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|
#ifndef __glext_h_
#define __glext_h_
/*
* XXX Many extensions need to be added yet.
* XXX Some token values aren't known (grep for ?)
* XXX This file may be automatically generated in the future.
*/
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
/*
* 1. GL_EXT_abgr
*/
#ifndef GL_EXT_abgr
#define GL_EXT_abgr 1
#define GL_ABGR_EXT 0x8000
#endif /* GL_EXT_abgr */
/*
* 2. GL_EXT_blend_color
*/
#ifndef GL_EXT_blend_color
#define GL_EXT_blend_color 1
#define GL_CONSTANT_COLOR_EXT 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_BLEND_COLOR_EXT 0x8005
GLAPI void APIENTRY glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
#endif /* GL_EXT_blend_color */
/*
* 3. GL_EXT_polygon_offset
*/
#ifndef GL_EXT_polygon_offset
#define GL_EXT_polygon_offset 1
#define GL_POLYGON_OFFSET_EXT 0x8037
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
GLAPI void APIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias);
#endif /* GL_EXT_polygon_offset */
/*
* 6. GL_EXT_texture3D
*/
#ifndef GL_EXT_texture3D
#define GL_EXT_texture3D 1
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define GL_TEXTURE_3D_EXT 0x806F
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
GLAPI void APIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_EXT_texture3D */
/*
* 7. GL_SGI_texture_filter4
*/
#ifndef GL_SGI_texture_filter4
#define GL_SGI_texture_filter4 1
#define GL_FILTER4_SGIS ?
#define GL_TEXTURE_FILTER4_SIZE_SGIS ?
GLAPI void APIENTRY glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat *weights);
GLAPI void APIENTRY glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
#endif /* GL_SGI_texture_filter4 */
/*
* 9. GL_EXT_subtexture
*/
#ifndef GL_EXT_subtexture
#define GL_EXT_subtexture 1
GLAPI void APIENTRY glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI void APIENTRY glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
#endif /* GL_EXT_subtexture */
/*
* 10. GL_EXT_copy_texture
*/
#ifndef GL_EXT_copy_texture
#define GL_EXT_copy_texture 1
GLAPI void APIENTRY glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI void APIENTRY glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI void APIENTRY glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_EXT_copy_texture */
/*
* 11. GL_EXT_histogram
*/
#ifndef GL_EXT_histogram
#define GL_EXT_histogram 1
#define GL_HISTOGRAM_EXT 0x8024
#define GL_PROXY_HISTOGRAM_EXT 0x8025
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
#define GL_HISTOGRAM_SINK_EXT 0x802D
GLAPI void APIENTRY glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
GLAPI void APIENTRY glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
GLAPI void APIENTRY glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
GLAPI void APIENTRY glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink);
GLAPI void APIENTRY glResetHistogramEXT(GLenum target);
GLAPI void APIENTRY glResetMinmaxEXT(GLenum target);
#endif /* GL_EXT_histogram */
/*
* 12. GL_EXT_convolution
*/
#ifndef GL_EXT_convolution
#define GL_EXT_convolution 1
#define GL_CONVOLUTION_1D_EXT 0x8010
#define GL_CONVOLUTION_2D_EXT 0x8011
#define GL_SEPARABLE_2D_EXT 0x8012
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#define GL_REDUCE_EXT 0x8016
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
GLAPI void APIENTRY glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
GLAPI void APIENTRY glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
GLAPI void APIENTRY glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params);
GLAPI void APIENTRY glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params);
GLAPI void APIENTRY glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint *params);
GLAPI void APIENTRY glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
GLAPI void APIENTRY glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *image);
GLAPI void APIENTRY glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
GLAPI void APIENTRY glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
#endif /* GL_EXT_convolution */
/*
* 13. GL_SGI_color_matrix
*/
#ifndef GL_SGI_color_matrix
#define GL_SGI_color_matrix 1
#define GL_COLOR_MATRIX_SGI 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
#endif /* GL_SGI_color_matrix */
/*
* 14. GL_SGI_color_table
*/
#ifndef GL_SGI_color_table
#define GL_SGI_color_table 1
#define COLOR_TABLE_SGI 0x80D0
#define POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
#define POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
#define PROXY_COLOR_TABLE_SGI 0x80D3
#define PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
#define PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
#define COLOR_TABLE_SCALE_SGI 0x80D6
#define COLOR_TABLE_BIAS_SGI 0x80D7
#define COLOR_TABLE_FORMAT_SGI 0x80D8
#define COLOR_TABLE_WIDTH_SGI 0x80D9
#define COLOR_TABLE_RED_SIZE_SGI 0x80DA
#define COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
#define COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
#define COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
#define COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
#define COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
GLAPI void APIENTRY glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params);
GLAPI void APIENTRY glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
GLAPI void APIENTRY glCopyColorTableSGI(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
GLAPI void APIENTRY glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid *table);
#endif /* GL_SGI_color_table */
/*
* ?. GL_SGIX_pixel_texture
*/
#ifndef GL_SGIX_pixel_texture
#define GL_SGIX_pixel_texture 1
GLAPI void APIENTRY glPixelTexGenSGIX(GLenum mode);
#endif /* GL_SGIX_pixel_texture */
/*
* 15. GL_SGIS_pixel_texture
*/
#ifndef GL_SGIS_pixel_texture
#define GL_SGIS_pixel_texture 1
#define GL_PIXEL_TEXTURE_SGIS ?
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS ?
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS ?
#define GL_PIXEL_GROUP_COLOR_SGIS ?
GLAPI void APIENTRY glPixelTexGenParameterfSGIS(GLenum target, GLfloat value);
GLAPI void APIENTRY glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value);
GLAPI void APIENTRY glPixelTexGenParameteriSGIS(GLenum target, GLint value);
GLAPI void APIENTRY glPixelTexGenParameterivSGIS(GLenum target, const GLint *value);
GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value);
GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS(GLenum target, GLint *value);
#endif /* GL_SGIS_pixel_texture */
/*
* 16. GL_SGIS_texture4D
*/
#ifndef GL_SGIS_texture4D
#define GL_SGIS_texture4D 1
#define GL_PACK_SKIP_VOLUMES_SGIS ?
#define GL_PACK_IMAGE_DEPTH_SGIS ?
#define GL_UNPACK_SKIP_VOLUMES_SGIS ?
#define GL_UNPACK_IMAGE_DEPTH_SGIS ?
#define GL_TEXTURE_4D_SGIS ?
#define GL_PROXY_TEXTURE_4D_SGIS ?
#define GL_TEXTURE_4DSIZE_SGIS ?
#define GL_TEXTURE_WRAP_Q_SGIS ?
#define GL_MAX_4D_TEXTURE_SIZE_SGIS ?
#define GL_TEXTURE_4D_BINDING_SGIS ?
GLAPI void APIENTRY glTexImage4DSGIS(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI void APIENTRY glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels);
#endif /* GL_SGIS_texture4D */
/*
* 20. GL_EXT_texture_object
*/
#ifndef GL_EXT_texture_object
#define GL_EXT_texture_object 1
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#define GL_TEXTURE_RESIDENT_EXT 0x8067
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
GLAPI void APIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures);
GLAPI void APIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *textures);
GLAPI void APIENTRY glBindTextureEXT(GLenum target, GLuint texture);
GLAPI void APIENTRY glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities);
GLAPI GLboolean APIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences);
GLAPI GLboolean APIENTRY glIsTextureEXT(GLuint texture);
#endif /* GL_EXT_texture_object */
/*
* 21. GL_SGIS_detail_texture
*/
#ifndef GL_SGIS_detail_texture
#define GL_SGIS_detail_texture
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
#define GL_LINEAR_DETAIL_SGIS 0x8097
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
GLAPI void APIENTRY glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points);
GLAPI void APIENTRY glGetDetailTexFuncSGIS(GLenum target, GLfloat *points);
#endif /* GL_SGIS_detail_texture */
/*
* 22. GL_SGIS_sharpen_texture
*/
#ifndef GL_SGIS_sharpen_texture
#define GL_SGIS_sharpen_texture 1
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
GLAPI void APIENTRY glGetSharpenTexFuncSGIS(GLenum target, GLfloat *points);
GLAPI void APIENTRY glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points);
#endif /* GL_SGIS_sharpen_texture */
/*
* 23. GL_EXT_packed_pixels
*/
#ifndef GL_EXT_packed_pixels
#define GL_EXT_packed_pixels 1
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
#endif /* GL_EXT_packed_pixels */
/*
* 25. GL_SGIS_multisample
*/
#ifndef GL_SGIS_multisample
#define GL_SGIS_multisample 1
#define GL_MULTISAMPLE_SGIS 0x809D
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
#define GL_SAMPLE_MASK_SGIS 0x80A0
#define GL_MULTISAMPLE_BIT_EXT 0x20000000
#define GL_1PASS_SGIS 0x80A1
#define GL_2PASS_0_SGIS 0x80A2
#define GL_2PASS_1_SGIS 0x80A3
#define GL_4PASS_0_SGIS 0x80A4
#define GL_4PASS_1_SGIS 0x80A5
#define GL_4PASS_2_SGIS 0x80A6
#define GL_4PASS_3_SGIS 0x80A7
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
#define GL_SAMPLES_SGIS 0x80A9
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
GLAPI void APIENTRY glSampleMaskSGIS(GLclampf value, GLboolean invert);
GLAPI void APIENTRY glSamplePatternSGIS(GLenum pattern);
#endif /* GL_SGIS_multisample */
/*
* 27. GL_EXT_rescale_normal
*/
#ifndef GL_EXT_rescale_normal
#define GL_EXT_rescale_normal 1
#define GL_RESCALE_NORMAL_EXT 0x803A
#endif /* GL_EXT_rescale_normal */
/*
* 30. GL_EXT_vertex_array
*/
#ifndef GL_EXT_vertex_array
#define GL_EXT_vertex_array 1
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
GLAPI void APIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr);
GLAPI void APIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr);
GLAPI void APIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr);
GLAPI void APIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr);
GLAPI void APIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr);
GLAPI void APIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr);
GLAPI void APIENTRY glGetPointervEXT(GLenum pname, void **params);
GLAPI void APIENTRY glArrayElementEXT(GLint i);
GLAPI void APIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
#endif /* GL_EXT_vertex_array */
/*
* 35. GL_SGIS_texture_edge_clamp
*/
#ifndef GL_SGIS_texture_edge_clamp
#define GL_SGIS_texture_edge_clamp 1
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
#endif /* GL_SGIS_texture_edge_clamp */
/*
* 37. GL_EXT_blend_minmax
*/
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax 1
#define GL_FUNC_ADD_EXT 0x8006
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION_EXT 0x8009
GLAPI void APIENTRY glBlendEquationEXT(GLenum mode);
#endif /* GL_EXT_blend_minmax */
/*
* 38. GL_EXT_blend_subtract (requires GL_EXT_blend_max)
*/
#ifndef GL_EXT_blend_subtract
#define GL_EXT_blend_subtract 1
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#endif /* GL_EXT_blend_subtract */
/*
* 39. GL_EXT_blend_logic_op
*/
#ifndef GL_EXT_blend_logic_op
#define GL_EXT_blend_logic_op 1
/* No new tokens or functions */
#endif /* GL_EXT_blend_logic_op */
/*
* 52. GL_SGIX_sprite
*/
#ifndef GL_SGIX_sprite
#define GL_SGIX_sprite 1
#define GL_SPRITE_SGIX 0x8148
#define GL_SPRITE_MODE_SGIX 0x8149
#define GL_SPRITE_AXIS_SGIX 0x814A
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
#define GL_SPRITE_AXIAL_SGIX 0x814C
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
GLAPI void APIENTRY glSpriteParameterfSGIX(GLenum pname, GLfloat param);
GLAPI void APIENTRY glSpriteParameterfvSGIX(GLenum pname, const GLfloat *param);
GLAPI void APIENTRY glSpriteParameteriSGIX(GLenum pname, GLint param);
GLAPI void APIENTRY glSpriteParameterivSGIX(GLenum pname, const GLint *param);
#endif /* GL_SGIX_sprite */
/*
* 54. GL_EXT_point_parameters
*/
#ifndef GL_EXT_point_parameters
#define GL_EXT_point_parameters 1
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
GLAPI void APIENTRY glPointParameterfEXT(GLenum pname, GLfloat param);
GLAPI void APIENTRY glPointParameterfvEXT(GLenum pname, const GLfloat *params);
typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
#endif /* GL_EXT_point_parameters */
/*
* 55. GL_SGIX_instruments
*/
#ifndef GL_SGIX_instruments
#define GL_SGIX_instruments 1
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
GLAPI GLint APIENTRY glGetInstrumentsSGIX(void);
GLAPI void APIENTRY glInstrumentsBufferSGIX(GLsizei size, GLint *buf);
GLAPI GLint APIENTRY glPollInstrumentsSGIX(GLint *markerp);
GLAPI void APIENTRY glReadInstrumentsSGIX(GLint marker);
GLAPI void APIENTRY glStartInstrumentsSGIX(void);
GLAPI void APIENTRY glStopInstrumentsSGIX(GLint marker);
#endif
/*
* 57. GL_SGIX_framezoom
*/
#ifndef GL_SGIX_framezoom
#define GL_SGIX_framezoom 1
#define GL_FRAMEZOOM_SGIX 0x818B
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
GLAPI void APIENTRY glFrameZoomSGIX(GLint factor);
#endif /* GL_SGIX_framezoom */
/*
* 58. GL_SGIX_tag_sample_buffer
*/
#ifndef GL_SGIX_tag_sample_buffer
#define GL_SGIX_tag_sample_buffer 1
GLAPI void APIENTRY glTagSampleBufferSGIX(void);
#endif /* GL_SGIX_tag_sample_buffer */
/*
* 60. GL_SGIX_reference_plane
*/
#ifndef GL_SGIX_reference_plane
#define GL_SGIX_reference_plane 1
#define GL_REFERENCE_PLANE_SGIX 0x817D
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
GLAPI void APIENTRY glReferencePlaneSGIX(const GLdouble *plane);
#endif /* GL_SGIX_reference_plane */
/*
* 61. GL_SGIX_flush_raster
*/
#ifndef GL_SGIX_flush_raster
#define GL_SGIX_flush_raster 1
GLAPI void APIENTRY glFlushRasterSGIX(void);
#endif /* GL_SGIX_flush_raster */
/*
* 74. GL_EXT_color_subtable
*/
#ifndef GL_EXT_color_subtable
#define GL_EXT_color_subtable 1
GLAPI void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
GLAPI void APIENTRY glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
#endif
/*
* 77. GL_PGI_misc_hints
*/
#ifndef GL_PGI_misc_hints
#define GL_PGI_misc_hints 1
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
#define GL_STRICT_LIGHTING_HINT_PGI 107031
#define GL_STRICT_SCISSOR_HINT_PGI 107032
#define GL_FULL_STIPPLE_HINT_PGI 107033
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
#define GL_CONSERVE_MEMORY_HINT_PGI 107005
#define GL_RECLAIM_MEMORY_HINT_PGI 107006
#define GL_ALWAYS_FAST_HINT_PGI 107020
#define GL_ALWAYS_SOFT_HINT_PGI 107021
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
#define GL_ALLOW_DRAW_SPN_HINT_PGI 107024
#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
#define GL_CLIP_NEAR_HINT_PGI 107040
#define GL_CLIP_FAR_HINT_PGI 107041
#define GL_WIDE_LINE_HINT_PGI 107042
#define GL_BACK_NORMALS_HINT_PGI 107043
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
GLAPI void APIENTRY glHintPGI(GLenum target, GLint mode);
#endif /* GL_PGI_misc_hints */
/*
* 78. GL_EXT_paletted_texture
*/
#ifndef GL_EXT_paletted_texture
#define GL_EXT_paletted_texture 1
#define GL_TABLE_TOO_LARGE_EXT 0x8031
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
GLAPI void APIENTRY glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
GLAPI void APIENTRY glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
GLAPI void APIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
GLAPI void APIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params);
#endif /* GL_EXT_paletted_texture */
/*
* 79. GL_EXT_clip_volume_hint
*/
#ifndef GL_EXT_clip_volume_hint
#define GL_EXT_clip_volume_hint 1
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F
#endif /* GL_EXT_clip_volume_hint */
/*
* 80. GL_SGIX_list_priority
*/
#ifndef GL_SGIX_list_priority
#define GL_SGIX_list_priority 1
#define GL_LIST_PRIORITY_SGIX 0x8182
GLAPI void APIENTRY glGetListParameterfvSGIX(GLuint list, GLenum name, GLfloat *param);
GLAPI void APIENTRY glGetListParameterivSGIX(GLuint list, GLenum name, GLint *param);
GLAPI void APIENTRY glListParameterfSGIX(GLuint list, GLenum name, GLfloat param);
GLAPI void APIENTRY glListParameterfvSGIX(GLuint list, GLenum name, const GLfloat *param);
GLAPI void APIENTRY glListParameteriSGIX(GLuint list, GLenum name, GLint param);
GLAPI void APIENTRY glListParameterivSGIX(GLuint list, GLenum name, const GLint *param);
#endif /* GL_SGIX_list_priority */
/*
* 94. GL_EXT_index_material
*/
#ifndef GL_EXT_index_material
#define GL_EXT_index_material 1
#define GL_INDEX_MATERIAL_EXT ?
#define GL_INDEX_MATERIAL_PARAMETER_EXT ?
#define GL_INDEX_MATERIAL_FACE_EXT ?
GLAPI void APIENTRY glIndexMaterialEXT(GLenum face, GLenum mode);
#endif /* GL_EXT_index_material */
/*
* 95. GL_EXT_index_func
*/
#ifndef GL_EXT_index_func
#define GL_EXT_index_func 1
#define GL_INDEX_TEST_EXT ?
#define GL_INDEX_TEST_FUNC_EXT ?
#define GL_INDEX_TEST_REF_EXT ?
GLAPI void APIENTRY glIndexFuncEXT(GLenum func, GLfloat ref);
#endif /* GL_EXT_index_func */
/*
* 97. GL_EXT_compiled_vertex_array
*/
#ifndef GL_EXT_compiled_vertex_array
#define GL_EXT_compiled_vertex_array 1
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
GLAPI void APIENTRY glLockArraysEXT(GLint first, GLsizei count);
GLAPI void APIENTRY glUnlockArraysEXT(void);
typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
#endif /* GL_EXT_compiled_vertex_array */
/*
* 98. GL_EXT_cull_vertex
*/
#ifndef GL_EXT_cull_vertex
#define GL_EXT_cull_vertex 1
#define GL_CULL_VERTEX_EXT 0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
GLAPI void APIENTRY glCullParameterdvEXT(GLenum pname, const GLdouble *params);
GLAPI void APIENTRY glCullParameterfvEXT(GLenum pname, const GLfloat *params);
typedef void (APIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
typedef void (APIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
#endif /* GL_EXT_cull_vertex */
/*
* 102. GL_SGIX_fragment_lighting
*/
#ifndef GL_SGIX_fragment_lighting
#define GL_SGIX_fragment_lighting 1
GLAPI void APIENTRY glFragmentColorMaterialSGIX(GLenum face, GLenum mode);
GLAPI void APIENTRY glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param);
GLAPI void APIENTRY glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat * params);
GLAPI void APIENTRY glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param);
GLAPI void APIENTRY glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint * params);
GLAPI void APIENTRY glFragmentLightModelfSGIX(GLenum pname, GLfloat param);
GLAPI void APIENTRY glFragmentLightModelfvSGIX(GLenum pname, const GLfloat * params);
GLAPI void APIENTRY glFragmentLightModeliSGIX(GLenum pname, GLint param);
GLAPI void APIENTRY glFragmentLightModelivSGIX(GLenum pname, const GLint * params);
GLAPI void APIENTRY glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param);
GLAPI void APIENTRY glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat * params);
GLAPI void APIENTRY glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param);
GLAPI void APIENTRY glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint * params);
GLAPI void APIENTRY glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat * params);
GLAPI void APIENTRY glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint * params);
GLAPI void APIENTRY glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat * params);
GLAPI void APIENTRY glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint * params);
GLAPI void APIENTRY glLightEnviSGIX(GLenum pname, GLint param);
#endif /* GL_SGIX_fragment_lighting */
/*
* 129. GL_EXT_bgra
*/
#ifndef GL_EXT_bgra
#define GL_EXT_bgra 1
#define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1
#endif /* GL_EXT_bgra */
/*
* 141. GL_EXT_shared_texture_palette (req's GL_EXT_paletted_texture)
*/
#ifndef GL_EXT_shared_texture_palette
#define GL_EXT_shared_texture_palette 1
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#endif /* GL_EXT_shared_texture_palette */
/*
* 149. GL_EXT_fog_coord
*/
#ifndef GL_EXT_fog_coord
#define GL_EXT_fog_coord 1
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_FOG_COORDINATE_EXT 0x8451
#define GL_FRAGMENT_DEPTH_EXT 0x8452
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
GLAPI void APIENTRY glFogCoordfEXT(GLfloat coord);
GLAPI void APIENTRY glFogCoordfvEXT(const GLfloat * coord);
GLAPI void APIENTRY glFogCoorddEXT(GLdouble coord);
GLAPI void APIENTRY glFogCoorddvEXT(const GLdouble * coord);
GLAPI void APIENTRY glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
#endif
/*
* 158. GL_EXT_texture_env_combine
*/
#ifndef GL_EXT_texture_env_combine
#define GL_EXT_texture_env_combine 1
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_INTERPOLATE_EXT 0x8575
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND2_ALPHA_EXT 0x859A
#endif /* GL_EXT_texture_env_combine */
/*
* 173. GL_EXT_blend_func_separate
*/
#ifndef GL_EXT_blend_func_separate
#define GL_EXT_blend_func_separate 1
#define GL_BLEND_DST_RGB_EXT 0x80C8
#define GL_BLEND_SRC_RGB_EXT 0x80C9
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
GLAPI void APIENTRY glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
#endif /* GL_EXT_blend_func_separate */
/*
* 173. GL_INGR_blend_func_separate
*/
#ifndef GL_INGR_blend_func_separate
#define GL_INGR_blend_func_separate 1
#define GL_BLEND_DST_RGB_INGR 0x80C8
#define GL_BLEND_SRC_RGB_INGR 0x80C9
#define GL_BLEND_DST_ALPHA_INGR 0x80CA
#define GL_BLEND_SRC_ALPHA_INGR 0x80CB
GLAPI void APIENTRY glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
#endif /* GL_INGR_blend_func_separate */
/*
* 176. GL_EXT_stencil_wrap
*/
#ifndef GL_EXT_stencil_wrap
#define GL_EXT_stencil_wrap 1
#define GL_INCR_WRAP_EXT 0x8507
#define GL_DECR_WRAP_EXT 0x8508
#endif /* GL_EXT_stencil_wrap */
/*
* 179. GL_NV_texgen_reflection
*/
#ifndef GL_NV_texgen_reflection
#define GL_NV_texgen_reflection 1
#define GL_NORMAL_MAP_NV 0x8511
#define GL_REFLECTION_MAP_NV 0x8512
#endif /* GL_NV_texgen_reflection */
/*
* 185. GL_EXT_texture_env_add
*/
#ifndef GL_EXT_texture_env_add
#define GL_EXT_texture_env_add 1
/* No new tokens or functions */
#endif /* GL_EXT_texture_env_add */
/*
* ??. GL_WIN_swap_hint
*/
#ifndef GL_WIN_swap_hint
#define GL_WIN_swap_hint 1
GLAPI void APIENTRY glAddSwapHintRectWIN(GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_WIN_swap_hint */
/*
* 188. GL_EXT_vertex_weighting
*/
#ifndef GL_EXT_vertex_weighting
#define GL_EXT_vertex_weighting 1
#define GL_VERTEX_WEIGHTING_EXT 0x8509
#define GL_MODELVIEW0_EXT 0x1700
#define GL_MODELVIEW1_EXT 0x850a
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850b
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850c
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850d
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850e
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850f
#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
GLAPI void APIENTRY glVertexWeightfEXT(GLfloat weight);
GLAPI void APIENTRY glVertexWeightfvEXT(const GLfloat *weight);
GLAPI void APIENTRY glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
#endif
/*
* 189. GL_NV_light_max_exponent
*/
#ifndef GL_NV_light_max_exponent
#define GL_NV_light_max_exponent 1
#define GL_MAX_SHININESS_NV 0x8507
#define GL_MAX_SPOT_EXPONENT_NV 0x8508
#endif
/*
* 190. GL_NV_vertex_array_range
*/
#ifndef GL_NV_vertex_array_range
#define GL_NV_vertex_array_range 1
/* TOKENS? */
GLAPI void APIENTRY glFlushVertexArrayRangeNV(void);
GLAPI void APIENTRY glVertexArrayRangeNV(GLsizei size, const GLvoid * pointer);
#endif
/*
* 191. GL_NV_register_combiners
*/
#ifndef GL_NV_register_combiners
#define GL_NV_register_combiners 1
/* TOKENS? */
GLAPI void APIENTRY glCombinerParameterfvNV(GLenum pname, const GLfloat * params);
GLAPI void APIENTRY glCombinerParameterfNV(GLenum pname, GLfloat param);
GLAPI void APIENTRY glCombinerParameterivNV(GLenum pname, const GLint * params);
GLAPI void APIENTRY glCombinerParameteriNV(GLenum pname, GLint param);
GLAPI void APIENTRY glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GLAPI void APIENTRY glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
GLAPI void APIENTRY glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
GLAPI void APIENTRY glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
GLAPI void APIENTRY glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
#ifdef VMS
/*VMS only allows externals of maximal 31 characters! */
# define glGetCombinerOutputParameterfvNV glGetCombinerOutputParameterfvN
#define glGetCombinerOutputParameterivNV glGetCombinerOutputParameterivN
#define glGetFinalCombinerInputParameterfvNV glGetFnlCmbinerInpParameterfvNV
#define glGetFinalCombinerInputParameterivNV glGetFnlCmbinerInpParameterivNV
#endif
GLAPI void APIENTRY glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
GLAPI void APIENTRY glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);
GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat * params);
GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint * params);
#endif /* GL_NV_register_combiners */
/*
* 192. GL_NV_fog_distance
*/
#ifndef GL_NV_fog_distance
#define GL_NV_fog_distance 1
#define GL_FOG_DISTANCE_MODE_NV 0x855a
#define GL_EYE_RADIAL_NV 0x855b
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855c
#endif /* GL_NV_fog_distance*/
/*
* 194. GL_NV_blend_square
*/
#ifndef GL_NV_blend_square
#define GL_NV_blend_square 1
/* no tokens or functions */
#endif /* GL_NV_blend_square */
/*
* 195. GL_NV_texture_env_combine4
*/
#ifndef GL_NV_texture_env_combine4
#define GL_NV_texture_env_combine4 1
#define GL_COMBINE4_NV 0x8503
#define GL_SOURCE3_RGB_NV 0x8583
#define GL_SOURCE3_ALPHA_NV 0x858B
#define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPERAND3_ALPHA_NV 0x859B
#endif /* GL_NV_texture_env_combine4 */
/*
* 196. GL_MESA_resize_bufffers
*/
#ifndef GL_MESA_resize_buffers
#define GL_MESA_resize_buffers 1
GLAPI void APIENTRY glResizeBuffersMESA(void);
#endif /* GL_MESA_resize_bufffers */
/*
* 197. GL_MESA_window_pos
*/
#ifndef GL_MESA_window_pos
#define GL_MESA_window_pos 1
GLAPI void APIENTRY glWindowPos2iMESA(GLint x, GLint y);
GLAPI void APIENTRY glWindowPos2sMESA(GLshort x, GLshort y);
GLAPI void APIENTRY glWindowPos2fMESA(GLfloat x, GLfloat y);
GLAPI void APIENTRY glWindowPos2dMESA(GLdouble x, GLdouble y);
GLAPI void APIENTRY glWindowPos2ivMESA(const GLint *p);
GLAPI void APIENTRY glWindowPos2svMESA(const GLshort *p);
GLAPI void APIENTRY glWindowPos2fvMESA(const GLfloat *p);
GLAPI void APIENTRY glWindowPos2dvMESA(const GLdouble *p);
GLAPI void APIENTRY glWindowPos3iMESA(GLint x, GLint y, GLint z);
GLAPI void APIENTRY glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
GLAPI void APIENTRY glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
GLAPI void APIENTRY glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
GLAPI void APIENTRY glWindowPos3ivMESA(const GLint *p);
GLAPI void APIENTRY glWindowPos3svMESA(const GLshort *p);
GLAPI void APIENTRY glWindowPos3fvMESA(const GLfloat *p);
GLAPI void APIENTRY glWindowPos3dvMESA(const GLdouble *p);
GLAPI void APIENTRY glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w);
GLAPI void APIENTRY glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI void APIENTRY glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void APIENTRY glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void APIENTRY glWindowPos4ivMESA(const GLint *p);
GLAPI void APIENTRY glWindowPos4svMESA(const GLshort *p);
GLAPI void APIENTRY glWindowPos4fvMESA(const GLfloat *p);
GLAPI void APIENTRY glWindowPos4dvMESA(const GLdouble *p);
#endif /* GL_MESA_window_pos */
/*
* ARB 0. GL_ARB_multitexture
*/
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE3_ARB 0x84C3
#define GL_TEXTURE4_ARB 0x84C4
#define GL_TEXTURE5_ARB 0x84C5
#define GL_TEXTURE6_ARB 0x84C6
#define GL_TEXTURE7_ARB 0x84C7
#define GL_TEXTURE8_ARB 0x84C8
#define GL_TEXTURE9_ARB 0x84C9
#define GL_TEXTURE10_ARB 0x84CA
#define GL_TEXTURE11_ARB 0x84CB
#define GL_TEXTURE12_ARB 0x84CC
#define GL_TEXTURE13_ARB 0x84CD
#define GL_TEXTURE14_ARB 0x84CE
#define GL_TEXTURE15_ARB 0x84CF
#define GL_TEXTURE16_ARB 0x84D0
#define GL_TEXTURE17_ARB 0x84D1
#define GL_TEXTURE18_ARB 0x84D2
#define GL_TEXTURE19_ARB 0x84D3
#define GL_TEXTURE20_ARB 0x84D4
#define GL_TEXTURE21_ARB 0x84D5
#define GL_TEXTURE22_ARB 0x84D6
#define GL_TEXTURE23_ARB 0x84D7
#define GL_TEXTURE24_ARB 0x84D8
#define GL_TEXTURE25_ARB 0x84D9
#define GL_TEXTURE26_ARB 0x84DA
#define GL_TEXTURE27_ARB 0x84DB
#define GL_TEXTURE28_ARB 0x84DC
#define GL_TEXTURE29_ARB 0x84DD
#define GL_TEXTURE30_ARB 0x84DE
#define GL_TEXTURE31_ARB 0x84DF
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
#endif /* GL_ARB_multitexture */
/*
* ARB 2. GL_ARB_tranpose_matrix
*/
#ifndef GL_ARB_transpose_matrix
#define GL_ARB_transpose_matrix 1
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
GLAPI void GLAPIENTRY glLoadTransposeMatrixdARB( const GLdouble m[16] );
GLAPI void GLAPIENTRY glLoadTransposeMatrixfARB( const GLfloat m[16] );
GLAPI void GLAPIENTRY glMultTransposeMatrixdARB( const GLdouble m[16] );
GLAPI void GLAPIENTRY glMultTransposeMatrixfARB( const GLfloat m[16] );
#endif /* GL_ARB_tranpose_matrix */
/*
* ARB 4. GL_ARB_multisample
*/
#ifndef GL_ARB_multisample
#define GL_ARB_multisample 1
GLAPI void GLAPIENTRY glSampleCoverageARB(GLclampf value, GLboolean invert);
GLAPI void GLAPIENTRY glSamplePassARB(GLenum pass);
#endif /* GL_ARB_multisample */
#ifdef __cplusplus
}
#endif
#endif /* __glext_h_ */
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