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/*
* Copyright 2019 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*/
#include "ac_llvm_cull.h"
#include <llvm-c/Core.h>
struct ac_position_w_info {
/* If a primitive intersects the W=0 plane, it causes a reflection
* of the determinant used for face culling. Every vertex behind
* the W=0 plane negates the determinant, so having 2 vertices behind
* the plane has no effect. This is i1 true if the determinant should be
* negated.
*/
LLVMValueRef w_reflection;
/* If we simplify the "-w <= p <= w" view culling equation, we get
* "-w <= w", which can't be satisfied when w is negative.
* In perspective projection, a negative W means that the primitive
* is behind the viewer, but the equation is independent of the type
* of projection.
*
* w_accepted is false when all W are negative and therefore
* the primitive is invisible.
*/
LLVMValueRef w_accepted;
LLVMValueRef all_w_positive;
LLVMValueRef any_w_negative;
};
static void ac_analyze_position_w(struct ac_llvm_context *ctx,
LLVMValueRef pos[3][4],
struct ac_position_w_info *w)
{
LLVMBuilderRef builder = ctx->builder;
LLVMValueRef all_w_negative = ctx->i1true;
w->w_reflection = ctx->i1false;
w->any_w_negative = ctx->i1false;
for (unsigned i = 0; i < 3; i++) {
LLVMValueRef neg_w;
neg_w = LLVMBuildFCmp(builder, LLVMRealOLT, pos[i][3], ctx->f32_0, "");
/* If neg_w is true, negate w_reflection. */
w->w_reflection = LLVMBuildXor(builder, w->w_reflection, neg_w, "");
w->any_w_negative = LLVMBuildOr(builder, w->any_w_negative, neg_w, "");
all_w_negative = LLVMBuildAnd(builder, all_w_negative, neg_w, "");
}
w->all_w_positive = LLVMBuildNot(builder, w->any_w_negative, "");
w->w_accepted = LLVMBuildNot(builder, all_w_negative, "");
}
/* Perform front/back face culling and return true if the primitive is accepted. */
static LLVMValueRef ac_cull_face(struct ac_llvm_context *ctx,
LLVMValueRef pos[3][4],
struct ac_position_w_info *w,
bool cull_front,
bool cull_back,
bool cull_zero_area)
{
LLVMBuilderRef builder = ctx->builder;
if (cull_front && cull_back)
return ctx->i1false;
if (!cull_front && !cull_back && !cull_zero_area)
return ctx->i1true;
/* Front/back face culling. Also if the determinant == 0, the triangle
* area is 0.
*/
LLVMValueRef det_t0 = LLVMBuildFSub(builder, pos[2][0], pos[0][0], "");
LLVMValueRef det_t1 = LLVMBuildFSub(builder, pos[1][1], pos[0][1], "");
LLVMValueRef det_t2 = LLVMBuildFSub(builder, pos[0][0], pos[1][0], "");
LLVMValueRef det_t3 = LLVMBuildFSub(builder, pos[0][1], pos[2][1], "");
LLVMValueRef det_p0 = LLVMBuildFMul(builder, det_t0, det_t1, "");
LLVMValueRef det_p1 = LLVMBuildFMul(builder, det_t2, det_t3, "");
LLVMValueRef det = LLVMBuildFSub(builder, det_p0, det_p1, "");
/* Negative W negates the determinant. */
det = LLVMBuildSelect(builder, w->w_reflection,
LLVMBuildFNeg(builder, det, ""),
det, "");
LLVMValueRef accepted = NULL;
if (cull_front) {
LLVMRealPredicate cond = cull_zero_area ? LLVMRealOGT : LLVMRealOGE;
accepted = LLVMBuildFCmp(builder, cond, det, ctx->f32_0, "");
} else if (cull_back) {
LLVMRealPredicate cond = cull_zero_area ? LLVMRealOLT : LLVMRealOLE;
accepted = LLVMBuildFCmp(builder, cond, det, ctx->f32_0, "");
} else if (cull_zero_area) {
accepted = LLVMBuildFCmp(builder, LLVMRealONE, det, ctx->f32_0, "");
}
return accepted;
}
/* Perform view culling and small primitive elimination and return true
* if the primitive is accepted and initially_accepted == true. */
static LLVMValueRef cull_bbox(struct ac_llvm_context *ctx,
LLVMValueRef pos[3][4],
LLVMValueRef initially_accepted,
struct ac_position_w_info *w,
LLVMValueRef vp_scale[2],
LLVMValueRef vp_translate[2],
LLVMValueRef small_prim_precision,
bool cull_view_xy,
bool cull_view_near_z,
bool cull_view_far_z,
bool cull_small_prims,
bool use_halfz_clip_space)
{
LLVMBuilderRef builder = ctx->builder;
if (!cull_view_xy && !cull_view_near_z && !cull_view_far_z && !cull_small_prims)
return ctx->i1true;
/* Skip the culling if the primitive has already been rejected or
* if any W is negative. The bounding box culling doesn't work when
* W is negative.
*/
LLVMValueRef cond = LLVMBuildAnd(builder, initially_accepted,
w->all_w_positive, "");
LLVMValueRef accepted_var = ac_build_alloca_undef(ctx, ctx->i1, "");
LLVMBuildStore(builder, initially_accepted, accepted_var);
ac_build_ifcc(ctx, cond, 10000000 /* does this matter? */);
{
LLVMValueRef bbox_min[3], bbox_max[3];
LLVMValueRef accepted = initially_accepted;
/* Compute the primitive bounding box for easy culling. */
for (unsigned chan = 0; chan < 3; chan++) {
bbox_min[chan] = ac_build_fmin(ctx, pos[0][chan], pos[1][chan]);
bbox_min[chan] = ac_build_fmin(ctx, bbox_min[chan], pos[2][chan]);
bbox_max[chan] = ac_build_fmax(ctx, pos[0][chan], pos[1][chan]);
bbox_max[chan] = ac_build_fmax(ctx, bbox_max[chan], pos[2][chan]);
}
/* View culling. */
if (cull_view_xy || cull_view_near_z || cull_view_far_z) {
for (unsigned chan = 0; chan < 3; chan++) {
LLVMValueRef visible;
if ((cull_view_xy && chan <= 1) ||
(cull_view_near_z && chan == 2)) {
float t = chan == 2 && use_halfz_clip_space ? 0 : -1;
visible = LLVMBuildFCmp(builder, LLVMRealOGE, bbox_max[chan],
LLVMConstReal(ctx->f32, t), "");
accepted = LLVMBuildAnd(builder, accepted, visible, "");
}
if ((cull_view_xy && chan <= 1) ||
(cull_view_far_z && chan == 2)) {
visible = LLVMBuildFCmp(builder, LLVMRealOLE, bbox_min[chan],
ctx->f32_1, "");
accepted = LLVMBuildAnd(builder, accepted, visible, "");
}
}
}
/* Small primitive elimination. */
if (cull_small_prims) {
/* Assuming a sample position at (0.5, 0.5), if we round
* the bounding box min/max extents and the results of
* the rounding are equal in either the X or Y direction,
* the bounding box does not intersect the sample.
*
* See these GDC slides for pictures:
* https://frostbite-wp-prd.s3.amazonaws.com/wp-content/uploads/2016/03/29204330/GDC_2016_Compute.pdf
*/
LLVMValueRef min, max, not_equal[2], visible;
for (unsigned chan = 0; chan < 2; chan++) {
/* Convert the position to screen-space coordinates. */
min = ac_build_fmad(ctx, bbox_min[chan],
vp_scale[chan], vp_translate[chan]);
max = ac_build_fmad(ctx, bbox_max[chan],
vp_scale[chan], vp_translate[chan]);
/* Scale the bounding box according to the precision of
* the rasterizer and the number of MSAA samples. */
min = LLVMBuildFSub(builder, min, small_prim_precision, "");
max = LLVMBuildFAdd(builder, max, small_prim_precision, "");
/* Determine if the bbox intersects the sample point.
* It also works for MSAA, but vp_scale, vp_translate,
* and small_prim_precision are computed differently.
*/
min = ac_build_round(ctx, min);
max = ac_build_round(ctx, max);
not_equal[chan] = LLVMBuildFCmp(builder, LLVMRealONE, min, max, "");
}
visible = LLVMBuildAnd(builder, not_equal[0], not_equal[1], "");
accepted = LLVMBuildAnd(builder, accepted, visible, "");
}
LLVMBuildStore(builder, accepted, accepted_var);
}
ac_build_endif(ctx, 10000000);
return LLVMBuildLoad(builder, accepted_var, "");
}
/**
* Return i1 true if the primitive is accepted (not culled).
*
* \param pos Vertex positions 3x vec4
* \param initially_accepted AND'ed with the result. Some computations can be
* skipped if this is false.
* \param vp_scale Viewport scale XY.
* For MSAA, multiply them by the number of samples.
* \param vp_translate Viewport translation XY.
* For MSAA, multiply them by the number of samples.
* \param small_prim_precision Precision of small primitive culling. This should
* be the same as or greater than the precision of
* the rasterizer. Set to num_samples / 2^subpixel_bits.
* subpixel_bits are defined by the quantization mode.
* \param options See ac_cull_options.
*/
LLVMValueRef ac_cull_triangle(struct ac_llvm_context *ctx,
LLVMValueRef pos[3][4],
LLVMValueRef initially_accepted,
LLVMValueRef vp_scale[2],
LLVMValueRef vp_translate[2],
LLVMValueRef small_prim_precision,
struct ac_cull_options *options)
{
struct ac_position_w_info w;
ac_analyze_position_w(ctx, pos, &w);
/* W culling. */
LLVMValueRef accepted = options->cull_w ? w.w_accepted : ctx->i1true;
accepted = LLVMBuildAnd(ctx->builder, accepted, initially_accepted, "");
/* Face culling. */
accepted = LLVMBuildAnd(ctx->builder, accepted,
ac_cull_face(ctx, pos, &w,
options->cull_front,
options->cull_back,
options->cull_zero_area), "");
/* View culling and small primitive elimination. */
accepted = cull_bbox(ctx, pos, accepted, &w, vp_scale, vp_translate,
small_prim_precision,
options->cull_view_xy,
options->cull_view_near_z,
options->cull_view_far_z,
options->cull_small_prims,
options->use_halfz_clip_space);
return accepted;
}
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