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#version 120
const int KernelSize = 16;
uniform float KernelValue1f[KernelSize];
float add_two(float a, float b)
{
if (a > b)
return a - b;
else
return a + b;
}
vec4 myfunc(vec4 x, vec4 mult, vec4 c)
{
if (x.x >= 0.5) {
return mult * c;
} else {
return mult + c;
}
}
vec4 func2(vec4 x)
{
int i;
vec4 color = vec4(0);
for (i = 0; i < KernelSize; ++i) {
vec4 tmp = vec4(1./KernelSize);
color += myfunc(x, tmp, gl_Color);
}
return x * color;
}
vec4 func(vec4 x)
{
int i;
vec4 tmp = gl_Color;
vec4 sum = x;
for (i = 0; i < KernelSize; ++i) {
sum = vec4( add_two(sum.x, KernelValue1f[i]) );
}
sum = func2(sum);
return sum;
}
void main(void)
{
vec4 sum = vec4(0.0);
sum = func(sum);
gl_Position = gl_Vertex;
gl_FrontColor = sum;
}
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