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/*
* Copyright © 2016 Bas Nieuwenhuizen
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#pragma once
#include <stdbool.h>
#include "llvm-c/Core.h"
#include "llvm-c/TargetMachine.h"
#include "amd_family.h"
struct ac_shader_binary;
struct ac_shader_config;
struct nir_shader;
struct radv_pipeline_layout;
struct ac_vs_variant_key {
uint32_t instance_rate_inputs;
};
struct ac_fs_variant_key {
uint32_t col_format;
uint32_t is_int8;
};
union ac_shader_variant_key {
struct ac_vs_variant_key vs;
struct ac_fs_variant_key fs;
};
struct ac_nir_compiler_options {
struct radv_pipeline_layout *layout;
union ac_shader_variant_key key;
bool unsafe_math;
enum radeon_family family;
enum chip_class chip_class;
};
struct ac_shader_variant_info {
unsigned num_user_sgprs;
unsigned num_input_sgprs;
unsigned num_input_vgprs;
union {
struct {
unsigned param_exports;
unsigned pos_exports;
unsigned vgpr_comp_cnt;
uint32_t export_mask;
bool writes_pointsize;
uint8_t clip_dist_mask;
uint8_t cull_dist_mask;
} vs;
struct {
unsigned num_interp;
uint32_t input_mask;
unsigned output_mask;
uint32_t flat_shaded_mask;
bool has_pcoord;
bool can_discard;
bool writes_z;
bool writes_stencil;
bool early_fragment_test;
bool writes_memory;
} fs;
struct {
unsigned block_size[3];
} cs;
};
};
void ac_compile_nir_shader(LLVMTargetMachineRef tm,
struct ac_shader_binary *binary,
struct ac_shader_config *config,
struct ac_shader_variant_info *shader_info,
struct nir_shader *nir,
const struct ac_nir_compiler_options *options,
bool dump_shader);
/* SHADER ABI defines */
/* offset in dwords */
#define AC_USERDATA_DESCRIPTOR_SET_0 0
#define AC_USERDATA_DESCRIPTOR_SET_1 2
#define AC_USERDATA_DESCRIPTOR_SET_2 4
#define AC_USERDATA_DESCRIPTOR_SET_3 6
#define AC_USERDATA_PUSH_CONST_DYN 8
#define AC_USERDATA_VS_VERTEX_BUFFERS 10
#define AC_USERDATA_VS_BASE_VERTEX 12
#define AC_USERDATA_VS_START_INSTANCE 13
#define AC_USERDATA_PS_SAMPLE_POS 10
#define AC_USERDATA_CS_GRID_SIZE 10
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