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#include "eglcommon.h"
#include <VG/openvg.h>
#include <VG/vgu.h>
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <X11/keysym.h>
struct object {
VGPath path;
VGPaint fill;
VGPaint stroke;
VGint draw_mode;
};
struct character {
struct object objects[32];
VGint num_objects;
};
struct character cartman;
static void init_character()
{
struct object object;
VGint num_objects = 0;
{
const VGint num_segments = 6;
const VGubyte segments[] = {VG_MOVE_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CLOSE_PATH};
const VGfloat coords[] = {181.83267, 102.60408,
181.83267,102.60408 185.53793,114.5749 186.5355,115.00243,
187.53306,115.42996 286.0073,115.00243 286.0073,115.00243,
286.0073,115.00243 292.70526,103.45914 290.85263,101.03648,
289.00001,98.61381 181.54765,102.31906 181.83267,102.60408
};
VGuint color = 0x7c4e32ff;
object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
vgAppendPathData(object.path, num_segments, segments, coords);
object.fill = vgCreatePaint();
vgSetColor(object.fill, color);
character.objects[objects.num_objects] = object;
++objects.num_objects;
}
{
}
}
static void
init(void)
{
}
/* new window size or exposure */
static void
reshape(int w, int h)
{
}
int key_press(unsigned key)
{
switch(key) {
case XK_Right:
break;
case XK_Left:
break;
case XK_Up:
break;
case XK_Down:
break;
case 'a':
break;
case 's':
break;
default:
break;
}
return VG_FALSE;
}
static void
draw(void)
{
}
int main(int argc, char **argv)
{
set_window_size(400, 400);
return run(argc, argv, init, reshape, draw, key_press);
}
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