summaryrefslogtreecommitdiffstats
path: root/progs/perf/copytex.c
blob: f7a6b8aec394c89e5b8c65f7962e61c7510e6f2a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/*
 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * Measure glCopyTex[Sub]Image() rate.
 * Create a large, off-screen framebuffer object for rendering and
 * copying the texture data from it since we can't make really large
 * on-screen windows.
 *
 * Brian Paul
 * 22 Sep 2009
 */

#include <string.h>
#include "glmain.h"
#include "common.h"

int WinWidth = 100, WinHeight = 100;

static GLuint VBO, FBO, RBO, Tex;

const GLsizei MinSize = 16, MaxSize = 4096;
static GLsizei TexSize;

static const GLboolean DrawPoint = GL_TRUE;
static const GLboolean TexSubImage4 = GL_FALSE;

struct vertex
{
   GLfloat x, y, s, t;
};

static const struct vertex vertices[1] = {
   { 0.0, 0.0, 0.5, 0.5 },
};

#define VOFFSET(F) ((void *) offsetof(struct vertex, F))


/** Called from test harness/main */
void
PerfInit(void)
{
   const GLenum filter = GL_LINEAR;
   GLenum stat;

   if (!PerfExtensionSupported("GL_EXT_framebuffer_object")) {
      perf_printf("copytex: GL_EXT_framebuffer_object not supported\n");
      exit(0);
   }

   /* setup VBO */
   glGenBuffersARB(1, &VBO);
   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
   glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vertices),
                   vertices, GL_STATIC_DRAW_ARB);

   glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x));
   glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s));
   glEnableClientState(GL_VERTEX_ARRAY);
   glEnableClientState(GL_TEXTURE_COORD_ARRAY);

   /* setup texture */
   glGenTextures(1, &Tex);
   glBindTexture(GL_TEXTURE_2D, Tex);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
   glEnable(GL_TEXTURE_2D);

   /* setup rbo */
   glGenRenderbuffersEXT(1, &RBO);
   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBO);
   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, MaxSize, MaxSize);

   /* setup fbo */
   glGenFramebuffersEXT(1, &FBO);
   glBindFramebufferEXT(GL_FRAMEBUFFER, FBO);
   glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
                                GL_COLOR_ATTACHMENT0_EXT,
                                GL_RENDERBUFFER_EXT, RBO);

   stat = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
   if (stat != GL_FRAMEBUFFER_COMPLETE_EXT) {
      perf_printf("fboswitch: Error: incomplete FBO!\n");
      exit(1);
   }

   /* clear the FBO */
   glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
   glViewport(0, 0, MaxSize, MaxSize);
   glClear(GL_COLOR_BUFFER_BIT);
}


static void
CopyTexImage(unsigned count)
{
   unsigned i;
   for (i = 1; i < count; i++) {
      /* draw something */
      if (DrawPoint)
         glDrawArrays(GL_POINTS, 0, 1);

      /* copy whole texture */
      glCopyTexImage2D(GL_TEXTURE_2D, 0,
                       GL_RGBA, 0, 0, TexSize, TexSize, 0);
   }
   glFinish();
}


static void
CopyTexSubImage(unsigned count)
{
   unsigned i;
   for (i = 1; i < count; i++) {
      /* draw something */
      if (DrawPoint)
         glDrawArrays(GL_POINTS, 0, 1);

      /* copy sub texture */
      if (TexSubImage4) {
         /* four sub-copies */
         GLsizei half = TexSize / 2;
         /* lower-left */
         glCopyTexSubImage2D(GL_TEXTURE_2D, 0,
                             0, 0, 0, 0, half, half);
         /* lower-right */
         glCopyTexSubImage2D(GL_TEXTURE_2D, 0,
                             half, 0, half, 0, half, half);
         /* upper-left */
         glCopyTexSubImage2D(GL_TEXTURE_2D, 0,
                             0, half, 0, half, half, half);
         /* upper-right */
         glCopyTexSubImage2D(GL_TEXTURE_2D, 0,
                             half, half, half, half, half, half);
      }
      else {
         /* one big copy */
         glCopyTexSubImage2D(GL_TEXTURE_2D, 0,
                             0, 0, 0, 0, TexSize, TexSize);
      }
   }
   glFinish();
}


/** Called from test harness/main */
void
PerfNextRound(void)
{
}


/** Called from test harness/main */
void
PerfDraw(void)
{
   double rate, mbPerSec;
   GLint sub, maxTexSize;

   glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);

   /* loop over whole/sub tex copy */
   for (sub = 0; sub < 2; sub++) {

      /* loop over texture sizes */
      for (TexSize = MinSize; TexSize <= MaxSize; TexSize *= 4) {

         if (TexSize <= maxTexSize) {
            GLint bytesPerImage = 4 * TexSize * TexSize;

            if (sub == 0)
               rate = PerfMeasureRate(CopyTexImage);
            else {
               /* setup empty dest texture */
               glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
                            TexSize, TexSize, 0,
                            GL_RGBA, GL_UNSIGNED_BYTE, NULL);
               rate = PerfMeasureRate(CopyTexSubImage);
            }

            mbPerSec = rate * bytesPerImage / (1024.0 * 1024.0);
         }
         else {
            rate = 0.0;
            mbPerSec = 0.0;
         }

         perf_printf("  glCopyTex%sImage(%d x %d): %.1f copies/sec, %.1f Mpixels/sec\n",
                     (sub ? "Sub" : ""), TexSize, TexSize, rate, mbPerSec);
      }
   }

   exit(0);
}