "radv_debug.h"
#include "radv_meta.h"
#include "radv_private.h"
#include "nir/nir_builder.h"
#include "util/format_rgb9e5.h"
#include "vk_format.h"
enum {
DEPTH_CLEAR_SLOW,
DEPTH_CLEAR_FAST_EXPCLEAR,
DEPTH_CLEAR_FAST_NO_EXPCLEAR
};
static void
build_color_shaders(struct nir_shader **out_vs,
struct nir_shader **out_fs,
uint32_t frag_output)
{
nir_builder vs_b;
nir_builder fs_b;
nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs");
fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs");
const struct glsl_type *position_type = glsl_vec4_type();
const struct glsl_type *color_type = glsl_vec4_type();
nir_variable *vs_out_pos =
nir_variable_create(vs_b.shader, nir_var_shader_out, position_type,
"gl_Position");
vs_out_pos->data.location = VARYING_SLOT_POS;
nir_intrinsic_instr *in_color_load = nir_intrinsic_instr_create(fs_b.shader, nir_intrinsic_load_push_constant);
nir_intrinsic_set_base(in_color_load, 0);
nir_intrinsic_set_range(in_color_load, 16);
in_color_load->src[0] = nir_src_for_ssa(nir_imm_int(&fs_b, 0));
in_color_load->num_components = 4;
nir_ssa_dest_init(&in_color_load->instr, &in_color_load->dest, 4, 32, "clear color");
nir_builder_instr_insert(&fs_b, &in_color_load->instr);
nir_variable *fs_out_color =
nir_variable_create(fs_b.shader, nir_var_shader_out, color_type,
"f_color");
fs_out_color->data.location = FRAG_RESULT_DATA0 + frag_output;
nir_store_var(&fs_b, fs_out_color, &in_color_load->dest.ssa, 0xf);
nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&vs_b);
nir_store_var(&vs_b, vs_out_pos, outvec, 0xf);
const struct glsl_type *layer_type = glsl_int_type();
nir_variable *vs_out_layer =
nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type,
"v_layer");
vs_out_layer->data.location = VARYING_SLOT_LAYER;
vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
nir_ssa_def *inst_id = nir_load_instance_id(&vs_b);
nir_ssa_def *base_instance = nir_load_base_instance(&vs_b);
nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance);
nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
*out_vs = vs_b.shader;
*out_fs = fs_b.shader;
}
static VkResult
create_pipeline(struct radv_device *device,
struct radv_render_pass *render_pass,
uint32_t samples,
struct nir_shader *vs_nir,
struct nir_shader *fs_nir,
const VkPipelineVertexInputStateCreateInfo *vi_state,
const VkPipelineDepthStencilStateCreateInfo *ds_state,
const VkPipelineColorBlendStateCreateInfo *cb_state,
const VkPipelineLayout layout,
const struct radv_graphics_pipeline_create_info *extra,
const VkAllocationCallbacks *alloc,
VkPipeline *pipeline)
{
VkDevice device_h = radv_device_to_handle(device);
VkResult result;
struct radv_shader_module vs_m = { .nir = vs_nir };
struct radv_shader_module fs_m = { .nir = fs_nir };
result = radv_graphics_pipeline_create(device_h,
radv_pipeline_cache_to_handle(&device->meta_state.cache),
&(VkGraphicsPipelineCreateInfo) {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = fs_nir ? 2 : 1,
.pStages = (VkPipelineShaderStageCreateInfo[]) {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = radv_shader_module_to_handle(&vs_m),
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = radv_shader_module_to_handle(&fs_m),
.pName = "main",
},
},
.pVertexInputState = vi_state,
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = false,
},
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
},
.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.rasterizerDiscardEnable = false,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasEnable = false,
},
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = samples,
.sampleShadingEnable = false,
.pSampleMask = NULL,
.alphaToCoverageEnable = false,
.alphaToOneEnable = false,
},
.pDepthStencilState = ds_state,
.pColorBlendState = cb_state,
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
/* The meta clear pipeline declares all state as dynamic.
* As a consequence, vkCmdBindPipeline writes no dynamic state
* to the cmd buffer. Therefore, at the end of the meta clear,
* we need only restore dynamic state was vkCmdSet.
*/
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 8,
.pDynamicStates = (VkDynamicState[]) {
/* Everything except stencil write mask */
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_LINE_WIDTH,
VK_DYNAMIC_STATE_DEPTH_BIAS,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
},
},
.layout = layout,
.flags = 0,
.renderPass = radv_render_pass_to_handle(render_pass),
.subpass = 0,
},
extra,
alloc,
pipeline);
ralloc_free(vs_nir);
ralloc_free(fs_nir);
return result;
}
static VkResult
create_color_renderpass(struct radv_device *device,
VkFormat vk_format,
uint32_t samples,
VkRenderPass *pass)
{
mtx_lock(&device->meta_state.mtx);
if (*pass) {
mtx_unlock (&device->meta_state.mtx);
return VK_SUCCESS;
}
VkResult result = radv_CreateRenderPass(radv_device_to_handle(device),
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
.format = vk_format,
.samples = samples,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
},
.subpassCount = 1,
.pSubpasses = &(VkSubpassDescription) {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.colorAttachmentCount = 1,
.pColorAttachments = &(VkAttachmentReference) {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_GENERAL,
},
.pResolveAttachments = NULL,
.pDepthStencilAttachment = &(VkAttachmentReference) {
.attachment = VK_ATTACHMENT_UNUSED,
.layout = VK_IMAGE_LAYOUT_GENERAL,
},
.preserveAttachmentCount = 0,
.pPreserveAttachments = NULL,
},
.dependencyCount = 0,
}, &device->meta_state.alloc, pass);
mtx_unlock(&device->meta_state.mtx);
return result;
}
static VkResult
create_color_pipeline(struct radv_device *device,
uint32_t samples,
uint32_t frag_output,
VkPipeline *pipeline,
VkRenderPass pass)
{
struct nir_shader *vs_nir;
struct nir_shader *fs_nir;
VkResult result;
mtx_lock(&device->meta_state.mtx);
if (*pipeline) {
mtx_unlock(&device->meta_state.mtx);
return VK_SUCCESS;
}
build_color_shaders(&vs_nir, &fs_nir, frag_output);
const VkPipelineVertexInputStateCreateInfo vi_state = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 0,
.vertexAttributeDescriptionCount = 0,
};
const VkPipelineDepthStencilStateCreateInfo ds_state = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = false,
.depthWriteEnable = false,
.depthBoundsTestEnable = false,
.stencilTestEnable = false,
};
VkPipelineColorBlendAttachmentState blend_attachment_state[MAX_RTS] = { 0 };
blend_attachment_state[frag_output] = (VkPipelineColorBlendAttachmentState) {
.blendEnable = false,
.colorWriteMask = VK_COLOR_COMPONENT_A_BIT |
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT,
};
const VkPipelineColorBlendStateCreateInfo cb_state = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.logicOpEnable = false,
.attachmentCount = MAX_RTS,
.pAttachments = blend_attachment_state
};
struct radv_graphics_pipeline_create_info extra = {
.use_rectlist = true,
};
result = create_pipeline(device, radv_render_pass_from_handle(pass),
samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state,
device->meta_state.clear_color_p_layout,
&extra, &device->meta_state.alloc, pipeline);
mtx_unlock(&device->meta_state.mtx);
return result;
}
static void
finish_meta_clear_htile_mask_state(struct radv_device *device)
{
struct radv_meta_state *state = &device->meta_state;
radv_DestroyPipeline(radv_device_to_handle(device),
state->clear_htile_mask_pipeline,
&state->alloc);
radv_DestroyPipelineLayout(radv_device_to_handle(device),
state->clear_htile_mask_p_layout,
&state->alloc);
radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
state->clear_htile_mask_ds_layout,
&state->alloc);
}
void
radv_device_finish_meta_clear_state(struct radv_device *device)
{
struct radv_meta_state *state = &device->meta_state;
for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) {
for (uint32_t j = 0; j < ARRAY_SIZE(state->clear[i].color_pipelines); ++j) {
radv_DestroyPipeline(radv_device_to_handle(device),
state->clear[i].color_pipelines[j],
&state->alloc);
radv_DestroyRenderPass(radv_device_to_handle(device),
state->clear[i].render_pass[j],
&state->alloc);
}
for (uint32_t j = 0; j < NUM_DEPTH_CLEAR_PIPELINES; j++) {
radv_DestroyPipeline(radv_device_to_handle(device),
state->clear[i].depth_only_pipeline[j],
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->clear[i].stencil_only_pipeline[j],
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->clear[i].depthstencil_pipeline[j],
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->clear[i].depth_only_unrestricted_pipeline[j],
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->clear[i].stencil_only_unrestricted_pipeline[j],
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->clear[i].depthstencil_unrestricted_pipeline[j],
&state->alloc);
}
radv_DestroyRenderPass(radv_device_to_handle(device),
state->clear[i].depthstencil_rp,
&state->alloc);
}
radv_DestroyPipelineLayout(radv_device_to_handle(device),
state->clear_color_p_layout,
&state->alloc);
radv_DestroyPipelineLayout(radv_device_to_handle(device),
state->clear_depth_p_layout,
&state->alloc);
radv_DestroyPipelineLayout(radv_device_to_handle(device),
state->clear_depth_unrestricted_p_layout,
&state->alloc);
finish_meta_clear_htile_mask_state(device);
}
static void
emit_color_clear(struct radv_cmd_buffer *cmd_buffer,
const VkClearAttachment *clear_att,
const VkClearRect *clear_rect,
uint32_t view_mask)
{
struct radv_device *device = cmd_buffer->device;
const struct radv_subpass *subpass = cmd_buffer->state.subpass;
const uint32_t subpass_att = clear_att->colorAttachment;
const uint32_t pass_att = subpass->color_attachments[subpass_att].attachment;
const struct radv_image_view *iview = cmd_buffer->state.attachments ?
cmd_buffer->state.attachments[pass_att].iview : NULL;
uint32_t samples, samples_log2;
VkFormat format;
unsigned fs_key;
VkClearColorValue clear_value = clear_att->clearValue.color;
VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
VkPipeline pipeline;
/* When a framebuffer is bound to the current command buffer, get the
* number of samples from it. Otherwise, get the number of samples from
* the render pass because it's likely a secondary command buffer.
*/
if (iview) {
samples = iview->image->info.samples;
format = iview->vk_format;
} else {
samples = cmd_buffer->state.pass->attachments[pass_att].samples;
format = cmd_buffer->state.pass->attachments[pass_att].format;
}
samples_log2 = ffs(samples) - 1;
fs_key = radv_format_meta_fs_key(format);
if (fs_key == -1) {
radv_finishme("color clears incomplete");
return;
}
if (device->meta_state.clear[samples_log2].render_pass[fs_key] == VK_NULL_HANDLE) {
VkResult ret = create_color_renderpass(device, radv_fs_key_format_exemplars[fs_key],
samples,
&device->meta_state.clear[samples_log2].render_pass[fs_key]);
if (ret != VK_SUCCESS) {
cmd_buffer->record_result = ret;
return;
}
}
if (device->meta_state.clear[samples_log2].color_pipelines[fs_key] == VK_NULL_HANDLE) {
VkResult ret = create_color_pipeline(device, samples, 0,
&device->meta_state.clear[samples_log2].color_pipelines[fs_key],
device->meta_state.clear[samples_log2].render_pass[fs_key]);
if (ret != VK_SUCCESS) {
cmd_buffer->record_result = ret;
return;
}
}
pipeline = device->meta_state.clear[samples_log2].color_pipelines[fs_key];
if (!pipeline) {
radv_finishme("color clears incomplete");
return;
}
assert(samples_log2 < ARRAY_SIZE(device->meta_state.clear));
assert(pipeline);
assert(clear_att->aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
assert(clear_att->colorAttachment < subpass->color_count);
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
device->meta_state.clear_color_p_layout,
VK_SHADER_STAGE_FRAGMENT_BIT, 0, 16,
&clear_value);
struct radv_subpass clear_subpass = {
.color_count = 1,
.color_attachments = (struct radv_subpass_attachment[]) {
subpass->color_attachments[clear_att->colorAttachment]
},
.depth_stencil_attachment = NULL,
};
radv_cmd_buffer_set_subpass(cmd_buffer, &clear_subpass);
radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline);
radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) {
.x = clear_rect->rect.offset.x,
.y = clear_rect->rect.offset.y,
.width = clear_rect->rect.extent.width,
.height = clear_rect->rect.extent.height,
.minDepth = 0.0f,
.maxDepth = 1.0f
});
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &clear_rect->rect);
if (view_mask) {
unsigned i;
for_each_bit(i, view_mask)
radv_CmdDraw(cmd_buffer_h, 3, 1, 0, i);
} else {
radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, clear_rect->baseArrayLayer);
}
radv_cmd_buffer_set_subpass(cmd_buffer, subpass);
}
static void
build_depthstencil_shader(struct nir_shader **out_vs,
struct nir_shader **out_fs,
bool unrestricted)
{
nir_builder vs_b, fs_b;
nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs");
fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs");
const struct glsl_type *position_out_type = glsl_vec4_type();
nir_variable *vs_out_pos =
nir_variable_create(vs_b.shader, nir_var_shader_out, position_out_type,
"gl_Position");
vs_out_pos->data.location = VARYING_SLOT_POS;
nir_ssa_def *z;
if (unrestricted) {
nir_intrinsic_instr *in_color_load = nir_intrinsic_instr_create(fs_b.shader, nir_intrinsic_load_push_constant);
nir_intrinsic_set_base(in_color_load, 0);
nir_intrinsic_set_range(in_color_load, 4);
in_color_load->src[0] = nir_src_for_ssa(nir_imm_int(&fs_b, 0));
in_color_load->num_components = 1;
nir_ssa_dest_init(&in_color_load->instr, &in_color_load->dest, 1, 32, "depth value");
nir_builder_instr_insert(&fs_b, &in_color_load->instr);
nir_variable *fs_out_depth =
nir_variable_create(fs_b.shader, nir_var_shader_out,
glsl_int_type(), "f_depth");
fs_out_depth->data.location = FRAG_RESULT_DEPTH;
nir_store_var(&fs_b, fs_out_depth, &in_color_load->dest.ssa, 0x1);
z = nir_imm_float(&vs_b, 0.0);
} else {
nir_intrinsic_instr *in_color_load = nir_intrinsic_instr_create(vs_b.shader, nir_intrinsic_load_push_constant);
nir_intrinsic_set_base(in_color_load, 0);
nir_intrinsic_set_range(in_color_load, 4);
in_color_load->src[0] = nir_src_for_ssa(nir_imm_int(&vs_b, 0));
in_color_load->num_components = 1;
nir_ssa_dest_init(&in_color_load->instr, &in_color_load->dest, 1, 32, "depth value");
nir_builder_instr_insert(&vs_b, &in_color_load->instr);
z = &in_color_load->dest.ssa;
}
nir_ssa_def *outvec = radv_meta_gen_rect_vertices_comp2(&vs_b, z);
nir_store_var(&vs_b, vs_out_pos, outvec, 0xf);
const struct glsl_type *layer_type = glsl_int_type();
nir_variable *vs_out_layer =
nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type,
"v_layer");
vs_out_layer->data.location = VARYING_SLOT_LAYER;
vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
nir_ssa_def *inst_id = nir_load_instance_id(&vs_b);
nir_ssa_def *base_instance = nir_load_base_instance(&vs_b);
nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance);
nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
*out_vs = vs_b.shader;
*out_fs = fs_b.shader;
}
static VkResult
create_depthstencil_renderpass(struct radv_device *device,
uint32_t samples,
VkRenderPass *render_pass)
{
mtx_lock(&device->meta_state.mtx);
if (*render_pass) {
mtx_unlock(&device->meta_state.mtx);
return VK_SUCCESS;
}
VkResult result = radv_CreateRenderPass(radv_device_to_handle(device),
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
.format = VK_FORMAT_D32_SFLOAT_S8_UINT,
.samples = samples,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
},
.subpassCount = 1,
.pSubpasses = &(VkSubpassDescription) {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.colorAttachmentCount = 0,
.pColorAttachments = NULL,
.pResolveAttachments = NULL,
.pDepthStencilAttachment = &(VkAttachmentReference) {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_GENERAL,
},
.preserveAttachmentCount = 0,
.pPreserveAttachments = NULL,
},
.dependencyCount = 0,
}, &device->meta_state.alloc, render_pass);
mtx_unlock(&device->meta_state.mtx);
return result;
}
static VkResult
create_depthstencil_pipeline(struct radv_device *device,
VkImageAspectFlags aspects,
uint32_t samples,
int index,
bool unrestricted,
VkPipeline *pipeline,
VkRenderPass render_pass)
{
struct nir_shader *vs_nir, *fs_nir;
VkResult result;
mtx_lock(&device->meta_state.mtx);
if (*pipeline) {
mtx_unlock(&device->meta_state.mtx);
return VK_SUCCESS;
}
build_depthstencil_shader(&vs_nir, &fs_nir, unrestricted);
const VkPipelineVertexInputStateCreateInfo vi_state = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 0,
.vertexAttributeDescriptionCount = 0,
};
const VkPipelineDepthStencilStateCreateInfo ds_state = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT),
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
.depthWriteEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT),
.depthBoundsTestEnable = false,
.stencilTestEnable = (aspects & VK_IMAGE_ASPECT_STENCIL_BIT),
.front = {
.passOp = VK_STENCIL_OP_REPLACE,
.compareOp = VK_COMPARE_OP_ALWAYS,
.writeMask = UINT32_MAX,
.reference = 0, /* dynamic */
},
.back = { 0 /* dont care */ },
};
const VkPipelineColorBlendStateCreateInfo cb_state = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.logicOpEnable = false,
.attachmentCount = 0,
.pAttachments = NULL,
};
struct radv_graphics_pipeline_create_info extra = {
.use_rectlist = true,
};
if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
extra.db_depth_clear = index == DEPTH_CLEAR_SLOW ? false : true;
extra.db_depth_disable_expclear = index == DEPTH_CLEAR_FAST_NO_EXPCLEAR ? true : false;
}
if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
extra.db_stencil_clear = index == DEPTH_CLEAR_SLOW ? false : true;
extra.db_stencil_disable_expclear = index == DEPTH_CLEAR_FAST_NO_EXPCLEAR ? true : false;
}
result = create_pipeline(device, radv_render_pass_from_handle(render_pass),
samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state,
device->meta_state.clear_depth_p_layout,
&extra, &device->meta_state.alloc, pipeline);
mtx_unlock(&device->meta_state.mtx);
return result;
}
static bool depth_view_can_fast_clear(struct radv_cmd_buffer *cmd_buffer,
const struct radv_image_view *iview,
VkImageAspectFlags aspects,
VkImageLayout layout,
bool in_render_loop,
const VkClearRect *clear_rect,
VkClearDepthStencilValue clear_value)
{
if (!iview)
return false;
uint32_t queue_mask = radv_image_queue_family_mask(iview->image,
cmd_buffer->queue_family_index,
cmd_buffer->queue_family_index);
if (clear_rect->rect.offset.x || clear_rect->rect.offset.y ||
clear_rect->rect.extent.width != iview->extent.width ||
clear_rect->rect.extent.height != iview->extent.height)
return false;
if (radv_image_is_tc_compat_htile(iview->image) &&
(((aspects & VK_IMAGE_ASPECT_DEPTH_BIT) && clear_value.depth != 0.0 &&
clear_value.depth != 1.0) ||
((aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && clear_value.stencil != 0)))
return false;
if (radv_image_has_htile(iview->image) &&
iview->base_mip == 0 &&
iview->base_layer == 0 &&
iview->layer_count == iview->image->info.array_size &&
radv_layout_is_htile_compressed(iview->image, layout, in_render_loop, queue_mask) &&
radv_image_extent_compare(iview->image, &iview->extent))
return true;
return false;
}
static VkPipeline
pick_depthstencil_pipeline(struct radv_cmd_buffer *cmd_buffer,
struct radv_meta_state *meta_state,
const struct radv_image_view *iview,
int samples_log2,
VkImageAspectFlags aspects,
VkImageLayout layout,
bool in_render_loop,
const VkClearRect *clear_rect,
VkClearDepthStencilValue clear_value)
{
bool fast = depth_view_can_fast_clear(cmd_buffer, iview, aspects, layout,
in_render_loop, clear_rect, clear_value);
bool unrestricted = cmd_buffer->device->enabled_extensions.EXT_depth_range_unrestricted;
int index = DEPTH_CLEAR_SLOW;
VkPipeline *pipeline;
if (fast) {
/* we don't know the previous clear values, so we always have
* the NO_EXPCLEAR path */
index = DEPTH_CLEAR_FAST_NO_EXPCLEAR;
}
switch (aspects) {
case VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT:
pipeline = unrestricted ?
&meta_state->clear[samples_log2].depthstencil_unrestricted_pipeline[index] :
&meta_state->clear[samples_log2].depthstencil_pipeline[index];
break;
case VK_IMAGE_ASPECT_DEPTH_BIT:
pipeline = unrestricted ?
&meta_state->clear[samples_log2].depth_only_unrestricted_pipeline[index] :
&meta_state->clear[samples_log2].depth_only_pipeline[index];
break;
case VK_IMAGE_ASPECT_STENCIL_BIT:
pipeline = unrestricted ?
&meta_state->clear[samples_log2].stencil_only_unrestricted_pipeline[index] :
&meta_state->clear[samples_log2].stencil_only_pipeline[index];
break;
default:
unreachable("expected depth or stencil aspect");
}
if (cmd_buffer->device->meta_state.clear[samples_log2].depthstencil_rp == VK_NULL_HANDLE) {
VkResult ret = create_depthstencil_renderpass(cmd_buffer->device, 1u << samples_log2,
&cmd_buffer->device->meta_state.clear[samples_log2].depthstencil_rp);
if (ret != VK_SUCCESS) {
cmd_buffer->record_result = ret;
return VK_NULL_HANDLE;
}
}
if (*pipeline == VK_NULL_HANDLE) {
VkResult ret = create_depthstencil_pipeline(cmd_buffer->device, aspects, 1u << samples_log2, index, unrestricted,
pipeline, cmd_buffer->device->meta_state.clear[samples_log2].depthstencil_rp);
if (ret != VK_SUCCESS) {
cmd_buffer->record_result = ret;
return VK_NULL_HANDLE;
}
}
return *pipeline;
}
static void
emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
const VkClearAttachment *clear_att,
const VkClearRect *clear_rect,
struct radv_subpass_attachment *ds_att,
uint32_t view_mask)
{
struct radv_device *device = cmd_buffer->device;
struct radv_meta_state *meta_state = &device->meta_state;
const struct radv_subpass *subpass = cmd_buffer->state.subpass;
const uint32_t pass_att = ds_att->attachment;
VkClearDepthStencilValue clear_value = clear_att->clearValue.depthStencil;
VkImageAspectFlags aspects = clear_att->aspectMask;
const struct radv_image_view *iview = cmd_buffer->state.attachments ?
cmd_buffer->state.attachments[pass_att].iview : NULL;
uint32_t samples, samples_log2;
VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
/* When a framebuffer is bound to the current command buffer, get the
* number of samples from it. Otherwise, get the number of samples from
* the render pass because it's likely a secondary command buffer.
*/
if (iview) {
samples = iview->image->info.samples;
} else {
samples = cmd_buffer->state.pass->attachments[pass_att].samples;
}
samples_log2 = ffs(samples) - 1;
assert(pass_att != VK_ATTACHMENT_UNUSED);
if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
clear_value.depth = 1.0f;
if (cmd_buffer->device->enabled_extensions.EXT_depth_range_unrestricted) {
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
device->meta_state.clear_depth_unrestricted_p_layout,
VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4,
&clear_value.depth);
} else {
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
device->meta_state.clear_depth_p_layout,
VK_SHADER_STAGE_VERTEX_BIT, 0, 4,
&clear_value.depth);
}
uint32_t prev_reference = cmd_buffer->state.dynamic.stencil_reference.front;
if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
radv_CmdSetStencilReference(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT,
clear_value.stencil);
}
VkPipeline pipeline = pick_depthstencil_pipeline(cmd_buffer,
meta_state,
iview,
samples_log2,
aspects,
ds_att->layout,
ds_att->in_render_loop,
clear_rect,
clear_value);
if (!pipeline)
return;
struct radv_subpass clear_subpass = {
.color_count = 0,
.color_attachments = NULL,
.depth_stencil_attachment = ds_att,
};
radv_cmd_buffer_set_subpass(cmd_buffer, &clear_subpass);
radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline);
if (depth_view_can_fast_clear(cmd_buffer, iview, aspects,
ds_att->layout, ds_att->in_render_loop,
clear_rect, clear_value))
radv_update_ds_clear_metadata(cmd_buffer, iview,
clear_value, aspects);
radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) {
.x = clear_rect->rect.offset.x,
.y = clear_rect->rect.offset.y,
.width = clear_rect->rect.extent.width,
.height = clear_rect->rect.extent.height,
.minDepth = 0.0f,
.maxDepth = 1.0f
});
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &clear_rect->rect);
if (view_mask) {
unsigned i;
for_each_bit(i, view_mask)
radv_CmdDraw(cmd_buffer_h, 3, 1, 0, i);
} else {
radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, clear_rect->baseArrayLayer);
}
if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
radv_CmdSetStencilReference(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT,
prev_reference);
}
radv_cmd_buffer_set_subpass(cmd_buffer, subpass);
}
static uint32_t
clear_htile_mask(struct radv_cmd_buffer *cmd_buffer,
struct radeon_winsys_bo *bo, uint64_t offset, uint64_t size,
uint32_t htile_value, uint32_t htile_mask)
{
struct radv_device *device = cmd_buffer->device;
struct radv_meta_state *state = &device->meta_state;
uint64_t block_count = round_up_u64(size, 1024);
struct radv_meta_saved_state saved_state;
radv_meta_save(&saved_state, cmd_buffer,
RADV_META_SAVE_COMPUTE_PIPELINE |
RADV_META_SAVE_CONSTANTS |
RADV_META_SAVE_DESCRIPTORS);
struct radv_buffer dst_buffer = {
.bo = bo,
.offset = offset,
.size = size
};
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
VK_PIPELINE_BIND_POINT_COMPUTE,
state->clear_htile_mask_pipeline);
radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_COMPUTE,
state->clear_htile_mask_p_layout,
0, /* set */
1, /* descriptorWriteCount */
(VkWriteDescriptorSet[]) {
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.pBufferInfo = &(VkDescriptorBufferInfo) {
.buffer = radv_buffer_to_handle(&dst_buffer),
.offset = 0,
.range = size
}
}
});
const unsigned constants[2] = {
htile_value & htile_mask,
~htile_mask,
};
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
state->clear_htile_mask_p_layout,
VK_SHADER_STAGE_COMPUTE_BIT, 0, 8,
constants);
radv_CmdDispatch(radv_cmd_buffer_to_handle(cmd_buffer), block_count, 1, 1);
radv_meta_restore(&saved_state, cmd_buffer);
return RADV_CMD_FLAG_CS_PARTIAL_FLUSH |
RADV_CMD_FLAG_INV_VCACHE |
RADV_CMD_FLAG_WB_L2;
}
static uint32_t
radv_get_htile_fast_clear_value(const struct radv_image *image,
VkClearDepthStencilValue value)
{
uint32_t clear_value;
if (!image->planes[0].surface.has_stencil) {
clear_value = value.depth ? 0xfffffff0 : 0;
} else {
clear_value = value.depth ? 0xfffc0000 : 0;
}
return clear_value;
}
static uint32_t
radv_get_htile_mask(const struct radv_image *image, VkImageAspectFlags aspects)
{
uint32_t mask = 0;
if (!image->planes[0].surface.has_stencil) {
/* All the HTILE buffer is used when there is no stencil. */
mask = UINT32_MAX;
} else {
if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT)
mask |= 0xfffffc0f;
if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT)
mask |= 0x000003f0;
}
return mask;
}
static bool
radv_is_fast_clear_depth_allowed(VkClearDepthStencilValue value)
{
return value.depth == 1.0f || value.depth == 0.0f;
}
static bool
radv_is_fast_clear_stencil_allowed(VkClearDepthStencilValue value)
{
return value.stencil == 0;
}
/**
* Determine if the given image can be fast cleared.
*/
static bool
radv_image_can_fast_clear(struct radv_device *device, struct radv_image *image)
{
if (device->instance->debug_flags & RADV_DEBUG_NO_FAST_CLEARS)
return false;
if (vk_format_is_color(image->vk_format)) {
if (!radv_image_has_cmask(image) && !radv_image_has_dcc(image))
return false;
/* RB+ doesn't work with CMASK fast clear on Stoney. */
if (!radv_image_has_dcc(image) &&
device->physical_device->rad_info.family == CHIP_STONEY)
return false;
} else {
if (!radv_image_has_htile(image))
return false;
}
/* Do not fast clears 3D images. */
if (image->type == VK_IMAGE_TYPE_3D)
return false;
return true;
}
/**
* Determine if the given image view can be fast cleared.
*/
static bool
radv_image_view_can_fast_clear(struct radv_device *device,
const struct radv_image_view *iview)
{
struct radv_image *image;
if (!iview)
return false;
image = iview->image;
/* Only fast clear if the image itself can be fast cleared. */
if (!radv_image_can_fast_clear(device, image))
return false;
/* Only fast clear if all layers are bound. */
if (iview->base_layer > 0 ||
iview->layer_count != image->info.array_size)
return false;
/* Only fast clear if the view covers the whole image. */
if (!radv_image_extent_compare(image, &iview->extent))
return false;
return true;
}
static bool
radv_can_fast_clear_depth(struct radv_cmd_buffer *cmd_buffer,
const struct radv_image_view *iview,
VkImageLayout image_layout,
bool in_render_loop,
VkImageAspectFlags aspects,
const VkClearRect *clear_rect,
const VkClearDepthStencilValue clear_value,
uint32_t view_mask)
{
if (!radv_image_view_can_fast_clear(cmd_buffer->device, iview))
return false;
if (!radv_layout_is_htile_compressed(iview->image, image_layout, in_render_loop,
radv_image_queue_family_mask(iview->image,
cmd_buffer->queue_family_index,
cmd_buffer->queue_family_index)))
return false;
if (clear_rect->rect.offset.x || clear_rect->rect.offset.y ||
clear_rect->rect.extent.width != iview->image->info.width ||
clear_rect->rect.extent.height != iview->image->info.height)
return false;
if (view_mask && (iview->image->info.array_size >= 32 ||
(1u << iview->image->info.array_size) - 1u != view_mask))
return false;
if (!view_mask && clear_rect->baseArrayLayer != 0)
return false;
if (!view_mask && clear_rect->layerCount != iview->image->info.array_size)
return false;
if (((aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
!radv_is_fast_clear_depth_allowed(clear_value)) ||
((aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
!radv_is_fast_clear_stencil_allowed(clear_value)))
return false;
return true;
}
static void
radv_fast_clear_depth(struct radv_cmd_buffer *cmd_buffer,
const struct radv_image_view *iview,
const VkClearAttachment *clear_att,
enum radv_cmd_flush_bits *pre_flush,
enum radv_cmd_flush_bits *post_flush)
{
VkClearDepthStencilValue clear_value = clear_att->clearValue.depthStencil;
VkImageAspectFlags aspects = clear_att->aspectMask;
uint32_t clear_word, flush_bits;
uint32_t htile_mask;
clear_word = radv_get_htile_fast_clear_value(iview->image, clear_value);
htile_mask = radv_get_htile_mask(iview->image, aspects);
if (pre_flush) {
cmd_buffer->state.flush_bits |= (RADV_CMD_FLAG_FLUSH_AND_INV_DB |
RADV_CMD_FLAG_FLUSH_AND_INV_DB_META) & ~ *pre_flush;
*pre_flush |= cmd_buffer->state.flush_bits;
}
if (htile_mask == UINT_MAX) {
/* Clear the whole HTILE buffer. */
flush_bits = radv_fill_buffer(cmd_buffer, iview->image->bo,
iview->image->offset + iview->image->htile_offset,
iview->image->planes[0].surface.htile_size, clear_word);
} else {
/* Only clear depth or stencil bytes in the HTILE buffer. */
flush_bits = clear_htile_mask(cmd_buffer, iview->image->bo,
iview->image->offset + iview->image->htile_offset,
iview->image->planes[0].surface.htile_size, clear_word,
htile_mask);
}
radv_update_ds_clear_metadata(cmd_buffer, iview, clear_value, aspects);
if (post_flush) {
*post_flush |= flush_bits;
}
}
static nir_shader *
build_clear_htile_mask_shader()
{
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_clear_htile_mask");
b.shader->info.cs.local_size[0] = 64;
b.shader->info.cs.local_size[1] = 1;
b.shader->info.cs.local_size[2] = 1;
nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
nir_ssa_def *wg_id = nir_load_work_group_id(&b);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
b.shader->info.cs.local_size[2], 0);
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
nir_ssa_def *offset = nir_imul(&b, global_id, nir_imm_int(&b, 16));
offset = nir_channel(&b, offset, 0);
nir_intrinsic_instr *buf =
nir_intrinsic_instr_create(b.shader,
nir_intrinsic_vulkan_resource_index);
buf->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
buf->num_components = 1;
nir_intrinsic_set_desc_set(buf, 0);
nir_intrinsic_set_binding(buf, 0);
nir_ssa_dest_init(&buf->instr, &buf->dest, buf->num_components, 32, NULL);
nir_builder_instr_insert(&b, &buf->instr);
nir_intrinsic_instr *constants =
nir_intrinsic_instr_create(b.shader,
nir_intrinsic_load_push_constant);
nir_intrinsic_set_base(constants, 0);
nir_intrinsic_set_range(constants, 8);
constants->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
constants->num_components = 2;
nir_ssa_dest_init(&constants->instr, &constants->dest, 2, 32, "constants");
nir_builder_instr_insert(&b, &constants->instr);
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo);
load->src[0] = nir_src_for_ssa(&buf->dest.ssa);
load->src[1] = nir_src_for_ssa(offset);
nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
load->num_components = 4;
nir_builder_instr_insert(&b, &load->instr);
/* data = (data & ~htile_mask) | (htile_value & htile_mask) */
nir_ssa_def *data =
nir_iand(&b, &load->dest.ssa,
nir_channel(&b, &constants->dest.ssa, 1));
data = nir_ior(&b, data, nir_channel(&b, &constants->dest.ssa, 0));
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
store->src[0] = nir_src_for_ssa(data);
store->src[1] = nir_src_for_ssa(&buf->dest.ssa);
store->src[2] = nir_src_for_ssa(offset);
nir_intrinsic_set_write_mask(store, 0xf);
nir_intrinsic_set_access(store, ACCESS_NON_READABLE);
store->num_components = 4;
nir_builder_instr_insert(&b, &store->instr);
return b.shader;
}
static VkResult
init_meta_clear_htile_mask_state(struct radv_device *device)
{
struct radv_meta_state *state = &device->meta_state;
struct radv_shader_module cs = { .nir = NULL };
VkResult result;
cs.nir = build_clear_htile_mask_shader();
VkDescriptorSetLayoutCreateInfo ds_layout_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
.bindingCount = 1,
.pBindings = (VkDescriptorSetLayoutBinding[]) {
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.pImmutableSamplers = NULL
},
}
};
result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
&ds_layout_info, &state->alloc,
&state->clear_htile_mask_ds_layout);
if (result != VK_SUCCESS)
goto fail;
VkPipelineLayoutCreateInfo p_layout_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &state->clear_htile_mask_ds_layout,
.pushConstantRangeCount = 1,
.pPushConstantRanges = &(VkPushConstantRange){
VK_SHADER_STAGE_COMPUTE_BIT, 0, 8,
},
};
result = radv_CreatePipelineLayout(radv_device_to_handle(device),
&p_layout_info, &state->alloc,
&state->clear_htile_mask_p_layout);
if (result != VK_SUCCESS)
goto fail;
VkPipelineShaderStageCreateInfo shader_stage = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = radv_shader_module_to_handle(&cs),
.pName = "main",
.pSpecializationInfo = NULL,
};
VkComputePipelineCreateInfo pipeline_info = {
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.stage = shader_stage,
.flags = 0,
.layout = state->clear_htile_mask_p_layout,
};
result = radv_CreateComputePipelines(radv_device_to_handle(device),
radv_pipeline_cache_to_handle(&state->cache),
1, &pipeline_info, NULL,
&state->clear_htile_mask_pipeline);
ralloc_free(cs.nir);
return result;
fail:
ralloc_free(cs.nir);
return result;
}
VkResult
radv_device_init_meta_clear_state(struct radv_device *device, bool on_demand)
{
VkResult res;
struct radv_meta_state *state = &device->meta_state;
VkPipelineLayoutCreateInfo pl_color_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 0,
.pushConstantRangeCount = 1,
.pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_FRAGMENT_BIT, 0, 16},
};
res = radv_CreatePipelineLayout(radv_device_to_handle(device),
&pl_color_create_info,
&device->meta_state.alloc,
&device->meta_state.clear_color_p_layout);
if (res != VK_SUCCESS)
goto fail;
VkPipelineLayoutCreateInfo pl_depth_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 0,
.pushConstantRangeCount = 1,
.pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_VERTEX_BIT, 0, 4},
};
res = radv_CreatePipelineLayout(radv_device_to_handle(device),
&pl_depth_create_info,
&device->meta_state.alloc,
&device->meta_state.clear_depth_p_layout);
if (res != VK_SUCCESS)
goto fail;
VkPipelineLayoutCreateInfo pl_depth_unrestricted_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 0,
.pushConstantRangeCount = 1,
.pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4},
};
res = radv_CreatePipelineLayout(radv_device_to_handle(device),
&pl_depth_unrestricted_create_info,
&device->meta_state.alloc,
&device->meta_state.clear_depth_unrestricted_p_layout);
if (res != VK_SUCCESS)
goto fail;
res = init_meta_clear_htile_mask_state(device);
if (res != VK_SUCCESS)
goto fail;
if (on_demand)
return VK_SUCCESS;
for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) {
uint32_t samples = 1 << i;
for (uint32_t j = 0; j < NUM_META_FS_KEYS; ++j) {
VkFormat format = radv_fs_key_format_exemplars[j];
unsigned fs_key = radv_format_meta_fs_key(format);
assert(!state->clear[i].color_pipelines[fs_key]);
res = create_color_renderpass(device, format, samples,
&state->clear[i].render_pass[fs_key]);
if (res != VK_SUCCESS)
goto fail;
res = create_color_pipeline(device, samples, 0, &state->clear[i].color_pipelines[fs_key],
state->clear[i].render_pass[fs_key]);
if (res != VK_SUCCESS)
goto fail;
}
res = create_depthstencil_renderpass(device,
samples,
&state->clear[i].depthstencil_rp);
if (res != VK_SUCCESS)
goto fail;
for (uint32_t j = 0; j < NUM_DEPTH_CLEAR_PIPELINES; j++) {
res = create_depthstencil_pipeline(device,
VK_IMAGE_ASPECT_DEPTH_BIT,
samples,
j,
false,
&state->clear[i].depth_only_pipeline[j],
state->clear[i].depthstencil_rp);
if (res != VK_SUCCESS)
goto fail;
res = create_depthstencil_pipeline(device,
VK_IMAGE_ASPECT_STENCIL_BIT,
samples,
j,
false,
&state->clear[i].stencil_only_pipeline[j],
state->clear[i].depthstencil_rp);
if (res != VK_SUCCESS)
goto fail;
res = create_depthstencil_pipeline(device,
VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT,
samples,
j,
false,
&state->clear[i].depthstencil_pipeline[j],
state->clear[i].depthstencil_rp);
if (res != VK_SUCCESS)
goto fail;
res = create_depthstencil_pipeline(device,
VK_IMAGE_ASPECT_DEPTH_BIT,
samples,
j,
true,
&state->clear[i].depth_only_unrestricted_pipeline[j],
state->clear[i].depthstencil_rp);
if (res != VK_SUCCESS)
goto fail;
res = create_depthstencil_pipeline(device,
VK_IMAGE_ASPECT_STENCIL_BIT,
samples,
j,
true,
&state->clear[i].stencil_only_unrestricted_pipeline[j],
state->clear[i].depthstencil_rp);
if (res != VK_SUCCESS)
goto fail;
res = create_depthstencil_pipeline(device,
VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT,
samples,
j,
true,
&state->clear[i].depthstencil_unrestricted_pipeline[j],
state->clear[i].depthstencil_rp);
if (res != VK_SUCCESS)
goto fail;
}
}
return VK_SUCCESS;
fail:
radv_device_finish_meta_clear_state(device);
return res;
}
static uint32_t
radv_get_cmask_fast_clear_value(const struct radv_image *image)
{
uint32_t value = 0; /* Default value when no DCC. */
/* The fast-clear value is different for images that have both DCC and
* CMASK metadata.
*/
if (radv_image_has_dcc(image)) {
/* DCC fast clear with MSAA should clear CMASK to 0xC. */
return image->info.samples > 1 ? 0xcccccccc : 0xffffffff;
}
return value;
}
uint32_t
radv_clear_cmask(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *image,
const VkImageSubresourceRange *range, uint32_t value)
{
uint64_t offset = image->offset + image->cmask_offset;
uint64_t size;
if (cmd_buffer->device->physical_device->rad_info.chip_class >= GFX9) {
/* TODO: clear layers. */
size = image->planes[0].surface.cmask_size;
} else {
unsigned cmask_slice_size =
image->planes[0].surface.cmask_slice_size;
offset += cmask_slice_size * range->baseArrayLayer;
size = cmask_slice_size * radv_get_layerCount(image, range);
}
return radv_fill_buffer(cmd_buffer, image->bo, offset, size, value);
}
uint32_t
radv_clear_fmask(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *image,
const VkImageSubresourceRange *range, uint32_t value)
{
uint64_t offset = image->offset + image->fmask_offset;
uint64_t size;
/* MSAA images do not support mipmap levels. */
assert(range->baseMipLevel == 0 &&
radv_get_levelCount(image, range) == 1);
if (cmd_buffer->device->physical_device->rad_info.chip_class >= GFX9) {
/* TODO: clear layers. */
size = image->planes[0].surface.fmask_size;
} else {
unsigned fmask_slice_size =
image->planes[0].surface.u.legacy.fmask.slice_size;
offset += fmask_slice_size * range->baseArrayLayer;
size = fmask_slice_size * radv_get_layerCount(image, range);
}
return radv_fill_buffer(cmd_buffer, image->bo, offset, size, value);
}
uint32_t
radv_clear_dcc(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *image,
const VkImageSubresourceRange *range, uint32_t value)
{
uint32_t level_count = radv_get_levelCount(image, range);
uint32_t flush_bits = 0;
/* Mark the image as being compressed. */
radv_update_dcc_metadata(cmd_buffer, image, range, true);
for (uint32_t l = 0; l < level_count; l++) {
uint64_t offset = image->offset + image->dcc_offset;
uint32_t level = range->baseMipLevel + l;
uint64_t size;
if (cmd_buffer->device->physical_device->rad_info.chip_class >= GFX9) {
/* Mipmap levels aren't implemented. */
assert(level == 0);
size = image->planes[0].surface.dcc_size;
} else {
const struct legacy_surf_level *surf_level =
&image->planes[0].surface.u.legacy.level[level];
/* If dcc_fast_clear_size is 0 (which might happens for
* mipmaps) the fill buffer operation below is a no-op.
* This can only happen during initialization as the
* fast clear path fallbacks to slow clears if one
* level can't be fast cleared.
*/
offset += surf_level->dcc_offset +
surf_level->dcc_slice_fast_clear_size * range->baseArrayLayer;
size = surf_level->dcc_slice_fast_clear_size * radv_get_layerCount(image, range);
}
flush_bits |= radv_fill_buffer(cmd_buffer, image->bo, offset,
size, value);
}
return flush_bits;
}
uint32_t
radv_clear_htile(struct radv_cmd_buffer *cmd_buffer, struct radv_image *image,
const VkImageSubresourceRange *range, uint32_t value)
{
unsigned layer_count = radv_get_layerCount(image, range);
uint64_t size = image->planes[0].surface.htile_slice_size * layer_count;
uint64_t offset = image->offset + image->htile_offset +
image->planes[0].surface.htile_slice_size * range->baseArrayLayer;
return radv_fill_buffer(cmd_buffer, image->bo, offset, size, value);
}
enum {
RADV_DCC_CLEAR_REG = 0x20202020U,
RADV_DCC_CLEAR_MAIN_1 = 0x80808080U,
RADV_DCC_CLEAR_SECONDARY_1 = 0x40404040U
};
static void vi_get_fast_clear_parameters(struct radv_device *device,
VkFormat image_format,
VkFormat view_format,
const VkClearColorValue *clear_value,
uint32_t* reset_value,
bool *can_avoid_fast_clear_elim)
{
bool values[4] = {};
int extra_channel;
bool main_value = false;
bool extra_value = false;
bool has_color = false;
bool has_alpha = false;
int i;
*can_avoid_fast_clear_elim = false;
*reset_value = RADV_DCC_CLEAR_REG;
const struct vk_format_description *desc = vk_format_description(view_format);
if (view_format == VK_FORMAT_B10G11R11_UFLOAT_PACK32 ||
view_format == VK_FORMAT_R5G6B5_UNORM_PACK16 ||
view_format == VK_FORMAT_B5G6R5_UNORM_PACK16)
extra_channel = -1;
else if (desc->layout == VK_FORMAT_LAYOUT_PLAIN) {
if (vi_alpha_is_on_msb(device, view_format))
extra_channel = desc->nr_channels - 1;
else
extra_channel = 0;
} else
return;
for (i = 0; i < 4; i++) {
int index = desc->swizzle[i] - VK_SWIZZLE_X;
if (desc->swizzle[i] < VK_SWIZZLE_X ||
desc->swizzle[i] > VK_SWIZZLE_W)
continue;
if (desc->channel[i].pure_integer &&
desc->channel[i].type == VK_FORMAT_TYPE_SIGNED) {
/* Use the maximum value for clamping the clear color. */
int max = u_bit_consecutive(0, desc->channel[i].size - 1);
values[i] = clear_value->int32[i] != 0;
if (clear_value->int32[i] != 0 && MIN2(clear_value->int32[i], max) != max)
return;
} else if (desc->channel[i].pure_integer &&
desc->channel[i].type == VK_FORMAT_TYPE_UNSIGNED) {
/* Use the maximum value for clamping the clear color. */
unsigned max = u_bit_consecutive(0, desc->channel[i].size);
values[i] = clear_value->uint32[i] != 0U;
if (clear_value->uint32[i] != 0U && MIN2(clear_value->uint32[i], max) != max)
return;
} else {
values[i] = clear_value->float32[i] != 0.0F;
if (clear_value->float32[i] != 0.0F && clear_value->float32[i] != 1.0F)
return;
}
if (index == extra_channel) {
extra_value = values[i];
has_alpha = true;
} else {
main_value = values[i];
has_color = true;
}
}
/* If alpha isn't present, make it the same as color, and vice versa. */
if (!has_alpha)
extra_value = main_value;
else if (!has_color)
main_value = extra_value;
for (int i = 0; i < 4; ++i)
if (values[i] != main_value &&
desc->swizzle[i] - VK_SWIZZLE_X != extra_channel &&
desc->swizzle[i] >= VK_SWIZZLE_X &&
desc->swizzle[i] <= VK_SWIZZLE_W)
return;
*can_avoid_fast_clear_elim = true;
*reset_value = 0;
if (main_value)
*reset_value |= RADV_DCC_CLEAR_MAIN_1;
if (extra_value)
*reset_value |= RADV_DCC_CLEAR_SECONDARY_1;
return;
}
static bool
radv_can_fast_clear_color(struct radv_cmd_buffer *cmd_buffer,
const struct radv_image_view *iview,
VkImageLayout image_layout,
bool in_render_loop,
const VkClearRect *clear_rect,
VkClearColorValue clear_value,
uint32_t view_mask)
{
uint32_t clear_color[2];
if (!radv_image_view_can_fast_clear(cmd_buffer->device, iview))
return false;
if (!radv_layout_can_fast_clear(iview->image, image_layout, in_render_loop,
radv_image_queue_family_mask(iview->image,
cmd_buffer->queue_family_index,
cmd_buffer->queue_family_index)))
return false;
if (clear_rect->rect.offset.x || clear_rect->rect.offset.y ||
clear_rect->rect.extent.width != iview->image->info.width ||
clear_rect->rect.extent.height != iview->image->info.height)
return false;
if (view_mask && (iview->image->info.array_size >= 32 ||
(1u << iview->image->info.array_size) - 1u != view_mask))
return false;
if (!view_mask && clear_rect->baseArrayLayer != 0)
return false;
if (!view_mask && clear_rect->layerCount != iview->image->info.array_size)
return false;
/* DCC */
if (!radv_format_pack_clear_color(iview->vk_format,
clear_color, &clear_value))
return false;
if (radv_dcc_enabled(iview->image, iview->base_mip)) {
bool can_avoid_fast_clear_elim;
uint32_t reset_value;
vi_get_fast_clear_parameters(cmd_buffer->device,
iview->image->vk_format,
iview->vk_format,
&clear_value, &reset_value,
&can_avoid_fast_clear_elim);
if (iview->image->info.samples > 1) {
/* DCC fast clear with MSAA should clear CMASK. */
/* FIXME: This doesn't work for now. There is a
* hardware bug with fast clears and DCC for MSAA
* textures. AMDVLK has a workaround but it doesn't
* seem to work here. Note that we might emit useless
* CB flushes but that shouldn't matter.
*/
if (!can_avoid_fast_clear_elim)
return false;
}
if (iview->image->info.levels > 1 &&
cmd_buffer->device->physical_device->rad_info.chip_class == GFX8) {
for (uint32_t l = 0; l < iview->level_count; l++) {
uint32_t level = iview->base_mip + l;
struct legacy_surf_level *surf_level =
&iview->image->planes[0].surface.u.legacy.level[level];
/* Do not fast clears if one level can't be
* fast cleared.
*/
if (!surf_level->dcc_fast_clear_size)
return false;
}
}
}
return true;
}
static void
radv_fast_clear_color(struct radv_cmd_buffer *cmd_buffer,
const struct radv_image_view *iview,
const VkClearAttachment *clear_att,
uint32_t subpass_att,
enum radv_cmd_flush_bits *pre_flush,
enum radv_cmd_flush_bits *post_flush)
{
VkClearColorValue clear_value = clear_att->clearValue.color;
uint32_t clear_color[2], flush_bits = 0;
uint32_t cmask_clear_value;
VkImageSubresourceRange range = {
.aspectMask = iview->aspect_mask,
.baseMipLevel = iview->base_mip,
.levelCount = iview->level_count,
.baseArrayLayer = iview->base_layer,
.layerCount = iview->layer_count,
};
if (pre_flush) {
cmd_buffer->state.flush_bits |= (RADV_CMD_FLAG_FLUSH_AND_INV_CB |
RADV_CMD_FLAG_FLUSH_AND_INV_CB_META) & ~ *pre_flush;
*pre_flush |= cmd_buffer->state.flush_bits;
}
/* DCC */
radv_format_pack_clear_color(iview->vk_format, clear_color, &clear_value);
cmask_clear_value = radv_get_cmask_fast_clear_value(iview->image);
/* clear cmask buffer */
if (radv_dcc_enabled(iview->image, iview->base_mip)) {
uint32_t reset_value;
bool can_avoid_fast_clear_elim;
bool need_decompress_pass = false;
vi_get_fast_clear_parameters(cmd_buffer->device,
iview->image->vk_format,
iview->vk_format,
&clear_value, &reset_value,
&can_avoid_fast_clear_elim);
if (radv_image_has_cmask(iview->image)) {
flush_bits = radv_clear_cmask(cmd_buffer, iview->image,
&range, cmask_clear_value);
need_decompress_pass = true;
}
if (!can_avoid_fast_clear_elim)
need_decompress_pass = true;
flush_bits |= radv_clear_dcc(cmd_buffer, iview->image, &range,
reset_value);
radv_update_fce_metadata(cmd_buffer, iview->image, &range,
need_decompress_pass);
} else {
flush_bits = radv_clear_cmask(cmd_buffer, iview->image,
&range, cmask_clear_value);
}
if (post_flush) {
*post_flush |= flush_bits;
}
radv_update_color_clear_metadata(cmd_buffer, iview, subpass_att,
clear_color);
}
/**
* The parameters mean that same as those in vkCmdClearAttachments.
*/
static void
emit_clear(struct radv_cmd_buffer *cmd_buffer,
const VkClearAttachment *clear_att,
const VkClearRect *clear_rect,
enum radv_cmd_flush_bits *pre_flush,
enum radv_cmd_flush_bits *post_flush,
uint32_t view_mask,
bool ds_resolve_clear)
{
const struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct radv_subpass *subpass = cmd_buffer->state.subpass;
VkImageAspectFlags aspects = clear_att->aspectMask;
if (aspects & VK_IMAGE_ASPECT_COLOR_BIT) {
const uint32_t subpass_att = clear_att->colorAttachment;
assert(subpass_att < subpass->color_count);
const uint32_t pass_att = subpass->color_attachments[subpass_att].attachment;
if (pass_att == VK_ATTACHMENT_UNUSED)
return;
VkImageLayout image_layout = subpass->color_attachments[subpass_att].layout;
bool in_render_loop = subpass->color_attachments[subpass_att].in_render_loop;
const struct radv_image_view *iview = fb ? cmd_buffer->state.attachments[pass_att].iview : NULL;
VkClearColorValue clear_value = clear_att->clearValue.color;
if (radv_can_fast_clear_color(cmd_buffer, iview, image_layout, in_render_loop,
clear_rect, clear_value, view_mask)) {
radv_fast_clear_color(cmd_buffer, iview, clear_att,
subpass_att, pre_flush,
post_flush);
} else {
emit_color_clear(cmd_buffer, clear_att, clear_rect, view_mask);
}
} else {
struct radv_subpass_attachment *ds_att = subpass->depth_stencil_attachment;
if (ds_resolve_clear)
ds_att = subpass->ds_resolve_attachment;
if (!ds_att || ds_att->attachment == VK_ATTACHMENT_UNUSED)
return;
VkImageLayout image_layout = ds_att->layout;
bool in_render_loop = ds_att->in_render_loop;
const struct radv_image_view *iview = fb ? cmd_buffer->state.attachments[ds_att->attachment].iview : NULL;
VkClearDepthStencilValue clear_value = clear_att->clearValue.depthStencil;
assert(aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT));
if (radv_can_fast_clear_depth(cmd_buffer, iview, image_layout,
in_render_loop, aspects, clear_rect,
clear_value, view_mask)) {
radv_fast_clear_depth(cmd_buffer, iview, clear_att,
pre_flush, post_flush);
} else {
emit_depthstencil_clear(cmd_buffer, clear_att, clear_rect,
ds_att, view_mask);
}
}
}
static inline bool
radv_attachment_needs_clear(struct radv_cmd_state *cmd_state, uint32_t a)
{
uint32_t view_mask = cmd_state->subpass->view_mask;
return (a != VK_ATTACHMENT_UNUSED &&
cmd_state->attachments[a].pending_clear_aspects &&
(!view_mask || (view_mask & ~cmd_state->attachments[a].cleared_views)));
}
static bool
radv_subpass_needs_clear(struct radv_cmd_buffer *cmd_buffer)
{
struct radv_cmd_state *cmd_state = &cmd_buffer->state;
uint32_t a;
if (!cmd_state->subpass)
return false;
for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
a = cmd_state->subpass->color_attachments[i].attachment;
if (radv_attachment_needs_clear(cmd_state, a))
return true;
}
if (cmd_state->subpass->depth_stencil_attachment) {
a = cmd_state->subpass->depth_stencil_attachment->attachment;
if (radv_attachment_needs_clear(cmd_state, a))
return true;
}
if (!cmd_state->subpass->ds_resolve_attachment)
return false;
a = cmd_state->subpass->ds_resolve_attachment->attachment;
return radv_attachment_needs_clear(cmd_state, a);
}
static void
radv_subpass_clear_attachment(struct radv_cmd_buffer *cmd_buffer,
struct radv_attachment_state *attachment,
const VkClearAttachment *clear_att,
enum radv_cmd_flush_bits *pre_flush,
enum radv_cmd_flush_bits *post_flush,
bool ds_resolve_clear)
{
struct radv_cmd_state *cmd_state = &cmd_buffer->state;
uint32_t view_mask = cmd_state->subpass->view_mask;
VkClearRect clear_rect = {
.rect = cmd_state->render_area,
.baseArrayLayer = 0,
.layerCount = cmd_state->framebuffer->layers,
};
emit_clear(cmd_buffer, clear_att, &clear_rect, pre_flush, post_flush,
view_mask & ~attachment->cleared_views, ds_resolve_clear);
if (view_mask)
attachment->cleared_views |= view_mask;
else
attachment->pending_clear_aspects = 0;
}
/**
* Emit any pending attachment clears for the current subpass.
*
* @see radv_attachment_state::pending_clear_aspects
*/
void
radv_cmd_buffer_clear_subpass(struct radv_cmd_buffer *cmd_buffer)
{
struct radv_cmd_state *cmd_state = &cmd_buffer->state;
struct radv_meta_saved_state saved_state;
enum radv_cmd_flush_bits pre_flush = 0;
enum radv_cmd_flush_bits post_flush = 0;
if (!radv_subpass_needs_clear(cmd_buffer))
return;
radv_meta_save(&saved_state, cmd_buffer,
RADV_META_SAVE_GRAPHICS_PIPELINE |
RADV_META_SAVE_CONSTANTS);
for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
uint32_t a = cmd_state->subpass->color_attachments[i].attachment;
if (!radv_attachment_needs_clear(cmd_state, a))
continue;
assert(cmd_state->attachments[a].pending_clear_aspects ==
VK_IMAGE_ASPECT_COLOR_BIT);
VkClearAttachment clear_att = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.colorAttachment = i, /* Use attachment index relative to subpass */
.clearValue = cmd_state->attachments[a].clear_value,
};
radv_subpass_clear_attachment(cmd_buffer,
&cmd_state->attachments[a],
&clear_att, &pre_flush,
&post_flush, false);
}
if (cmd_state->subpass->depth_stencil_attachment) {
uint32_t ds = cmd_state->subpass->depth_stencil_attachment->attachment;
if (radv_attachment_needs_clear(cmd_state, ds)) {
VkClearAttachment clear_att = {
.aspectMask = cmd_state->attachments[ds].pending_clear_aspects,
.clearValue = cmd_state->attachments[ds].clear_value,
};
radv_subpass_clear_attachment(cmd_buffer,
&cmd_state->attachments[ds],
&clear_att, &pre_flush,
&post_flush, false);
}
}
if (cmd_state->subpass->ds_resolve_attachment) {
uint32_t ds_resolve = cmd_state->subpass->ds_resolve_attachment->attachment;
if (radv_attachment_needs_clear(cmd_state, ds_resolve)) {
VkClearAttachment clear_att = {
.aspectMask = cmd_state->attachments[ds_resolve].pending_clear_aspects,
.clearValue = cmd_state->attachments[ds_resolve].clear_value,
};
radv_subpass_clear_attachment(cmd_buffer,
&cmd_state->attachments[ds_resolve],
&clear_att, &pre_flush,
&post_flush, true);
}
}
radv_meta_restore(&saved_state, cmd_buffer);
cmd_buffer->state.flush_bits |= post_flush;
}
static void
radv_clear_image_layer(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *image,
VkImageLayout image_layout,
const VkImageSubresourceRange *range,
VkFormat format, int level, int layer,
const VkClearValue *clear_val)
{
VkDevice device_h = radv_device_to_handle(cmd_buffer->device);
struct radv_image_view iview;
uint32_t width = radv_minify(image->info.width, range->baseMipLevel + level);
uint32_t height = radv_minify(image->info.height, range->baseMipLevel + level);
radv_image_view_init(&iview, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = radv_image_to_handle(image),
.viewType = radv_meta_get_view_type(image),
.format = format,
.subresourceRange = {
.aspectMask = range->aspectMask,
.baseMipLevel = range->baseMipLevel + level,
.levelCount = 1,
.baseArrayLayer = range->baseArrayLayer + layer,
.layerCount = 1
},
}, NULL);
VkFramebuffer fb;
radv_CreateFramebuffer(device_h,
&(VkFramebufferCreateInfo) {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = (VkImageView[]) {
radv_image_view_to_handle(&iview),
},
.width = width,
.height = height,
.layers = 1
},
&cmd_buffer->pool->alloc,
&fb);
VkAttachmentDescription att_desc = {
.format = iview.vk_format,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = image_layout,
.finalLayout = image_layout,
};
VkSubpassDescription subpass_desc = {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.colorAttachmentCount = 0,
.pColorAttachments = NULL,
.pResolveAttachments = NULL,
.pDepthStencilAttachment = NULL,
.preserveAttachmentCount = 0,
.pPreserveAttachments = NULL,
};
const VkAttachmentReference att_ref = {
.attachment = 0,
.layout = image_layout,
};
if (range->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
subpass_desc.colorAttachmentCount = 1;
subpass_desc.pColorAttachments = &att_ref;
} else {
subpass_desc.pDepthStencilAttachment = &att_ref;
}
VkRenderPass pass;
radv_CreateRenderPass(device_h,
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &att_desc,
.subpassCount = 1,
.pSubpasses = &subpass_desc,
},
&cmd_buffer->pool->alloc,
&pass);
radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
&(VkRenderPassBeginInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderArea = {
.offset = { 0, 0, },
.extent = {
.width = width,
.height = height,
},
},
.renderPass = pass,
.framebuffer = fb,
.clearValueCount = 0,
.pClearValues = NULL,
},
VK_SUBPASS_CONTENTS_INLINE);
VkClearAttachment clear_att = {
.aspectMask = range->aspectMask,
.colorAttachment = 0,
.clearValue = *clear_val,
};
VkClearRect clear_rect = {
.rect = {
.offset = { 0, 0 },
.extent = { width, height },
},
.baseArrayLayer = range->baseArrayLayer,
.layerCount = 1, /* FINISHME: clear multi-layer framebuffer */
};
emit_clear(cmd_buffer, &clear_att, &clear_rect, NULL, NULL, 0, false);
radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer));
radv_DestroyRenderPass(device_h, pass,
&cmd_buffer->pool->alloc);
radv_DestroyFramebuffer(device_h, fb,
&cmd_buffer->pool->alloc);
}
/**
* Return TRUE if a fast color or depth clear has been performed.
*/
static bool
radv_fast_clear_range(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *image,
VkFormat format,
VkImageLayout image_layout,
bool in_render_loop,
const VkImageSubresourceRange *range,
const VkClearValue *clear_val)
{
struct radv_image_view iview;
radv_image_view_init(&iview, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = radv_image_to_handle(image),
.viewType = radv_meta_get_view_type(image),
.format = image->vk_format,
.subresourceRange = {
.aspectMask = range->aspectMask,
.baseMipLevel = range->baseMipLevel,
.levelCount = range->levelCount,
.baseArrayLayer = range->baseArrayLayer,
.layerCount = range->layerCount,
},
}, NULL);
VkClearRect clear_rect = {
.rect = {
.offset = { 0, 0 },
.extent = {
radv_minify(image->info.width, range->baseMipLevel),
radv_minify(image->info.height, range->baseMipLevel),
},
},
.baseArrayLayer = range->baseArrayLayer,
.layerCount = range->layerCount,
};
VkClearAttachment clear_att = {
.aspectMask = range->aspectMask,
.colorAttachment = 0,
.clearValue = *clear_val,
};
if (vk_format_is_color(format)) {
if (radv_can_fast_clear_color(cmd_buffer, &iview, image_layout,
in_render_loop, &clear_rect,
clear_att.clearValue.color, 0)) {
radv_fast_clear_color(cmd_buffer, &iview, &clear_att,
clear_att.colorAttachment,
NULL, NULL);
return true;
}
} else {
if (radv_can_fast_clear_depth(cmd_buffer, &iview, image_layout,
in_render_loop,range->aspectMask,
&clear_rect, clear_att.clearValue.depthStencil,
0)) {
radv_fast_clear_depth(cmd_buffer, &iview, &clear_att,
NULL, NULL);
return true;
}
}
return false;
}
static void
radv_cmd_clear_image(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *image,
VkImageLayout image_layout,
const VkClearValue *clear_value,
uint32_t range_count,
const VkImageSubresourceRange *ranges,
bool cs)
{
VkFormat format = image->vk_format;
VkClearValue internal_clear_value = *clear_value;
if (format == VK_FORMAT_E5B9G9R9_UFLOAT_PACK32) {
uint32_t value;
format = VK_FORMAT_R32_UINT;
value = float3_to_rgb9e5(clear_value->color.float32);
internal_clear_value.color.uint32[0] = value;
}
if (format == VK_FORMAT_R4G4_UNORM_PACK8) {
uint8_t r, g;
format = VK_FORMAT_R8_UINT;
r = float_to_ubyte(clear_value->color.float32[0]) >> 4;
g = float_to_ubyte(clear_value->color.float32[1]) >> 4;
internal_clear_value.color.uint32[0] = (r << 4) | (g & 0xf);
}
if (format == VK_FORMAT_R32G32B32_UINT ||
format == VK_FORMAT_R32G32B32_SINT ||
format == VK_FORMAT_R32G32B32_SFLOAT)
cs = true;
for (uint32_t r = 0; r < range_count; r++) {
const VkImageSubresourceRange *range = &ranges[r];
/* Try to perform a fast clear first, otherwise fallback to
* the legacy path.
*/
if (!cs &&
radv_fast_clear_range(cmd_buffer, image, format,
image_layout, false, range,
&internal_clear_value)) {
continue;
}
for (uint32_t l = 0; l < radv_get_levelCount(image, range); ++l) {
const uint32_t layer_count = image->type == VK_IMAGE_TYPE_3D ?
radv_minify(image->info.depth, range->baseMipLevel + l) :
radv_get_layerCount(image, range);
for (uint32_t s = 0; s < layer_count; ++s) {
if (cs) {
struct radv_meta_blit2d_surf surf;
surf.format = format;
surf.image = image;
surf.level = range->baseMipLevel + l;
surf.layer = range->baseArrayLayer + s;
surf.aspect_mask = range->aspectMask;
radv_meta_clear_image_cs(cmd_buffer, &surf,
&internal_clear_value.color);
} else {
radv_clear_image_layer(cmd_buffer, image, image_layout,
range, format, l, s, &internal_clear_value);
}
}
}
}
}
void radv_CmdClearColorImage(
VkCommandBuffer commandBuffer,
VkImage image_h,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges)
{
RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
RADV_FROM_HANDLE(radv_image, image, image_h);
struct radv_meta_saved_state saved_state;
bool cs = cmd_buffer->queue_family_index == RADV_QUEUE_COMPUTE;
if (cs) {
radv_meta_save(&saved_state, cmd_buffer,
RADV_META_SAVE_COMPUTE_PIPELINE |
RADV_META_SAVE_CONSTANTS |
RADV_META_SAVE_DESCRIPTORS);
} else {
radv_meta_save(&saved_state, cmd_buffer,
RADV_META_SAVE_GRAPHICS_PIPELINE |
RADV_META_SAVE_CONSTANTS);
}
radv_cmd_clear_image(cmd_buffer, image, imageLayout,
(const VkClearValue *) pColor,
rangeCount, pRanges, cs);
radv_meta_restore(&saved_state, cmd_buffer);
}
void radv_CmdClearDepthStencilImage(
VkCommandBuffer commandBuffer,
VkImage image_h,
VkImageLayout imageLayout,
const VkClearDepthStencilValue* pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges)
{
RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
RADV_FROM_HANDLE(radv_image, image, image_h);
struct radv_meta_saved_state saved_state;
radv_meta_save(&saved_state, cmd_buffer,
RADV_META_SAVE_GRAPHICS_PIPELINE |
RADV_META_SAVE_CONSTANTS);
radv_cmd_clear_image(cmd_buffer, image, imageLayout,
(const VkClearValue *) pDepthStencil,
rangeCount, pRanges, false);
radv_meta_restore(&saved_state, cmd_buffer);
}
void radv_CmdClearAttachments(
VkCommandBuffer commandBuffer,
uint32_t attachmentCount,
const VkClearAttachment* pAttachments,
uint32_t rectCount,
const VkClearRect* pRects)
{
RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
struct radv_meta_saved_state saved_state;
enum radv_cmd_flush_bits pre_flush = 0;
enum radv_cmd_flush_bits post_flush = 0;
if (!cmd_buffer->state.subpass)
return;
radv_meta_save(&saved_state, cmd_buffer,
RADV_META_SAVE_GRAPHICS_PIPELINE |
RADV_META_SAVE_CONSTANTS);
/* FINISHME: We can do better than this dumb loop. It thrashes too much
* state.
*/
for (uint32_t a = 0; a < attachmentCount; ++a) {
for (uint32_t r = 0; r < rectCount; ++r) {
emit_clear(cmd_buffer, &pAttachments[a], &pRects[r], &pre_flush, &post_flush,
cmd_buffer->state.subpass->view_mask, false);
}
}
radv_meta_restore(&saved_state, cmd_buffer);
cmd_buffer->state.flush_bits |= post_flush;
}
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