summaryrefslogtreecommitdiffstats
path: root/progs/tests/texrect.c
blob: 6843d589ef5a46075e87566b9fa9867b9ddb326f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
/* $Id: texrect.c,v 1.4 2003/05/30 15:37:47 brianp Exp $ */

/* GL_NV_texture_rectangle test
 *
 * Brian Paul
 * 14 June 2002
 */


#define GL_GLEXT_PROTOTYPES
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/glut.h>
#include "readtex.h"

#define TEXTURE_0_FILE "../images/girl.rgb"
#define TEXTURE_1_FILE "../images/reflect.rgb"

#define TEX0 1
#define TEX7 8
#define ANIMATE 10
#define QUIT 100

static GLboolean Animate = GL_TRUE;
static GLint NumUnits = 2;
static GLboolean TexEnabled[8];
static GLint Width[8], Height[8];  /* image sizes */
static GLenum Format[8];

static GLfloat Xrot = 00.0, Yrot = 00.0, Zrot = 0.0;


static void Idle( void )
{
   Zrot += 1.0;
   glutPostRedisplay();
}


static void DrawObject(void)
{
   GLint i;
   GLfloat d = 0;  /* set this >0 to test clamping */

   glColor3f(.1, .1, .1);  /* modulate this */

   glPushMatrix();

      glRotatef(Zrot, 0, 0, 1);

      glBegin(GL_QUADS);

      for (i = 0; i < NumUnits; i++)
         glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, -d);
      glVertex2f(-1.0, -1.0);

      for (i = 0; i < NumUnits; i++)
         glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, -3);
      glVertex2f(1.0, -1.0);

      for (i = 0; i < NumUnits; i++)
         glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, Width[i]+d, Height[i]+3);
      glVertex2f(1.0, 1.0);

      for (i = 0; i < NumUnits; i++)
         glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, -d, Height[i]+d);
      glVertex2f(-1.0, 1.0);

      glEnd();
   glPopMatrix();
}


static void Display( void )
{
   glClear( GL_COLOR_BUFFER_BIT );

   glPushMatrix();
      glRotatef(Xrot, 1.0, 0.0, 0.0);
      glRotatef(Yrot, 0.0, 1.0, 0.0);
      glRotatef(Zrot, 0.0, 0.0, 1.0);
      glScalef(5.0, 5.0, 5.0);
      DrawObject();
   glPopMatrix();

   glutSwapBuffers();
}


static void Reshape( int width, int height )
{
   glViewport( 0, 0, width, height );
   glMatrixMode( GL_PROJECTION );
   glLoadIdentity();
   glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 100.0 );
   glMatrixMode( GL_MODELVIEW );
   glLoadIdentity();
   glTranslatef( 0.0, 0.0, -35.0 );
}


static void ModeMenu(int entry)
{
   if (entry >= TEX0 && entry < TEX0 + NumUnits) {
      /* toggle */
      GLint i = entry - TEX0;
      TexEnabled[i] = !TexEnabled[i];
      glActiveTextureARB(GL_TEXTURE0_ARB + i);
      if (TexEnabled[i]) {
         glEnable(GL_TEXTURE_RECTANGLE_NV);
      }
      else {
         glDisable(GL_TEXTURE_RECTANGLE_NV);
      }
      printf("Enabled: ");
      for (i = 0; i < NumUnits; i++)
         printf("%d ", (int) TexEnabled[i]);
      printf("\n");
   }
   else if (entry==ANIMATE) {
      Animate = !Animate;
      if (Animate)
         glutIdleFunc(Idle);
      else
         glutIdleFunc(NULL);
   }
   else if (entry==QUIT) {
      exit(0);
   }

   glutPostRedisplay();
}


static void Key( unsigned char key, int x, int y )
{
   (void) x;
   (void) y;
   switch (key) {
      case 27:
         exit(0);
         break;
   }
   glutPostRedisplay();
}


static void SpecialKey( int key, int x, int y )
{
   float step = 3.0;
   (void) x;
   (void) y;

   switch (key) {
      case GLUT_KEY_UP:
         Xrot += step;
         break;
      case GLUT_KEY_DOWN:
         Xrot -= step;
         break;
      case GLUT_KEY_LEFT:
         Yrot += step;
         break;
      case GLUT_KEY_RIGHT:
         Yrot -= step;
         break;
   }
   glutPostRedisplay();
}


static void Init( int argc, char *argv[] )
{
   GLuint texObj[8];
   GLint size, i;

   if (!glutExtensionSupported("GL_ARB_multitexture")) {
      printf("Sorry, GL_ARB_multitexture needed by this program\n");
      exit(1);
   }

   if (!glutExtensionSupported("GL_NV_texture_rectangle")) {
      printf("Sorry, GL_NV_texture_rectangle needed by this program\n");
      exit(1);
   }

   glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits);
   printf("%d texture units supported, using 2.\n", NumUnits);
   if (NumUnits > 2)
      NumUnits = 2;

   glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, &size);
   printf("%d x %d max texture rectangle size\n", size, size);

   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

   for (i = 0; i < NumUnits; i++) {
      TexEnabled[i] = GL_TRUE;
   }

   /* allocate two texture objects */
   glGenTextures(NumUnits, texObj);

   /* setup the texture objects */
   for (i = 0; i < NumUnits; i++) {

      glActiveTextureARB(GL_TEXTURE0_ARB + i);

      glBindTexture(GL_TEXTURE_RECTANGLE_NV, texObj[i]);
      glTexParameteri(GL_TEXTURE_RECTANGLE_NV,
                      GL_TEXTURE_MIN_FILTER, GL_NEAREST);
      glTexParameteri(GL_TEXTURE_RECTANGLE_NV,
                      GL_TEXTURE_MAG_FILTER, GL_NEAREST);

      if (i == 0) {
         GLubyte *img = LoadRGBImage(TEXTURE_0_FILE, &Width[0], &Height[0],
                                     &Format[0]);
         if (!img) {
            printf("Error: couldn't load texture image\n");
            exit(1);
         }
         printf("Texture %d:  %s (%d x %d)\n", i,
                TEXTURE_0_FILE, Width[0], Height[0]);
         glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGB,
                      Width[0], Height[0], 0,
                      Format[0], GL_UNSIGNED_BYTE, img);
      }
      else {
         GLubyte *img = LoadRGBImage(TEXTURE_1_FILE, &Width[1], &Height[1],
                                     &Format[1]);
         if (!img) {
            printf("Error: couldn't load texture image\n");
            exit(1);
         }
         printf("Texture %d:  %s (%d x %d)\n", i,
                TEXTURE_1_FILE, Width[1], Height[1]);
         glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, GL_RGB,
                      Width[1], Height[1], 0,
                      Format[1], GL_UNSIGNED_BYTE, img);
      }

      if (i < 1)
         glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
      else
         glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);

      if (TexEnabled[i])
         glEnable(GL_TEXTURE_RECTANGLE_NV);
   }

   glShadeModel(GL_FLAT);
   glClearColor(0.3, 0.3, 0.4, 1.0);

   if (argc > 1 && strcmp(argv[1], "-info")==0) {
      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
      printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
   }
}


int main( int argc, char *argv[] )
{
   GLint i;

   glutInit( &argc, argv );
   glutInitWindowSize( 300, 300 );
   glutInitWindowPosition( 0, 0 );
   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
   glutCreateWindow(argv[0] );

   Init( argc, argv );

   glutReshapeFunc( Reshape );
   glutKeyboardFunc( Key );
   glutSpecialFunc( SpecialKey );
   glutDisplayFunc( Display );
   if (Animate)
      glutIdleFunc( Idle );

   glutCreateMenu(ModeMenu);

   for (i = 0; i < NumUnits; i++) {
      char s[100];
      sprintf(s, "Toggle Texture %d", i);
      glutAddMenuEntry(s, TEX0 + i);
   }
   glutAddMenuEntry("Toggle Animation", ANIMATE);
   glutAddMenuEntry("Quit", QUIT);
   glutAttachMenu(GLUT_RIGHT_BUTTON);

   glutMainLoop();
   return 0;
}