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/*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef GLMAIN_H
#define GLMAIN_H
#define GL_GLEXT_PROTOTYPES
#include <GL/glew.h>
#include <stdlib.h>
#include <math.h>
/** Test programs can use these vars/functions */
extern int WinWidth, WinHeight;
extern double
PerfGetTime(void);
extern void
PerfSwapBuffers(void);
extern GLuint
PerfCheckerTexture(GLsizei width, GLsizei height);
extern GLuint
PerfShaderProgram(const char *vertShader, const char *fragShader);
extern int
PerfReshapeWindow( unsigned w, unsigned h );
/** Test programs must implement these functions **/
extern void
PerfInit(void);
extern void
PerfNextRound(void);
extern void
PerfDraw(void);
#endif /* GLMAIN_H */
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