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/*
* Copyright 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include "ac_shader_util.h"
#include "sid.h"
unsigned
ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
bool writes_samplemask)
{
if (writes_z) {
/* Z needs 32 bits. */
if (writes_samplemask)
return V_028710_SPI_SHADER_32_ABGR;
else if (writes_stencil)
return V_028710_SPI_SHADER_32_GR;
else
return V_028710_SPI_SHADER_32_R;
} else if (writes_stencil || writes_samplemask) {
/* Both stencil and sample mask need only 16 bits. */
return V_028710_SPI_SHADER_UINT16_ABGR;
} else {
return V_028710_SPI_SHADER_ZERO;
}
}
unsigned
ac_get_cb_shader_mask(unsigned spi_shader_col_format)
{
unsigned i, cb_shader_mask = 0;
for (i = 0; i < 8; i++) {
switch ((spi_shader_col_format >> (i * 4)) & 0xf) {
case V_028714_SPI_SHADER_ZERO:
break;
case V_028714_SPI_SHADER_32_R:
cb_shader_mask |= 0x1 << (i * 4);
break;
case V_028714_SPI_SHADER_32_GR:
cb_shader_mask |= 0x3 << (i * 4);
break;
case V_028714_SPI_SHADER_32_AR:
cb_shader_mask |= 0x9 << (i * 4);
break;
case V_028714_SPI_SHADER_FP16_ABGR:
case V_028714_SPI_SHADER_UNORM16_ABGR:
case V_028714_SPI_SHADER_SNORM16_ABGR:
case V_028714_SPI_SHADER_UINT16_ABGR:
case V_028714_SPI_SHADER_SINT16_ABGR:
case V_028714_SPI_SHADER_32_ABGR:
cb_shader_mask |= 0xf << (i * 4);
break;
default:
assert(0);
}
}
return cb_shader_mask;
}
/**
* Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
* geometry shader.
*/
uint32_t
ac_vgt_gs_mode(unsigned gs_max_vert_out, enum chip_class chip_class)
{
unsigned cut_mode;
if (gs_max_vert_out <= 128) {
cut_mode = V_028A40_GS_CUT_128;
} else if (gs_max_vert_out <= 256) {
cut_mode = V_028A40_GS_CUT_256;
} else if (gs_max_vert_out <= 512) {
cut_mode = V_028A40_GS_CUT_512;
} else {
assert(gs_max_vert_out <= 1024);
cut_mode = V_028A40_GS_CUT_1024;
}
return S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
S_028A40_CUT_MODE(cut_mode)|
S_028A40_ES_WRITE_OPTIMIZE(chip_class <= VI) |
S_028A40_GS_WRITE_OPTIMIZE(1) |
S_028A40_ONCHIP(chip_class >= GFX9 ? 1 : 0);
}
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