summaryrefslogtreecommitdiffstats
path: root/progs/glsl/CH11-toyball.vert.txt
blob: 1aa7e9cac230da2f9859fa99474d790161850fd4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
//
// Fragment shader for procedurally generated toy ball
//
// Author: Bill Licea-Kane
//
// Copyright (c) 2002-2003 ATI Research 
//
// See ATI-License.txt for license information
//

varying vec4 ECposition;   // surface position in eye coordinates
varying vec4 ECballCenter; // ball center in eye coordinates
uniform vec4 BallCenter;   // ball center in modelling coordinates

void main()
{ 
    ECposition   = gl_ModelViewMatrix * gl_Vertex;
    ECballCenter = gl_ModelViewMatrix * BallCenter;
    gl_Position  = ftransform();
}