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#ifndef __glext_h_
#define __glext_h_


/*
 * XXX Many extensions need to be added yet.
 * XXX Some token values aren't known (grep for ?)
 * XXX This file may be automatically generated in the future.
 */


#ifdef __cplusplus
extern "C" {
#endif


#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif

#ifndef GLAPI
#define GLAPI extern
#endif

#ifndef APIENTRY
#define APIENTRY
#endif



/*
 * 1. GL_EXT_abgr
 */
#ifndef GL_EXT_abgr
#define GL_EXT_abgr 1

#define GL_ABGR_EXT				0x8000

#endif /* GL_EXT_abgr */



/*
 * 2. GL_EXT_blend_color
 */
#ifndef GL_EXT_blend_color
#define GL_EXT_blend_color 1

#define GL_CONSTANT_COLOR_EXT			0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT		0x8002
#define GL_CONSTANT_ALPHA_EXT			0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT		0x8004
#define GL_BLEND_COLOR_EXT			0x8005

GLAPI void APIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);

#endif /* GL_EXT_blend_color */



/*
 * 3. GL_EXT_polygon_offset
 */
#ifndef GL_EXT_polygon_offset
#define GL_EXT_polygon_offset 1

#define GL_POLYGON_OFFSET_EXT			0x8037
#define GL_POLYGON_OFFSET_FACTOR_EXT		0x8038
#define GL_POLYGON_OFFSET_BIAS_EXT		0x8039

GLAPI void APIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias);

#endif /* GL_EXT_polygon_offset */



/*
 * 6. GL_EXT_texture3D
 */
#ifndef GL_EXT_texture3D
#define GL_EXT_texture3D 1

#define GL_PACK_SKIP_IMAGES_EXT			0x806B
#define GL_PACK_IMAGE_HEIGHT_EXT		0x806C
#define GL_UNPACK_SKIP_IMAGES_EXT		0x806D
#define GL_UNPACK_IMAGE_HEIGHT_EXT		0x806E
#define GL_TEXTURE_3D_EXT			0x806F
#define GL_PROXY_TEXTURE_3D_EXT			0x8070
#define GL_TEXTURE_DEPTH_EXT			0x8071
#define GL_TEXTURE_WRAP_R_EXT			0x8072
#define GL_MAX_3D_TEXTURE_SIZE_EXT		0x8073
#define GL_TEXTURE_3D_BINDING_EXT		0x806A

GLAPI void APIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);

GLAPI void APIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);

GLAPI void APIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);

#endif /* GL_EXT_texture3D */



/*
 * 7. GL_SGI_texture_filter4
 */
#ifndef GL_SGI_texture_filter4
#define GL_SGI_texture_filter4 1

#define GL_FILTER4_SGIS			?
#define GL_TEXTURE_FILTER4_SIZE_SGIS	?

GLAPI void APIENTRY glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);

GLAPI void APIENTRY glTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat *weights);

#endif /* GL_SGI_texture_filter4 */



/*
 * 9. GL_EXT_subtexture
 */
#ifndef GL_EXT_subtexture
#define GL_EXT_subtexture 1

GLAPI void APIENTRY glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);

GLAPI void APIENTRY glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);

GLAPI void APIENTRY glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);

#endif /* GL_EXT_subtexture */



/*
 * 10. GL_EXT_copy_texture
 */
#ifndef GL_EXT_copy_texture
#define GL_EXT_copy_texture 1

GLAPI void APIENTRY glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);

GLAPI void APIENTRY glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);

GLAPI void APIENTRY glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);

#endif /* GL_EXT_copy_texture */



/*
 * 11. GL_EXT_histogram
 */
#ifndef GL_EXT_histogram
#define GL_EXT_histogram 1


#define GL_HISTOGRAM_EXT			0x8024
#define GL_PROXY_HISTOGRAM_EXT			0x8025
#define GL_HISTOGRAM_WIDTH_EXT			0x8026
#define GL_HISTOGRAM_FORMAT_EXT			0x8027
#define GL_HISTOGRAM_RED_SIZE_EXT		0x8028
#define GL_HISTOGRAM_GREEN_SIZE_EXT		0x8029
#define GL_HISTOGRAM_BLUE_SIZE_EXT		0x802A
#define GL_HISTOGRAM_ALPHA_SIZE_EXT		0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT		0x802C
#define GL_HISTOGRAM_SINK_EXT			0x802D

GLAPI void APIENTRY glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);

GLAPI void APIENTRY glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);

GLAPI void APIENTRY glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params);

GLAPI void APIENTRY glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);

GLAPI void APIENTRY glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);

GLAPI void APIENTRY glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params);

GLAPI void APIENTRY glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);

GLAPI void APIENTRY glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink);

GLAPI void APIENTRY glResetHistogramEXT(GLenum target);

GLAPI void APIENTRY glResetMinmaxEXT(GLenum target);

#endif /* GL_EXT_histogram */



/*
 * 12. GL_EXT_convolution
 */
#ifndef GL_EXT_convolution
#define GL_EXT_convolution 1

#define GL_CONVOLUTION_1D_EXT			0x8010
#define GL_CONVOLUTION_2D_EXT			0x8011
#define GL_SEPARABLE_2D_EXT			0x8012
#define GL_CONVOLUTION_BORDER_MODE_EXT		0x8013
#define GL_CONVOLUTION_FILTER_SCALE_EXT		0x8014
#define GL_CONVOLUTION_FILTER_BIAS_EXT		0x8015
#define GL_REDUCE_EXT				0x8016
#define GL_CONVOLUTION_FORMAT_EXT		0x8017
#define GL_CONVOLUTION_WIDTH_EXT		0x8018
#define GL_CONVOLUTION_HEIGHT_EXT		0x8019
#define GL_MAX_CONVOLUTION_WIDTH_EXT		0x801A
#define GL_MAX_CONVOLUTION_HEIGHT_EXT		0x801B
#define GL_POST_CONVOLUTION_RED_SCALE_EXT	0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT	0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT	0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT	0x801F
#define GL_POST_CONVOLUTION_RED_BIAS_EXT	0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT	0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT	0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT	0x8023

GLAPI void APIENTRY glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);

GLAPI void APIENTRY glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);

GLAPI void APIENTRY glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params);

GLAPI void APIENTRY glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params);

GLAPI void APIENTRY glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params);

GLAPI void APIENTRY glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint *params);

GLAPI void APIENTRY glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);

GLAPI void APIENTRY glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);

GLAPI void APIENTRY glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *image);

GLAPI void APIENTRY glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);

GLAPI void APIENTRY glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params);

GLAPI void APIENTRY glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);

GLAPI void APIENTRY glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);

#endif /* GL_EXT_convolution */



/*
 * 13. GL_SGI_color_matrix
 */
#ifndef GL_SGI_color_matrix
#define GL_SGI_color_matrix 1

#define GL_COLOR_MATRIX_SGI			0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI		0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI	0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI	0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI	0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI	0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI	0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI	0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI	0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI	0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI	0x80BB

#endif /* GL_SGI_color_matrix */



/*
 * 14. GL_SGI_color_table
 */
#ifndef GL_SGI_color_table
#define GL_SGI_color_table 1

#define COLOR_TABLE_SGI				0x80D0
#define POST_CONVOLUTION_COLOR_TABLE_SGI	0x80D1
#define POST_COLOR_MATRIX_COLOR_TABLE_SGI	0x80D2
#define PROXY_COLOR_TABLE_SGI			0x80D3
#define PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI	0x80D4
#define PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI	0x80D5
#define COLOR_TABLE_SCALE_SGI			0x80D6
#define COLOR_TABLE_BIAS_SGI			0x80D7
#define COLOR_TABLE_FORMAT_SGI			0x80D8
#define COLOR_TABLE_WIDTH_SGI			0x80D9
#define COLOR_TABLE_RED_SIZE_SGI		0x80DA
#define COLOR_TABLE_GREEN_SIZE_SGI		0x80DB
#define COLOR_TABLE_BLUE_SIZE_SGI		0x80DC
#define COLOR_TABLE_ALPHA_SIZE_SGI		0x80DD
#define COLOR_TABLE_LUMINANCE_SIZE_SGI		0x80DE
#define COLOR_TABLE_INTENSITY_SIZE_SGI		0x80DF

GLAPI void APIENTRY glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params);

GLAPI void APIENTRY glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params);

GLAPI void APIENTRY glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);

GLAPI void APIENTRY glCopyColorTableSGI(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);

GLAPI void APIENTRY glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params);

GLAPI void APIENTRY glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params);

GLAPI void APIENTRY glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid *table);

#endif /* GL_SGI_color_table */



/*
 * 15. GL_SGIS_pixel_texture
 */
#ifndef GL_SGIS_pixel_texture
#define GL_SGIS_pixel_texture 1

#define GL_PIXEL_TEXTURE_SGIS			?
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS	?
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS	?
#define GL_PIXEL_GROUP_COLOR_SGIS		?

GLAPI void APIENTRY glPixelTexGenParameterfSGIS(GLenum target, GLfloat value);

GLAPI void APIENTRY glPixelTexGenParameteriSGIS(GLenum target, GLint value);

GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value);

GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS(GLenum target, GLint *value);

#endif /* GL_SGIS_pixel_texture */



/*
 * 16. GL_SGIS_texture4D
 */
#ifndef GL_SGIS_texture4D
#define GL_SGIS_texture4D 1

#define GL_PACK_SKIP_VOLUMES_SGIS	?
#define GL_PACK_IMAGE_DEPTH_SGIS	?
#define GL_UNPACK_SKIP_VOLUMES_SGIS	?
#define GL_UNPACK_IMAGE_DEPTH_SGIS	?
#define GL_TEXTURE_4D_SGIS		?
#define GL_PROXY_TEXTURE_4D_SGIS	?
#define GL_TEXTURE_4DSIZE_SGIS		?
#define GL_TEXTURE_WRAP_Q_SGIS		?
#define GL_MAX_4D_TEXTURE_SIZE_SGIS	?
#define GL_TEXTURE_4D_BINDING_SGIS	?

GLAPI void APIENTRY glTexImage4DSGIS(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels);

GLAPI void APIENTRY glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels);

#endif /* GL_SGIS_texture4D */



/*
 * 20. GL_EXT_texture_object
 */
#ifndef GL_EXT_texture_object
#define GL_EXT_texture_object 1

#define GL_TEXTURE_PRIORITY_EXT			0x8066
#define GL_TEXTURE_RESIDENT_EXT			0x8067
#define GL_TEXTURE_1D_BINDING_EXT		0x8068
#define GL_TEXTURE_2D_BINDING_EXT		0x8069

GLAPI void APIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures);

GLAPI void APIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *textures);

GLAPI void APIENTRY glBindTextureEXT(GLenum target, GLuint texture);

GLAPI void APIENTRY glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities);

GLAPI GLboolean APIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences);

GLAPI GLboolean APIENTRY glIsTextureEXT(GLuint texture);

#endif /* GL_EXT_texture_object */



/*
 * 23. GL_EXT_packed_pixels
 */
#ifndef GL_EXT_packed_pixels
#define GL_EXT_packed_pixels 1

#define GL_UNSIGNED_BYTE_3_3_2_EXT		0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT		0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT		0x8034
#define GL_UNSIGNED_INT_8_8_8_8_EXT		0x8035
#define GL_UNSIGNED_INT_10_10_10_2_EXT		0x8036

#endif /* GL_EXT_packed_pixels */



/*
 * 27. GL_EXT_rescale_normal
 */
#ifndef GL_EXT_rescale_normal
#define GL_EXT_rescale_normal 1

#define GL_RESCALE_NORMAL_EXT			0x803A

#endif /* GL_EXT_rescale_normal */



/*
 * 30. GL_EXT_vertex_array
 */
#ifndef GL_EXT_vertex_array
#define GL_EXT_vertex_array 1

#define GL_VERTEX_ARRAY_EXT			0x8074
#define GL_NORMAL_ARRAY_EXT			0x8075
#define GL_COLOR_ARRAY_EXT			0x8076
#define GL_INDEX_ARRAY_EXT			0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT		0x8078
#define GL_EDGE_FLAG_ARRAY_EXT			0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT		0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT		0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT		0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT		0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT		0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT		0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT		0x8080
#define GL_COLOR_ARRAY_SIZE_EXT			0x8081
#define GL_COLOR_ARRAY_TYPE_EXT			0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT		0x8083
#define GL_COLOR_ARRAY_COUNT_EXT		0x8084
#define GL_INDEX_ARRAY_TYPE_EXT			0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT		0x8086
#define GL_INDEX_ARRAY_COUNT_EXT		0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT		0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT		0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT	0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT	0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT		0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT		0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT		0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT		0x808F
#define GL_COLOR_ARRAY_POINTER_EXT		0x8090
#define GL_INDEX_ARRAY_POINTER_EXT		0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT	0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT		0x8093

GLAPI void APIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr);

GLAPI void APIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr);

GLAPI void APIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr);

GLAPI void APIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr);

GLAPI void APIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr);

GLAPI void APIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr);

GLAPI void APIENTRY glGetPointervEXT(GLenum pname, void **params);

GLAPI void APIENTRY glArrayElementEXT(GLint i);

GLAPI void APIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);

typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);

#endif /* GL_EXT_vertex_array */



/*
 * 35. GL_SGIS_texture_edge_clamp
 */
#ifndef GL_SGIS_texture_edge_clamp
#define GL_SGIS_texture_edge_clamp 1

#define GL_CLAMP_TO_EDGE_SGIS			0x812F

#endif /* GL_SGIS_texture_edge_clamp */



/*
 * 37. GL_EXT_blend_minmax
 */
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax 1

#define GL_FUNC_ADD_EXT				0x8006
#define GL_MIN_EXT				0x8007
#define GL_MAX_EXT				0x8008
#define GL_BLEND_EQUATION_EXT			0x8009

GLAPI void APIENTRY glBlendEquationEXT(GLenum mode);

#endif /* GL_EXT_blend_minmax */



/*
 * 38. GL_EXT_blend_subtract (requires GL_EXT_blend_max)
 */
#ifndef GL_EXT_blend_subtract
#define GL_EXT_blend_subtract 1

#define GL_FUNC_SUBTRACT_EXT			0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT		0x800B

#endif /* GL_EXT_blend_subtract */



/*
 * 39. GL_EXT_blend_logic_op
 */
#ifndef GL_EXT_blend_logic_op
#define GL_EXT_blend_logic_op 1

/* No new tokens or functions */

#endif /* GL_EXT_blend_logic_op */



/*
 * 54. GL_EXT_point_parameters
 */
#ifndef GL_EXT_point_parameters
#define GL_EXT_point_parameters 1

#define GL_POINT_SIZE_MIN_EXT			0x8126
#define GL_POINT_SIZE_MAX_EXT			0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT	0x8128
#define GL_DISTANCE_ATTENUATION_EXT		0x8129

GLAPI void APIENTRY glPointParameterfEXT(GLenum pname, GLfloat param);
GLAPI void APIENTRY glPointParameterfvEXT(GLenum pname, const GLfloat *params);

typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);

#endif /* GL_EXT_point_parameters */



/*
 * 77. GL_PGI_misc_hints
 */
#ifndef GL_PGI_misc_hints
#define GL_PGI_misc_hints 1

#define GL_PREFER_DOUBLEBUFFER_HINT_PGI		107000
#define GL_STRICT_DEPTHFUNC_HINT_PGI		107030
#define GL_STRICT_LIGHTING_HINT_PGI		107031
#define GL_STRICT_SCISSOR_HINT_PGI		107032
#define GL_FULL_STIPPLE_HINT_PGI		107033
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI	107011
#define GL_NATIVE_GRAPHICS_END_HINT_PGI		107012
#define GL_CONSERVE_MEMORY_HINT_PGI		107005
#define GL_RECLAIM_MEMORY_HINT_PGI		107006
#define GL_ALWAYS_FAST_HINT_PGI			107020
#define GL_ALWAYS_SOFT_HINT_PGI			107021
#define GL_ALLOW_DRAW_OBJ_HINT_PGI		107022
#define GL_ALLOW_DRAW_WIN_HINT_PGI		107023
#define GL_ALLOW_DRAW_FRG_HINT_PGI		107024
#define GL_ALLOW_DRAW_SPN_HINT_PGI		107024
#define GL_ALLOW_DRAW_MEM_HINT_PGI		107025
#define GL_CLIP_NEAR_HINT_PGI			107040
#define GL_CLIP_FAR_HINT_PGI			107041
#define GL_WIDE_LINE_HINT_PGI		  	107042
#define GL_BACK_NORMALS_HINT_PGI		107043
#define GL_NATIVE_GRAPHICS_HANDLE_PGI		107010

GLAPI void APIENTRY glHintPGI(GLenum target, GLint mode);

#endif /* GL_PGI_misc_hints */



/*
 * 78. GL_EXT_paletted_texture
 */
#ifndef GL_EXT_paletted_texture
#define GL_EXT_paletted_texture 1

#define GL_TABLE_TOO_LARGE_EXT			0x8031
#define GL_COLOR_TABLE_FORMAT_EXT		0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT		0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT		0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_EXT		0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_EXT		0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT	 	0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT	0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT	0x80DF
#define GL_TEXTURE_INDEX_SIZE_EXT		0x80ED
#define GL_COLOR_INDEX1_EXT			0x80E2
#define GL_COLOR_INDEX2_EXT			0x80E3
#define GL_COLOR_INDEX4_EXT			0x80E4
#define GL_COLOR_INDEX8_EXT			0x80E5
#define GL_COLOR_INDEX12_EXT			0x80E6
#define GL_COLOR_INDEX16_EXT			0x80E7

GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);

GLAPI void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);

GLAPI void APIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);

GLAPI void APIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);

GLAPI void APIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params);

#endif /* GL_EXT_paletted_texture */



/*
 * 79. GL_EXT_clip_volume_hint
 */
#ifndef GL_EXT_clip_volume_hint
#define GL_EXT_clip_volume_hint 1

#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT	0x80F

#endif /* GL_EXT_clip_volume_hint */



/*
 * 97. GL_EXT_compiled_vertex_array
 */
#ifndef GL_EXT_compiled_vertex_array
#define GL_EXT_compiled_vertex_array 1

#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT		0x81A8
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT		0x81A9

GLAPI void APIENTRY glLockArraysEXT(GLint first, GLsizei count);
GLAPI void APIENTRY glUnlockArraysEXT(void);

typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);

#endif /* GL_EXT_compiled_vertex_array */



/*
 * 98. GL_EXT_cull_vertex
 */
#define GL_CULL_VERTEX_EXT			0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_EXT		0x81AB
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT	0x81AC

GLAPI void APIENTRY glCullParameterdvEXT(GLenum pname, const GLdouble *params);
GLAPI void APIENTRY glCullParameterfvEXT(GLenum pname, const GLfloat *params);

typedef void (APIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
typedef void (APIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);



/*
 * 129. GL_EXT_bgra
 */
#ifndef GL_EXT_bgra
#define GL_EXT_bgra 1

#define GL_BGR_EXT				0x80E0
#define GL_BGRA_EXT				0x80E1

#endif /* GL_EXT_bgra */



/*
 * 141. GL_EXT_shared_texture_palette (req's GL_EXT_paletted_texture)
 */
#ifndef GL_EXT_shared_texture_palette
#define GL_EXT_shared_texture_palette 1

#define GL_SHARED_TEXTURE_PALETTE_EXT		0x81FB

#endif /* GL_EXT_shared_texture_palette */



/*
 * 149. GL_EXT_fog_coord
 */
#ifndef GL_EXT_fog_coord
#define GL_EXT_fog_coord 1

#define GL_FOG_COORDINATE_SOURCE_EXT		0x8450
#define GL_FOG_COORDINATE_EXT			0x8451
#define GL_FRAGMENT_DEPTH_EXT			0x8452
#define GL_CURRENT_FOG_COORDINATE_EXT		0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT	0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT	0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT	0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT		0x8457

GLAPI void APIENTRY glFogCoordfEXT(GLfloat coord);

GLAPI void APIENTRY glFogCoordfvEXT(const GLfloat * coord);

GLAPI void APIENTRY glFogCoorddEXT(GLdouble coord);

GLAPI void APIENTRY glFogCoorddvEXT(const GLdouble * coord);

GLAPI void APIENTRY glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);

#endif



/*
 * 158. GL_EXT_texture_env_combine
 */
#ifndef GL_EXT_texture_env_combine
#define GL_EXT_texture_env_combine 1

#define GL_COMBINE_EXT				0x8570
#define GL_COMBINE_RGB_EXT			0x8571
#define GL_COMBINE_ALPHA_EXT			0x8572
#define GL_RGB_SCALE_EXT			0x8573
#define GL_ADD_SIGNED_EXT			0x8574
#define GL_INTERPOLATE_EXT			0x8575
#define GL_CONSTANT_EXT				0x8576
#define GL_PRIMARY_COLOR_EXT			0x8577
#define GL_PREVIOUS_EXT				0x8578
#define GL_SOURCE0_RGB_EXT			0x8580
#define GL_SOURCE1_RGB_EXT			0x8581
#define GL_SOURCE2_RGB_EXT			0x8582
#define GL_SOURCE0_ALPHA_EXT			0x8588
#define GL_SOURCE1_ALPHA_EXT			0x8589
#define GL_SOURCE2_ALPHA_EXT			0x858A
#define GL_OPERAND0_RGB_EXT			0x8590
#define GL_OPERAND1_RGB_EXT			0x8591
#define GL_OPERAND2_RGB_EXT			0x8592
#define GL_OPERAND0_ALPHA_EXT			0x8598
#define GL_OPERAND1_ALPHA_EXT			0x8599
#define GL_OPERAND2_ALPHA_EXT			0x859A

#endif /* GL_EXT_texture_env_combine */



/*
 * 173. GL_EXT_blend_func_separate  (AKA GL_INGR_blend_func_separate)
 */
#ifndef GL_EXT_blend_func_separate
#define GL_EXT_blend_func_separate 1

#define GL_BLEND_DST_RGB_EXT			0x80C8
#define GL_BLEND_SRC_RGB_EXT			0x80C9
#define GL_BLEND_DST_ALPHA_EXT			0x80CA
#define GL_BLEND_SRC_ALPHA_EXT			0x80CB

GLAPI void APIENTRY glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);

#endif /* GL_EXT_blend_func_separate */



/*
 * 176. GL_EXT_stencil_wrap
 */
#ifndef GL_EXT_stencil_wrap
#define GL_EXT_stencil_wrap 1

#define GL_INCR_WRAP_EXT			0x8507
#define GL_DECR_WRAP_EXT			0x8508

#endif /* GL_EXT_stencil_wrap */



/*
 * 179. GL_NV_texgen_reflection
 */
#ifndef GL_NV_texgen_reflection
#define GL_NV_texgen_reflection 1

#define GL_NORMAL_MAP_NV			0x8511
#define GL_REFLECTION_MAP_NV			0x8512

#endif /* GL_NV_texgen_reflection */



/*
 * 185. GL_EXT_texture_env_add
 */
#ifndef GL_EXT_texture_env_add
#define GL_EXT_texture_env_add 1

/* No new tokens or functions */

#endif /* GL_EXT_texture_env_add */



/*
 * ??. GL_WIN_swap_hint
 */
#ifndef GL_WIN_swap_hint
#define GL_WIN_swap_hint 1

GLAPI void APIENTRY glAddSwapHintRectWIN(GLint x, GLint y, GLsizei width, GLsizei height);

typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);

#endif /* GL_WIN_swap_hint */



/*
 * 188. GL_EXT_vertex_weighting
 */
#ifndef GL_EXT_vertex_weighting
#define GL_EXT_vertex_weighting 1

#define GL_VERTEX_WEIGHTING_EXT			0x8509
#define GL_MODELVIEW0_EXT			0x1700
#define GL_MODELVIEW1_EXT			0x850a
#define GL_CURRENT_VERTEX_WEIGHT_EXT		0x850b
#define GL_VERTEX_WEIGHT_ARRAY_EXT		0x850c
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT		0x850d
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT		0x850e
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT	0x850f
#define GL_MODELVIEW0_STACK_DEPTH_EXT		0x0BA3
#define GL_MODELVIEW1_STACK_DEPTH_EXT		0x8502
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT	0x8510

GLAPI void APIENTRY VertexWeightfEXT(GLfloat weight);

GLAPI void APIENTRY VertexWeightfvEXT(GLfloat *weight);

GLAPI void APIENTRY VertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, GLvoid *pointer);

#endif



/*
 * 189. GL_NV_light_max_exponent
 */
#ifndef GL_NV_light_max_exponent
#define GL_NV_light_max_exponent 1

#define GL_MAX_SHININESS_NV			0x8507
#define GL_MAX_SPOT_EXPONENT_NV			0x8508

#endif



/*
 * 192. GL_NV_fog_distance
 */
#ifndef GL_NV_fog_distance
#define GL_NV_fog_distance 1

#define GL_FOG_DISTANCE_MODE_NV			0x855a
#define GL_EYE_RADIAL_NV			0x855b
#define GL_EYE_PLANE_ABSOLUTE_NV		0x855c

#endif /* GL_NV_fog_distance*/



/*
 * 194. GL_NV_blend_square
 */
#ifndef GL_NV_blend_square
#define GL_NV_blend_square 1

/* no tokens or functions */

#endif /* GL_NV_blend_square */



/*
 * 195. GL_NV_texture_env_combine4
 */
#ifndef GL_NV_texture_env_combine4
#define GL_NV_texture_env_combine4 1

#define GL_COMBINE4_NV				0x8503
#define GL_SOURCE3_RGB_NV			0x8583
#define GL_SOURCE3_ALPHA_NV			0x858B
#define GL_OPERAND3_RGB_NV			0x8593
#define GL_OPERAND3_ALPHA_NV			0x859B

#endif /* GL_NV_texture_env_combine4 */



/*
 * 196. GL_MESA_resize_bufffers
 */
#ifndef GL_MESA_resize_bufffers
#define GL_MESA_resize_buffers 1

GLAPI void APIENTRY glResizeBuffersMESA(void);

#endif /* GL_MESA_resize_bufffers */



/*
 * 197. GL_MESA_window_pos
 */
#ifndef GL_MESA_window_pos
#define GL_MESA_window_pos 1

GLAPI void APIENTRY glWindowPos2iMESA(GLint x, GLint y);
GLAPI void APIENTRY glWindowPos2sMESA(GLshort x, GLshort y);
GLAPI void APIENTRY glWindowPos2fMESA(GLfloat x, GLfloat y);
GLAPI void APIENTRY glWindowPos2dMESA(GLdouble x, GLdouble y);
GLAPI void APIENTRY glWindowPos2ivMESA(const GLint *p);
GLAPI void APIENTRY glWindowPos2svMESA(const GLshort *p);
GLAPI void APIENTRY glWindowPos2fvMESA(const GLfloat *p);
GLAPI void APIENTRY glWindowPos2dvMESA(const GLdouble *p);
GLAPI void APIENTRY glWindowPos3iMESA(GLint x, GLint y, GLint z);
GLAPI void APIENTRY glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
GLAPI void APIENTRY glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
GLAPI void APIENTRY glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
GLAPI void APIENTRY glWindowPos3ivMESA(const GLint *p);
GLAPI void APIENTRY glWindowPos3svMESA(const GLshort *p);
GLAPI void APIENTRY glWindowPos3fvMESA(const GLfloat *p);
GLAPI void APIENTRY glWindowPos3dvMESA(const GLdouble *p);
GLAPI void APIENTRY glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w);
GLAPI void APIENTRY glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI void APIENTRY glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void APIENTRY glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void APIENTRY glWindowPos4ivMESA(const GLint *p);
GLAPI void APIENTRY glWindowPos4svMESA(const GLshort *p);
GLAPI void APIENTRY glWindowPos4fvMESA(const GLfloat *p);
GLAPI void APIENTRY glWindowPos4dvMESA(const GLdouble *p);

#endif /* GL_MESA_window_pos */



#ifdef __cplusplus
}
#endif


#endif /* __glext_h_ */