1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/*
* Copyright 2014 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef AC_BINARY_H
#define AC_BINARY_H
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
struct ac_shader_reloc {
char name[32];
uint64_t offset;
};
struct ac_shader_binary {
unsigned code_size;
unsigned config_size;
/** The number of bytes of config information for each global symbol.
*/
unsigned config_size_per_symbol;
unsigned rodata_size;
unsigned global_symbol_count;
unsigned reloc_count;
/** Shader code */
unsigned char *code;
/** Config/Context register state that accompanies this shader.
* This is a stream of dword pairs. First dword contains the
* register address, the second dword contains the value.*/
unsigned char *config;
/** Constant data accessed by the shader. This will be uploaded
* into a constant buffer. */
unsigned char *rodata;
/** List of symbol offsets for the shader */
uint64_t *global_symbol_offsets;
struct ac_shader_reloc *relocs;
/** Disassembled shader in a string. */
char *disasm_string;
char *llvm_ir_string;
};
struct ac_shader_config {
unsigned num_sgprs;
unsigned num_vgprs;
unsigned spilled_sgprs;
unsigned spilled_vgprs;
unsigned lds_size; /* in HW allocation units; i.e 256 bytes on SI, 512 bytes on CI+ */
unsigned spi_ps_input_ena;
unsigned spi_ps_input_addr;
unsigned float_mode;
unsigned scratch_bytes_per_wave;
unsigned rsrc1;
unsigned rsrc2;
};
void ac_parse_shader_binary_config(const char *data, size_t nbytes,
bool really_needs_scratch,
struct ac_shader_config *conf);
#ifdef __cplusplus
}
#endif
#endif /* AC_BINARY_H */
|