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//
// Fragment shader for procedurally generated toy ball
//
// Author: Bill Licea-Kane
//
// Copyright (c) 2002-2003 ATI Research
//
// See ATI-License.txt for license information
//
varying vec4 ECposition; // surface position in eye coordinates
varying vec4 ECballCenter; // ball center in eye coordinates
uniform vec4 BallCenter; // ball center in modelling coordinates
void main()
{
ECposition = gl_ModelViewMatrix * gl_Vertex;
// ECposition = gl_TextureMatrix[0] * gl_Vertex;
// ECposition = gl_MultiTexCoord0 * gl_Vertex;
// ECposition = gl_ModelViewMatrix * ECposition;
ECballCenter = gl_ModelViewMatrix * BallCenter;
gl_Position = ftransform();
}
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