1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
/* uglalldemos.c - WindML/Mesa example program */
/* Copyright (C) 2001 by Wind River Systems, Inc */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* The MIT License
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/*
modification history
--------------------
01a,17jul01,sra written
*/
/*
DESCRIPTION
Show all the UGL/Mesa demos
*/
#include <vxWorks.h>
#include <taskLib.h>
void windMLPoint (void);
void windMLLine (void);
void windMLFlip (void);
void windMLCube (void);
void windMLBounce (void);
void windMLGears (void);
void windMLIcoTorus (void);
void windMLOlympic (void);
void windMLTexCube (void);
void windMLTexCyl (void);
void windMLTeapot (void);
void windMLStencil (void);
void windMLDrawPix (void);
void windMLAccum (void);
void windMLAllDemos (void);
void uglalldemos (void)
{
taskSpawn("tAllDemos", 210, VX_FP_TASK, 200000,
(FUNCPTR)windMLAllDemos, 0,1,2,3,4,5,6,7,8,9);
}
void windMLAllDemos(void)
{
windMLPoint();
windMLLine();
windMLFlip();
windMLCube();
windMLBounce();
windMLGears();
windMLIcoTorus();
windMLOlympic();
windMLTexCube();
windMLTexCyl();
windMLTeapot();
windMLStencil();
windMLDrawPix();
windMLAccum();
return;
}
|