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/*
* Copyright 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef AC_SHADER_UTIL_H
#define AC_SHADER_UTIL_H
#include <stdbool.h>
#include <stdint.h>
#include "amd_family.h"
#include "ac_binary.h"
#include "compiler/nir/nir.h"
enum ac_image_dim {
ac_image_1d,
ac_image_2d,
ac_image_3d,
ac_image_cube, // includes cube arrays
ac_image_1darray,
ac_image_2darray,
ac_image_2dmsaa,
ac_image_2darraymsaa,
};
unsigned
ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
bool writes_samplemask);
unsigned
ac_get_cb_shader_mask(unsigned spi_shader_col_format);
uint32_t
ac_vgt_gs_mode(unsigned gs_max_vert_out, enum chip_class chip_class);
unsigned
ac_get_tbuffer_format(enum chip_class chip_class,
unsigned dfmt, unsigned nfmt);
enum ac_image_dim
ac_get_sampler_dim(enum chip_class chip_class, enum glsl_sampler_dim dim,
bool is_array);
enum ac_image_dim
ac_get_image_dim(enum chip_class chip_class, enum glsl_sampler_dim sdim,
bool is_array);
unsigned
ac_get_fs_input_vgpr_cnt(const struct ac_shader_config *config,
signed char *face_vgpr_index,
signed char *ancillary_vgpr_index);
#endif
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