1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
|
/* $Id: texcyl.c,v 1.5 2001/03/27 17:35:26 brianp Exp $ */
/*
* Textured cylinder demo: lighting, texturing, reflection mapping.
*
* Command line options:
* -info print GL implementation information
*
*
* Brian Paul May 1997 This program is in the public domain.
*/
/*
* $Log: texcyl.c,v $
* Revision 1.5 2001/03/27 17:35:26 brianp
* set initial window pos
*
* Revision 1.4 2000/12/24 22:53:54 pesco
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
* * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
* Essentially the same.
* Program files updated to include "readtex.c", not "../util/readtex.c".
* * demos/reflect.c: Likewise for "showbuffer.c".
*
*
* * Makefile.am (EXTRA_DIST): Added top-level regular files.
*
* * include/GL/Makefile.am (INC_X11): Added glxext.h.
*
*
* * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
* Mesa GGI headers in dist even if HAVE_GGI is not given.
*
* * configure.in: Look for GLUT and demo source dirs in $srcdir.
*
* * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
* More source list updates in various Makefile.am's.
*
* * Makefile.am (dist-hook): Remove CVS directory from distribution.
* (DIST_SUBDIRS): List all possible subdirs here.
* (SUBDIRS): Only list subdirs selected for build again.
* The above two applied to all subdir Makefile.am's also.
*
* Revision 1.3 2000/09/29 23:09:39 brianp
* added fps output
*
* Revision 1.2 1999/10/21 16:39:06 brianp
* added -info command line option
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.3 1999/03/28 18:24:37 brianp
* minor clean-up
*
* Revision 3.2 1998/11/05 04:34:04 brianp
* moved image files to ../images/ directory
*
* Revision 3.1 1998/06/23 03:16:51 brianp
* added Point/Linear sampling menu items
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#include "readtex.c" /* I know, this is a hack. */
#define TEXTURE_FILE "../images/reflect.rgb"
#define LIT 1
#define TEXTURED 2
#define REFLECT 3
#define ANIMATE 10
#define POINT_FILTER 20
#define LINEAR_FILTER 21
#define QUIT 100
static GLuint CylinderObj = 0;
static GLboolean Animate = GL_TRUE;
static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
static GLfloat DXrot = 1.0, DYrot = 2.5;
/* performance info */
static GLint T0 = 0;
static GLint Frames = 0;
static void Idle( void )
{
if (Animate) {
Xrot += DXrot;
Yrot += DYrot;
glutPostRedisplay();
}
}
static void Display( void )
{
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
glScalef(5.0, 5.0, 5.0);
glCallList(CylinderObj);
glPopMatrix();
glutSwapBuffers();
if (Animate) {
GLint t = glutGet(GLUT_ELAPSED_TIME);
Frames++;
if (t - T0 >= 5000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
T0 = t;
Frames = 0;
}
}
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -70.0 );
}
static void SetMode(GLuint m)
{
/* disable everything */
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
/* enable what's needed */
if (m==LIT) {
glEnable(GL_LIGHTING);
}
else if (m==TEXTURED) {
glEnable(GL_TEXTURE_2D);
}
else if (m==REFLECT) {
glEnable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
}
}
static void ModeMenu(int entry)
{
if (entry==ANIMATE) {
Animate = !Animate;
}
else if (entry==POINT_FILTER) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
else if (entry==LINEAR_FILTER) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else if (entry==QUIT) {
exit(0);
}
else {
SetMode(entry);
}
glutPostRedisplay();
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void SpecialKey( int key, int x, int y )
{
float step = 3.0;
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
Xrot += step;
break;
case GLUT_KEY_DOWN:
Xrot -= step;
break;
case GLUT_KEY_LEFT:
Yrot += step;
break;
case GLUT_KEY_RIGHT:
Yrot -= step;
break;
}
glutPostRedisplay();
}
static void Init( int argc, char *argv[] )
{
GLUquadricObj *q = gluNewQuadric();
CylinderObj = glGenLists(1);
glNewList(CylinderObj, GL_COMPILE);
glTranslatef(0.0, 0.0, -1.0);
/* cylinder */
gluQuadricNormals(q, GL_SMOOTH);
gluQuadricTexture(q, GL_TRUE);
gluCylinder(q, 0.6, 0.6, 2.0, 24, 1);
/* end cap */
glTranslatef(0.0, 0.0, 2.0);
gluDisk(q, 0.0, 0.6, 24, 1);
/* other end cap */
glTranslatef(0.0, 0.0, -2.0);
gluQuadricOrientation(q, GLU_INSIDE);
gluDisk(q, 0.0, 0.6, 24, 1);
glEndList();
gluDeleteQuadric(q);
/* lighting */
glEnable(GL_LIGHTING);
{
GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
GLfloat teal[4] = { 0.0, 1.0, 0.8, 1.0 };
glMaterialfv(GL_FRONT, GL_DIFFUSE, teal);
glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
glEnable(GL_LIGHT0);
}
/* fitering = nearest, initially */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
glEnable(GL_CULL_FACE); /* don't need Z testing for convex objects */
SetMode(LIT);
if (argc > 1 && strcmp(argv[1], "-info")==0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowSize( 400, 400 );
glutInitWindowPosition( 0, 0 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0] );
Init(argc, argv);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
glutIdleFunc( Idle );
glutCreateMenu(ModeMenu);
glutAddMenuEntry("Lit", LIT);
glutAddMenuEntry("Textured", TEXTURED);
glutAddMenuEntry("Reflect", REFLECT);
glutAddMenuEntry("Point Filtered", POINT_FILTER);
glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
glutAddMenuEntry("Toggle Animation", ANIMATE);
glutAddMenuEntry("Quit", QUIT);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMainLoop();
return 0;
}
|