1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/*
* Copyright 2014 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors: Tom Stellard <thomas.stellard@amd.com>
*
*/
#pragma once
#include <stdint.h>
struct ac_shader_reloc {
char name[32];
uint64_t offset;
};
struct ac_shader_binary {
/** Shader code */
unsigned char *code;
unsigned code_size;
/** Config/Context register state that accompanies this shader.
* This is a stream of dword pairs. First dword contains the
* register address, the second dword contains the value.*/
unsigned char *config;
unsigned config_size;
/** The number of bytes of config information for each global symbol.
*/
unsigned config_size_per_symbol;
/** Constant data accessed by the shader. This will be uploaded
* into a constant buffer. */
unsigned char *rodata;
unsigned rodata_size;
/** List of symbol offsets for the shader */
uint64_t *global_symbol_offsets;
unsigned global_symbol_count;
struct ac_shader_reloc *relocs;
unsigned reloc_count;
/** Disassembled shader in a string. */
char *disasm_string;
};
struct ac_shader_config {
unsigned num_sgprs;
unsigned num_vgprs;
unsigned spilled_sgprs;
unsigned spilled_vgprs;
unsigned lds_size;
unsigned spi_ps_input_ena;
unsigned spi_ps_input_addr;
unsigned float_mode;
unsigned scratch_bytes_per_wave;
};
/*
* Parse the elf binary stored in \p elf_data and create a
* ac_shader_binary object.
*/
void ac_elf_read(const char *elf_data, unsigned elf_size,
struct ac_shader_binary *binary);
void ac_shader_binary_read_config(struct ac_shader_binary *binary,
struct ac_shader_config *conf,
unsigned symbol_offset);
|