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// Multi-texture vertex shader // Brian Paul attribute vec4 TexCoord0, TexCoord1; attribute vec4 VertCoord; void main() { gl_TexCoord[0] = TexCoord0; gl_TexCoord[1] = TexCoord1; // note: may use gl_Vertex or VertCoord here for testing: gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }