summaryrefslogtreecommitdiffstats
path: root/progs/beos/sample.cpp
blob: 2310b33882d0332962df1cd7bdaad33e72c4829a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
// sample BGLView app from the Be Book


#include <stdio.h>
#include <Application.h>
#include <Window.h>
#include <GLView.h>


class SampleGLView : public BGLView
{
public:
   SampleGLView(BRect frame, uint32 type);
   virtual void   AttachedToWindow(void);
   virtual void   FrameResized(float newWidth, float newHeight);
   virtual void   ErrorCallback(GLenum which);
   
   void         Render(void);
   
private:
   void         gInit(void);
   void         gDraw(void);
   void         gReshape(int width, int height);
         
   float         width;
   float         height;
};



class SampleGLWindow : public BWindow 
{
public:
   SampleGLWindow(BRect frame, uint32 type);
   virtual bool   QuitRequested() { return true; }
   
private:
   SampleGLView   *theView;
};


class SampleGLApp : public BApplication
{
public:
   SampleGLApp();
private:
   SampleGLWindow      *theWindow;
};


SampleGLApp::SampleGLApp()
   : BApplication("application/x-vnd.sample")
{
   BRect windowRect;
   uint32 type = BGL_RGB|BGL_DOUBLE;

   windowRect.Set(50, 50, 350, 350);

   theWindow = new SampleGLWindow(windowRect, type);
}



SampleGLWindow::SampleGLWindow(BRect frame, uint32 type)
   : BWindow(frame, "OpenGL Test", B_TITLED_WINDOW, 0)
{
   theView = new SampleGLView(Bounds(), type);
   AddChild(theView);
   Show();
   theView->Render();
}



SampleGLView::SampleGLView(BRect frame, uint32 type)
   : BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type)
{
   width = frame.right-frame.left;
   height = frame.bottom-frame.top;
}


void SampleGLView::AttachedToWindow(void)
{
   LockGL();
   BGLView::AttachedToWindow();
   gInit();
   gReshape(width, height);
   UnlockGL();
}


void SampleGLView::FrameResized(float newWidth, float newHeight) 
{
   LockGL();
   BGLView::FrameResized(width, height);
   width = newWidth;
   height = newHeight;
   
   gReshape(width,height);
      
   UnlockGL();
   Render();
}


void SampleGLView::ErrorCallback(GLenum whichError) 
{
//      fprintf(stderr, "Unexpected error occured (%d):\\n", whichError);
//      fprintf(stderr, "    %s\\n", gluErrorString(whichError));
}



// globals
GLenum use_stipple_mode;    // GL_TRUE to use dashed lines
GLenum use_smooth_mode;     // GL_TRUE to use anti-aliased lines
GLint linesize;             // Line width
GLint pointsize;            // Point diameter
   
float pntA[3] = {
   -160.0, 0.0, 0.0
};
float pntB[3] = {
   -130.0, 0.0, 0.0
};



void SampleGLView::gInit(void) 
{
   glClearColor(0.0, 0.0, 0.0, 0.0);
   glLineStipple(1, 0xF0E0);
   glBlendFunc(GL_SRC_ALPHA, GL_ONE);
   use_stipple_mode = GL_FALSE;
   use_smooth_mode = GL_TRUE;
   linesize = 2;
   pointsize = 4;
}



void SampleGLView::gDraw(void)
{
   GLint i;
   
   glClear(GL_COLOR_BUFFER_BIT);
   glLineWidth(linesize);
   
   if (use_stipple_mode) {
      glEnable(GL_LINE_STIPPLE);
   } else {
      glDisable(GL_LINE_STIPPLE);
   }
   
   if (use_smooth_mode) {
      glEnable(GL_LINE_SMOOTH);
      glEnable(GL_BLEND);
   } else {
      glDisable(GL_LINE_SMOOTH);
      glDisable(GL_BLEND);
   }
   
   glPushMatrix();
   
   for (i = 0; i < 360; i += 5) {
      glRotatef(5.0, 0,0,1);         // Rotate right 5 degrees
      glColor3f(1.0, 1.0, 0.0);      // Set color for line
      glBegin(GL_LINE_STRIP);         // And create the line
      glVertex3fv(pntA);
      glVertex3fv(pntB);
      glEnd();
      
      glPointSize(pointsize);         // Set size for point
      glColor3f(0.0, 1.0, 0.0);      // Set color for point
      glBegin(GL_POINTS);
      glVertex3fv(pntA);         // Draw point at one end
      glVertex3fv(pntB);         // Draw point at other end
      glEnd();
   }
   
   glPopMatrix();                  // Done with matrix
}


void SampleGLView::gReshape(int width, int height)
{
   glViewport(0, 0, width, height);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   glOrtho(-175, 175, -175, 175, -1, 1);
   glMatrixMode(GL_MODELVIEW);
}


void SampleGLView::Render(void)
{
   LockGL();
   gDraw();
   SwapBuffers();
   UnlockGL();
}



int main(int argc, char *argv[])
{
   SampleGLApp *app = new SampleGLApp;
   app->Run();
   delete app;
   return 0;
}