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|
#if 0 /* $Id: gl_mangle.h,v 1.10 2002/01/16 23:51:09 brianp Exp $ */
# DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN KORN SHELL and save the output
# $Id: gl_mangle.h,v 1.10 2002/01/16 23:51:09 brianp Exp $
# This file is used to create GL function protypes and aliases for the function names
files="gl.h glext.h"
#get regeneration header - everything in this file above the "REGENERATE_TO_END" line
awk 'BEGIN {copy=1}
copy==1
/^\/\*REGENERATE_TO_END/ {copy=0}
' $0
echo "\n"
#get aliases
grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
echo "\n#endif /* GL_MANGLE_H */"
exit
#endif /* REGENERATION */
/*
* If you compile Mesa with USE_MGL_NAMESPACE defined then you can link
* your application both with OpenGL and Mesa. The Mesa functions will
* be redefined so they are prefixed with "mgl" instead of "gl".
* Mgl contributed by Randy Frank (rfrank@rsinc.com)
* Regneration code contributed by Ray Tice (rayt@ma.ultra.net)
*/
#ifndef GL_MANGLE_H
#define GL_MANGLE_H
#ifndef MANGLE
#define MANGLE(x) mgl##x
#endif /*MANGLE*/
/* Internal symbols which may collide with other OpenGL implementations. */
#define __glCoreCreateContext __mglCoreCreateContext
#define __glCoreNopDispatch __mglCoreNopDispatch
/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
#define glAccum MANGLE(Accum)
#define glActiveTexture MANGLE(ActiveTexture)
#define glActiveTextureARB MANGLE(ActiveTextureARB)
#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
#define glAlphaFunc MANGLE(AlphaFunc)
#define glApplyTextureEXT MANGLE(ApplyTextureEXT)
#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
#define glAreTexturesResident MANGLE(AreTexturesResident)
#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
#define glArrayElement MANGLE(ArrayElement)
#define glArrayElementEXT MANGLE(ArrayElementEXT)
#define glArrayObjectATI MANGLE(ArrayObjectATI)
#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
#define glBegin MANGLE(Begin)
#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
#define glBindParameterEXT MANGLE(BindParameterEXT)
#define glBindProgramNV MANGLE(BindProgramNV)
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
#define glBindTexture MANGLE(BindTexture)
#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
#define glBinormal3bEXT MANGLE(Binormal3bEXT)
#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
#define glBinormal3dEXT MANGLE(Binormal3dEXT)
#define glBinormal3dvEXT MANGLE(Binormal3dvEXT)
#define glBinormal3fEXT MANGLE(Binormal3fEXT)
#define glBinormal3fvEXT MANGLE(Binormal3fvEXT)
#define glBinormal3iEXT MANGLE(Binormal3iEXT)
#define glBinormal3ivEXT MANGLE(Binormal3ivEXT)
#define glBinormal3sEXT MANGLE(Binormal3sEXT)
#define glBinormal3svEXT MANGLE(Binormal3svEXT)
#define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
#define glBitmap MANGLE(Bitmap)
#define glBlendColor MANGLE(BlendColor)
#define glBlendColorEXT MANGLE(BlendColorEXT)
#define glBlendEquation MANGLE(BlendEquation)
#define glBlendEquationEXT MANGLE(BlendEquationEXT)
#define glBlendFunc MANGLE(BlendFunc)
#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
#define glCallList MANGLE(CallList)
#define glCallLists MANGLE(CallLists)
#define glClear MANGLE(Clear)
#define glClearAccum MANGLE(ClearAccum)
#define glClearColor MANGLE(ClearColor)
#define glClearDepth MANGLE(ClearDepth)
#define glClearIndex MANGLE(ClearIndex)
#define glClearStencil MANGLE(ClearStencil)
#define glClientActiveTexture MANGLE(ClientActiveTexture)
#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
#define glClientActiveVertexStream MANGLE(ClientActiveVertexStream)
#define glClipPlane MANGLE(ClipPlane)
#define glColor3b MANGLE(Color3b)
#define glColor3bv MANGLE(Color3bv)
#define glColor3d MANGLE(Color3d)
#define glColor3dv MANGLE(Color3dv)
#define glColor3f MANGLE(Color3f)
#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
#define glColor3fv MANGLE(Color3fv)
#define glColor3i MANGLE(Color3i)
#define glColor3iv MANGLE(Color3iv)
#define glColor3s MANGLE(Color3s)
#define glColor3sv MANGLE(Color3sv)
#define glColor3ub MANGLE(Color3ub)
#define glColor3ubv MANGLE(Color3ubv)
#define glColor3ui MANGLE(Color3ui)
#define glColor3uiv MANGLE(Color3uiv)
#define glColor3us MANGLE(Color3us)
#define glColor3usv MANGLE(Color3usv)
#define glColor4b MANGLE(Color4b)
#define glColor4bv MANGLE(Color4bv)
#define glColor4d MANGLE(Color4d)
#define glColor4dv MANGLE(Color4dv)
#define glColor4f MANGLE(Color4f)
#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
#define glColor4fv MANGLE(Color4fv)
#define glColor4i MANGLE(Color4i)
#define glColor4iv MANGLE(Color4iv)
#define glColor4s MANGLE(Color4s)
#define glColor4sv MANGLE(Color4sv)
#define glColor4ub MANGLE(Color4ub)
#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN)
#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN)
#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN)
#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN)
#define glColor4ubv MANGLE(Color4ubv)
#define glColor4ui MANGLE(Color4ui)
#define glColor4uiv MANGLE(Color4uiv)
#define glColor4us MANGLE(Color4us)
#define glColor4usv MANGLE(Color4usv)
#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
#define glColorMask MANGLE(ColorMask)
#define glColorMaterial MANGLE(ColorMaterial)
#define glColorPointer MANGLE(ColorPointer)
#define glColorPointerEXT MANGLE(ColorPointerEXT)
#define glColorPointerListIBM MANGLE(ColorPointerListIBM)
#define glColorPointervINTEL MANGLE(ColorPointervINTEL)
#define glColorSubTable MANGLE(ColorSubTable)
#define glColorSubTableEXT MANGLE(ColorSubTableEXT)
#define glColorTable MANGLE(ColorTable)
#define glColorTableEXT MANGLE(ColorTableEXT)
#define glColorTableParameterfv MANGLE(ColorTableParameterfv)
#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI)
#define glColorTableParameteriv MANGLE(ColorTableParameteriv)
#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI)
#define glColorTableSGI MANGLE(ColorTableSGI)
#define glCombinerInputNV MANGLE(CombinerInputNV)
#define glCombinerOutputNV MANGLE(CombinerOutputNV)
#define glCombinerParameterfNV MANGLE(CombinerParameterfNV)
#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV)
#define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
#define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
#define glCompressedTexImage2D MANGLE(CompressedTexImage2D)
#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
#define glCompressedTexImage3D MANGLE(CompressedTexImage3D)
#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB)
#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D)
#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB)
#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB)
#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D)
#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
#define glConvolutionParameterf MANGLE(ConvolutionParameterf)
#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT)
#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv)
#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT)
#define glConvolutionParameteri MANGLE(ConvolutionParameteri)
#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT)
#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
#define glCopyColorSubTable MANGLE(CopyColorSubTable)
#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
#define glCopyColorTable MANGLE(CopyColorTable)
#define glCopyColorTableSGI MANGLE(CopyColorTableSGI)
#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT)
#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
#define glCopyPixels MANGLE(CopyPixels)
#define glCopyTexImage1D MANGLE(CopyTexImage1D)
#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
#define glCopyTexImage2D MANGLE(CopyTexImage2D)
#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT)
#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D)
#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT)
#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT)
#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
#define glCullFace MANGLE(CullFace)
#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
#define glDeformSGIX MANGLE(DeformSGIX)
#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
#define glDeleteFencesNV MANGLE(DeleteFencesNV)
#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
#define glDeleteLists MANGLE(DeleteLists)
#define glDeleteObjectBufferATI MANGLE(DeleteObjectBufferATI)
#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
#define glDeleteTextures MANGLE(DeleteTextures)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
#define glDepthFunc MANGLE(DepthFunc)
#define glDepthMask MANGLE(DepthMask)
#define glDepthRange MANGLE(DepthRange)
#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
#define glDisable MANGLE(Disable)
#define glDisableClientState MANGLE(DisableClientState)
#define glDisableTraceMESA MANGLE(DisableTraceMESA)
#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
#define glDrawArrays MANGLE(DrawArrays)
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
#define glDrawBuffer MANGLE(DrawBuffer)
#define glDrawElements MANGLE(DrawElements)
#define glDrawPixels MANGLE(DrawPixels)
#define glDrawRangeElements MANGLE(DrawRangeElements)
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
#define glEdgeFlag MANGLE(EdgeFlag)
#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
#define glEdgeFlagv MANGLE(EdgeFlagv)
#define glEnable MANGLE(Enable)
#define glEnableClientState MANGLE(EnableClientState)
#define glEnableTraceMESA MANGLE(EnableTraceMESA)
#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
#define glEnd MANGLE(End)
#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
#define glEndList MANGLE(EndList)
#define glEndTraceMESA MANGLE(EndTraceMESA)
#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
#define glEvalCoord1d MANGLE(EvalCoord1d)
#define glEvalCoord1dv MANGLE(EvalCoord1dv)
#define glEvalCoord1f MANGLE(EvalCoord1f)
#define glEvalCoord1fv MANGLE(EvalCoord1fv)
#define glEvalCoord2d MANGLE(EvalCoord2d)
#define glEvalCoord2dv MANGLE(EvalCoord2dv)
#define glEvalCoord2f MANGLE(EvalCoord2f)
#define glEvalCoord2fv MANGLE(EvalCoord2fv)
#define glEvalMapsNV MANGLE(EvalMapsNV)
#define glEvalMesh1 MANGLE(EvalMesh1)
#define glEvalMesh2 MANGLE(EvalMesh2)
#define glEvalPoint1 MANGLE(EvalPoint1)
#define glEvalPoint2 MANGLE(EvalPoint2)
#define glExecuteProgramNV MANGLE(ExecuteProgramNV)
#define glExtractComponentEXT MANGLE(ExtractComponentEXT)
#define glFeedbackBuffer MANGLE(FeedbackBuffer)
#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
#define glFinish MANGLE(Finish)
#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
#define glFinishFenceNV MANGLE(FinishFenceNV)
#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
#define glFlush MANGLE(Flush)
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
#define glFogCoorddEXT MANGLE(FogCoorddEXT)
#define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
#define glFogCoordfEXT MANGLE(FogCoordfEXT)
#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
#define glFogFuncSGIS MANGLE(FogFuncSGIS)
#define glFogf MANGLE(Fogf)
#define glFogfv MANGLE(Fogfv)
#define glFogi MANGLE(Fogi)
#define glFogiv MANGLE(Fogiv)
#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX)
#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX)
#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX)
#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX)
#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX)
#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX)
#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX)
#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
#define glFrontFace MANGLE(FrontFace)
#define glFrustum MANGLE(Frustum)
#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
#define glGenFencesNV MANGLE(GenFencesNV)
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
#define glGenLists MANGLE(GenLists)
#define glGenProgramsNV MANGLE(GenProgramsNV)
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
#define glGenTextures MANGLE(GenTextures)
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
#define glGetBooleanv MANGLE(GetBooleanv)
#define glGetClipPlane MANGLE(GetClipPlane)
#define glGetColorTable MANGLE(GetColorTable)
#define glGetColorTableEXT MANGLE(GetColorTableEXT)
#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv)
#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI)
#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv)
#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT)
#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI)
#define glGetColorTableSGI MANGLE(GetColorTableSGI)
#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV)
#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV)
#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
#define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
#define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
#define glGetDoublev MANGLE(GetDoublev)
#define glGetError MANGLE(GetError)
#define glGetFenceivNV MANGLE(GetFenceivNV)
#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
#define glGetFloatv MANGLE(GetFloatv)
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
#define glGetHistogram MANGLE(GetHistogram)
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
#define glGetIntegerv MANGLE(GetIntegerv)
#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
#define glGetLightfv MANGLE(GetLightfv)
#define glGetLightiv MANGLE(GetLightiv)
#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT)
#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT)
#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV)
#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV)
#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV)
#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
#define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
#define glGetMapdv MANGLE(GetMapdv)
#define glGetMapfv MANGLE(GetMapfv)
#define glGetMapiv MANGLE(GetMapiv)
#define glGetMaterialfv MANGLE(GetMaterialfv)
#define glGetMaterialiv MANGLE(GetMaterialiv)
#define glGetMinmax MANGLE(GetMinmax)
#define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
#define glGetPixelMapfv MANGLE(GetPixelMapfv)
#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
#define glGetPixelMapusv MANGLE(GetPixelMapusv)
#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
#define glGetPointerv MANGLE(GetPointerv)
#define glGetPointervEXT MANGLE(GetPointervEXT)
#define glGetPolygonStipple MANGLE(GetPolygonStipple)
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
#define glGetProgramivNV MANGLE(GetProgramivNV)
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
#define glGetString MANGLE(GetString)
#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
#define glGetTexEnvfv MANGLE(GetTexEnvfv)
#define glGetTexEnviv MANGLE(GetTexEnviv)
#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
#define glGetTexGendv MANGLE(GetTexGendv)
#define glGetTexGenfv MANGLE(GetTexGenfv)
#define glGetTexGeniv MANGLE(GetTexGeniv)
#define glGetTexImage MANGLE(GetTexImage)
#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
#define glGetTexParameterfv MANGLE(GetTexParameterfv)
#define glGetTexParameteriv MANGLE(GetTexParameteriv)
#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN)
#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN)
#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN)
#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN)
#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN)
#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN)
#define glHint MANGLE(Hint)
#define glHintPGI MANGLE(HintPGI)
#define glHistogram MANGLE(Histogram)
#define glHistogramEXT MANGLE(HistogramEXT)
#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX)
#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP)
#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
#define glIndexFuncEXT MANGLE(IndexFuncEXT)
#define glIndexMask MANGLE(IndexMask)
#define glIndexMaterialEXT MANGLE(IndexMaterialEXT)
#define glIndexPointer MANGLE(IndexPointer)
#define glIndexPointerEXT MANGLE(IndexPointerEXT)
#define glIndexPointerListIBM MANGLE(IndexPointerListIBM)
#define glIndexd MANGLE(Indexd)
#define glIndexdv MANGLE(Indexdv)
#define glIndexf MANGLE(Indexf)
#define glIndexfv MANGLE(Indexfv)
#define glIndexi MANGLE(Indexi)
#define glIndexiv MANGLE(Indexiv)
#define glIndexs MANGLE(Indexs)
#define glIndexsv MANGLE(Indexsv)
#define glIndexub MANGLE(Indexub)
#define glIndexubv MANGLE(Indexubv)
#define glInitNames MANGLE(InitNames)
#define glInsertComponentEXT MANGLE(InsertComponentEXT)
#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
#define glInterleavedArrays MANGLE(InterleavedArrays)
#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
#define glIsEnabled MANGLE(IsEnabled)
#define glIsFenceNV MANGLE(IsFenceNV)
#define glIsList MANGLE(IsList)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsProgramNV MANGLE(IsProgramNV)
#define glIsTexture MANGLE(IsTexture)
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
#define glLightEnviSGIX MANGLE(LightEnviSGIX)
#define glLightModelf MANGLE(LightModelf)
#define glLightModelfv MANGLE(LightModelfv)
#define glLightModeli MANGLE(LightModeli)
#define glLightModeliv MANGLE(LightModeliv)
#define glLightf MANGLE(Lightf)
#define glLightfv MANGLE(Lightfv)
#define glLighti MANGLE(Lighti)
#define glLightiv MANGLE(Lightiv)
#define glLineStipple MANGLE(LineStipple)
#define glLineWidth MANGLE(LineWidth)
#define glListBase MANGLE(ListBase)
#define glListParameterfSGIX MANGLE(ListParameterfSGIX)
#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
#define glListParameteriSGIX MANGLE(ListParameteriSGIX)
#define glListParameterivSGIX MANGLE(ListParameterivSGIX)
#define glLoadIdentity MANGLE(LoadIdentity)
#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX)
#define glLoadMatrixd MANGLE(LoadMatrixd)
#define glLoadMatrixf MANGLE(LoadMatrixf)
#define glLoadName MANGLE(LoadName)
#define glLoadProgramNV MANGLE(LoadProgramNV)
#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
#define glLockArraysEXT MANGLE(LockArraysEXT)
#define glLogicOp MANGLE(LogicOp)
#define glMap1d MANGLE(Map1d)
#define glMap1f MANGLE(Map1f)
#define glMap2d MANGLE(Map2d)
#define glMap2f MANGLE(Map2f)
#define glMapControlPointsNV MANGLE(MapControlPointsNV)
#define glMapGrid1d MANGLE(MapGrid1d)
#define glMapGrid1f MANGLE(MapGrid1f)
#define glMapGrid2d MANGLE(MapGrid2d)
#define glMapGrid2f MANGLE(MapGrid2f)
#define glMapParameterfvNV MANGLE(MapParameterfvNV)
#define glMapParameterivNV MANGLE(MapParameterivNV)
#define glMaterialf MANGLE(Materialf)
#define glMaterialfv MANGLE(Materialfv)
#define glMateriali MANGLE(Materiali)
#define glMaterialiv MANGLE(Materialiv)
#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
#define glMatrixMode MANGLE(MatrixMode)
#define glMinmax MANGLE(Minmax)
#define glMinmaxEXT MANGLE(MinmaxEXT)
#define glMultMatrixd MANGLE(MultMatrixd)
#define glMultMatrixf MANGLE(MultMatrixf)
#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv)
#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
#define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB)
#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
#define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv)
#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
#define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB)
#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
#define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv)
#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
#define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB)
#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
#define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv)
#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
#define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB)
#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
#define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv)
#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
#define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB)
#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
#define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv)
#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
#define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB)
#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
#define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv)
#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
#define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB)
#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
#define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv)
#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB)
#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
#define glNewList MANGLE(NewList)
#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
#define glNewTraceMESA MANGLE(NewTraceMESA)
#define glNormal3b MANGLE(Normal3b)
#define glNormal3bv MANGLE(Normal3bv)
#define glNormal3d MANGLE(Normal3d)
#define glNormal3dv MANGLE(Normal3dv)
#define glNormal3f MANGLE(Normal3f)
#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
#define glNormal3fv MANGLE(Normal3fv)
#define glNormal3i MANGLE(Normal3i)
#define glNormal3iv MANGLE(Normal3iv)
#define glNormal3s MANGLE(Normal3s)
#define glNormal3sv MANGLE(Normal3sv)
#define glNormalPointer MANGLE(NormalPointer)
#define glNormalPointerEXT MANGLE(NormalPointerEXT)
#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
#define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
#define glNormalStream3b MANGLE(NormalStream3b)
#define glNormalStream3bv MANGLE(NormalStream3bv)
#define glNormalStream3d MANGLE(NormalStream3d)
#define glNormalStream3dv MANGLE(NormalStream3dv)
#define glNormalStream3f MANGLE(NormalStream3f)
#define glNormalStream3fv MANGLE(NormalStream3fv)
#define glNormalStream3i MANGLE(NormalStream3i)
#define glNormalStream3iv MANGLE(NormalStream3iv)
#define glNormalStream3s MANGLE(NormalStream3s)
#define glNormalStream3sv MANGLE(NormalStream3sv)
#define glOrtho MANGLE(Ortho)
#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
#define glPassThrough MANGLE(PassThrough)
#define glPixelMapfv MANGLE(PixelMapfv)
#define glPixelMapuiv MANGLE(PixelMapuiv)
#define glPixelMapusv MANGLE(PixelMapusv)
#define glPixelStoref MANGLE(PixelStoref)
#define glPixelStorei MANGLE(PixelStorei)
#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS)
#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
#define glPixelTransferf MANGLE(PixelTransferf)
#define glPixelTransferi MANGLE(PixelTransferi)
#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
#define glPixelZoom MANGLE(PixelZoom)
#define glPointParameterfARB MANGLE(PointParameterfARB)
#define glPointParameterfEXT MANGLE(PointParameterfEXT)
#define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
#define glPointParameterfvARB MANGLE(PointParameterfvARB)
#define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
#define glPointSize MANGLE(PointSize)
#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
#define glPolygonMode MANGLE(PolygonMode)
#define glPolygonOffset MANGLE(PolygonOffset)
#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
#define glPolygonStipple MANGLE(PolygonStipple)
#define glPopAttrib MANGLE(PopAttrib)
#define glPopClientAttrib MANGLE(PopClientAttrib)
#define glPopMatrix MANGLE(PopMatrix)
#define glPopName MANGLE(PopName)
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
#define glPushAttrib MANGLE(PushAttrib)
#define glPushClientAttrib MANGLE(PushClientAttrib)
#define glPushMatrix MANGLE(PushMatrix)
#define glPushName MANGLE(PushName)
#define glRasterPos2d MANGLE(RasterPos2d)
#define glRasterPos2dv MANGLE(RasterPos2dv)
#define glRasterPos2f MANGLE(RasterPos2f)
#define glRasterPos2fv MANGLE(RasterPos2fv)
#define glRasterPos2i MANGLE(RasterPos2i)
#define glRasterPos2iv MANGLE(RasterPos2iv)
#define glRasterPos2s MANGLE(RasterPos2s)
#define glRasterPos2sv MANGLE(RasterPos2sv)
#define glRasterPos3d MANGLE(RasterPos3d)
#define glRasterPos3dv MANGLE(RasterPos3dv)
#define glRasterPos3f MANGLE(RasterPos3f)
#define glRasterPos3fv MANGLE(RasterPos3fv)
#define glRasterPos3i MANGLE(RasterPos3i)
#define glRasterPos3iv MANGLE(RasterPos3iv)
#define glRasterPos3s MANGLE(RasterPos3s)
#define glRasterPos3sv MANGLE(RasterPos3sv)
#define glRasterPos4d MANGLE(RasterPos4d)
#define glRasterPos4dv MANGLE(RasterPos4dv)
#define glRasterPos4f MANGLE(RasterPos4f)
#define glRasterPos4fv MANGLE(RasterPos4fv)
#define glRasterPos4i MANGLE(RasterPos4i)
#define glRasterPos4iv MANGLE(RasterPos4iv)
#define glRasterPos4s MANGLE(RasterPos4s)
#define glRasterPos4sv MANGLE(RasterPos4sv)
#define glReadBuffer MANGLE(ReadBuffer)
#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
#define glReadPixels MANGLE(ReadPixels)
#define glRectd MANGLE(Rectd)
#define glRectdv MANGLE(Rectdv)
#define glRectf MANGLE(Rectf)
#define glRectfv MANGLE(Rectfv)
#define glRecti MANGLE(Recti)
#define glRectiv MANGLE(Rectiv)
#define glRects MANGLE(Rects)
#define glRectsv MANGLE(Rectsv)
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
#define glRenderMode MANGLE(RenderMode)
#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN)
#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN)
#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN)
#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN)
#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN)
#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN)
#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV)
#define glResetHistogram MANGLE(ResetHistogram)
#define glResetHistogramEXT MANGLE(ResetHistogramEXT)
#define glResetMinmax MANGLE(ResetMinmax)
#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
#define glRotated MANGLE(Rotated)
#define glRotatef MANGLE(Rotatef)
#define glSampleCoverage MANGLE(SampleCoverage)
#define glSampleCoverageARB MANGLE(SampleCoverageARB)
#define glSampleMapATI MANGLE(SampleMapATI)
#define glSampleMaskEXT MANGLE(SampleMaskEXT)
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
#define glSamplePass MANGLE(SamplePass)
#define glSamplePatternEXT MANGLE(SamplePatternEXT)
#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
#define glScaled MANGLE(Scaled)
#define glScalef MANGLE(Scalef)
#define glScissor MANGLE(Scissor)
#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
#define glSelectBuffer MANGLE(SelectBuffer)
#define glSeparableFilter2D MANGLE(SeparableFilter2D)
#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
#define glSetFenceNV MANGLE(SetFenceNV)
#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
#define glSetInvariantEXT MANGLE(SetInvariantEXT)
#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
#define glShadeModel MANGLE(ShadeModel)
#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX)
#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
#define glStencilFunc MANGLE(StencilFunc)
#define glStencilMask MANGLE(StencilMask)
#define glStencilOp MANGLE(StencilOp)
#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
#define glSwizzleEXT MANGLE(SwizzleEXT)
#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
#define glTangent3bEXT MANGLE(Tangent3bEXT)
#define glTangent3bvEXT MANGLE(Tangent3bvEXT)
#define glTangent3dEXT MANGLE(Tangent3dEXT)
#define glTangent3dvEXT MANGLE(Tangent3dvEXT)
#define glTangent3fEXT MANGLE(Tangent3fEXT)
#define glTangent3fvEXT MANGLE(Tangent3fvEXT)
#define glTangent3iEXT MANGLE(Tangent3iEXT)
#define glTangent3ivEXT MANGLE(Tangent3ivEXT)
#define glTangent3sEXT MANGLE(Tangent3sEXT)
#define glTangent3svEXT MANGLE(Tangent3svEXT)
#define glTangentPointerEXT MANGLE(TangentPointerEXT)
#define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
#define glTestFenceNV MANGLE(TestFenceNV)
#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
#define glTexCoord1d MANGLE(TexCoord1d)
#define glTexCoord1dv MANGLE(TexCoord1dv)
#define glTexCoord1f MANGLE(TexCoord1f)
#define glTexCoord1fv MANGLE(TexCoord1fv)
#define glTexCoord1i MANGLE(TexCoord1i)
#define glTexCoord1iv MANGLE(TexCoord1iv)
#define glTexCoord1s MANGLE(TexCoord1s)
#define glTexCoord1sv MANGLE(TexCoord1sv)
#define glTexCoord2d MANGLE(TexCoord2d)
#define glTexCoord2dv MANGLE(TexCoord2dv)
#define glTexCoord2f MANGLE(TexCoord2f)
#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN)
#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN)
#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN)
#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN)
#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN)
#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
#define glTexCoord2fv MANGLE(TexCoord2fv)
#define glTexCoord2i MANGLE(TexCoord2i)
#define glTexCoord2iv MANGLE(TexCoord2iv)
#define glTexCoord2s MANGLE(TexCoord2s)
#define glTexCoord2sv MANGLE(TexCoord2sv)
#define glTexCoord3d MANGLE(TexCoord3d)
#define glTexCoord3dv MANGLE(TexCoord3dv)
#define glTexCoord3f MANGLE(TexCoord3f)
#define glTexCoord3fv MANGLE(TexCoord3fv)
#define glTexCoord3i MANGLE(TexCoord3i)
#define glTexCoord3iv MANGLE(TexCoord3iv)
#define glTexCoord3s MANGLE(TexCoord3s)
#define glTexCoord3sv MANGLE(TexCoord3sv)
#define glTexCoord4d MANGLE(TexCoord4d)
#define glTexCoord4dv MANGLE(TexCoord4dv)
#define glTexCoord4f MANGLE(TexCoord4f)
#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
#define glTexCoord4fv MANGLE(TexCoord4fv)
#define glTexCoord4i MANGLE(TexCoord4i)
#define glTexCoord4iv MANGLE(TexCoord4iv)
#define glTexCoord4s MANGLE(TexCoord4s)
#define glTexCoord4sv MANGLE(TexCoord4sv)
#define glTexCoordPointer MANGLE(TexCoordPointer)
#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL)
#define glTexEnvf MANGLE(TexEnvf)
#define glTexEnvfv MANGLE(TexEnvfv)
#define glTexEnvi MANGLE(TexEnvi)
#define glTexEnviv MANGLE(TexEnviv)
#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
#define glTexGend MANGLE(TexGend)
#define glTexGendv MANGLE(TexGendv)
#define glTexGenf MANGLE(TexGenf)
#define glTexGenfv MANGLE(TexGenfv)
#define glTexGeni MANGLE(TexGeni)
#define glTexGeniv MANGLE(TexGeniv)
#define glTexImage1D MANGLE(TexImage1D)
#define glTexImage2D MANGLE(TexImage2D)
#define glTexImage3D MANGLE(TexImage3D)
#define glTexImage3DEXT MANGLE(TexImage3DEXT)
#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
#define glTexParameterf MANGLE(TexParameterf)
#define glTexParameterfv MANGLE(TexParameterfv)
#define glTexParameteri MANGLE(TexParameteri)
#define glTexParameteriv MANGLE(TexParameteriv)
#define glTexSubImage1D MANGLE(TexSubImage1D)
#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
#define glTexSubImage2D MANGLE(TexSubImage2D)
#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
#define glTexSubImage3D MANGLE(TexSubImage3D)
#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
#define glTextureLightEXT MANGLE(TextureLightEXT)
#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
#define glTextureNormalEXT MANGLE(TextureNormalEXT)
#define glTraceAssertAttribMESA MANGLE(TraceAssertAttribMESA)
#define glTraceCommentMESA MANGLE(TraceCommentMESA)
#define glTraceListMESA MANGLE(TraceListMESA)
#define glTracePointerMESA MANGLE(TracePointerMESA)
#define glTracePointerRangeMESA MANGLE(TracePointerRangeMESA)
#define glTraceTextureMESA MANGLE(TraceTextureMESA)
#define glTrackMatrixNV MANGLE(TrackMatrixNV)
#define glTranslated MANGLE(Translated)
#define glTranslatef MANGLE(Translatef)
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
#define glVariantPointerEXT MANGLE(VariantPointerEXT)
#define glVariantbvEXT MANGLE(VariantbvEXT)
#define glVariantdvEXT MANGLE(VariantdvEXT)
#define glVariantfvEXT MANGLE(VariantfvEXT)
#define glVariantivEXT MANGLE(VariantivEXT)
#define glVariantsvEXT MANGLE(VariantsvEXT)
#define glVariantubvEXT MANGLE(VariantubvEXT)
#define glVariantuivEXT MANGLE(VariantuivEXT)
#define glVariantusvEXT MANGLE(VariantusvEXT)
#define glVertex2d MANGLE(Vertex2d)
#define glVertex2dv MANGLE(Vertex2dv)
#define glVertex2f MANGLE(Vertex2f)
#define glVertex2fv MANGLE(Vertex2fv)
#define glVertex2i MANGLE(Vertex2i)
#define glVertex2iv MANGLE(Vertex2iv)
#define glVertex2s MANGLE(Vertex2s)
#define glVertex2sv MANGLE(Vertex2sv)
#define glVertex3d MANGLE(Vertex3d)
#define glVertex3dv MANGLE(Vertex3dv)
#define glVertex3f MANGLE(Vertex3f)
#define glVertex3fv MANGLE(Vertex3fv)
#define glVertex3i MANGLE(Vertex3i)
#define glVertex3iv MANGLE(Vertex3iv)
#define glVertex3s MANGLE(Vertex3s)
#define glVertex3sv MANGLE(Vertex3sv)
#define glVertex4d MANGLE(Vertex4d)
#define glVertex4dv MANGLE(Vertex4dv)
#define glVertex4f MANGLE(Vertex4f)
#define glVertex4fv MANGLE(Vertex4fv)
#define glVertex4i MANGLE(Vertex4i)
#define glVertex4iv MANGLE(Vertex4iv)
#define glVertex4s MANGLE(Vertex4s)
#define glVertex4sv MANGLE(Vertex4sv)
#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
#define glVertexBlendARB MANGLE(VertexBlendARB)
#define glVertexBlendEnvf MANGLE(VertexBlendEnvf)
#define glVertexBlendEnvi MANGLE(VertexBlendEnvi)
#define glVertexPointer MANGLE(VertexPointer)
#define glVertexPointerEXT MANGLE(VertexPointerEXT)
#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
#define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
#define glVertexStream1d MANGLE(VertexStream1d)
#define glVertexStream1dv MANGLE(VertexStream1dv)
#define glVertexStream1f MANGLE(VertexStream1f)
#define glVertexStream1fv MANGLE(VertexStream1fv)
#define glVertexStream1i MANGLE(VertexStream1i)
#define glVertexStream1iv MANGLE(VertexStream1iv)
#define glVertexStream1s MANGLE(VertexStream1s)
#define glVertexStream1sv MANGLE(VertexStream1sv)
#define glVertexStream2d MANGLE(VertexStream2d)
#define glVertexStream2dv MANGLE(VertexStream2dv)
#define glVertexStream2f MANGLE(VertexStream2f)
#define glVertexStream2fv MANGLE(VertexStream2fv)
#define glVertexStream2i MANGLE(VertexStream2i)
#define glVertexStream2iv MANGLE(VertexStream2iv)
#define glVertexStream2s MANGLE(VertexStream2s)
#define glVertexStream2sv MANGLE(VertexStream2sv)
#define glVertexStream3d MANGLE(VertexStream3d)
#define glVertexStream3dv MANGLE(VertexStream3dv)
#define glVertexStream3f MANGLE(VertexStream3f)
#define glVertexStream3fv MANGLE(VertexStream3fv)
#define glVertexStream3i MANGLE(VertexStream3i)
#define glVertexStream3iv MANGLE(VertexStream3iv)
#define glVertexStream3s MANGLE(VertexStream3s)
#define glVertexStream3sv MANGLE(VertexStream3sv)
#define glVertexStream4d MANGLE(VertexStream4d)
#define glVertexStream4dv MANGLE(VertexStream4dv)
#define glVertexStream4f MANGLE(VertexStream4f)
#define glVertexStream4fv MANGLE(VertexStream4fv)
#define glVertexStream4i MANGLE(VertexStream4i)
#define glVertexStream4iv MANGLE(VertexStream4iv)
#define glVertexStream4s MANGLE(VertexStream4s)
#define glVertexStream4sv MANGLE(VertexStream4sv)
#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
#define glViewport MANGLE(Viewport)
#define glWeightPointerARB MANGLE(WeightPointerARB)
#define glWeightbvARB MANGLE(WeightbvARB)
#define glWeightdvARB MANGLE(WeightdvARB)
#define glWeightfvARB MANGLE(WeightfvARB)
#define glWeightivARB MANGLE(WeightivARB)
#define glWeightsvARB MANGLE(WeightsvARB)
#define glWeightubvARB MANGLE(WeightubvARB)
#define glWeightuivARB MANGLE(WeightuivARB)
#define glWeightusvARB MANGLE(WeightusvARB)
#define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
#define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA)
#define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA)
#define glWindowPos2sMESA MANGLE(WindowPos2sMESA)
#define glWindowPos2svMESA MANGLE(WindowPos2svMESA)
#define glWindowPos3dMESA MANGLE(WindowPos3dMESA)
#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA)
#define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA)
#define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA)
#define glWindowPos3sMESA MANGLE(WindowPos3sMESA)
#define glWindowPos3svMESA MANGLE(WindowPos3svMESA)
#define glWindowPos4dMESA MANGLE(WindowPos4dMESA)
#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA)
#define glWindowPos4fMESA MANGLE(WindowPos4fMESA)
#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA)
#define glWindowPos4iMESA MANGLE(WindowPos4iMESA)
#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA)
#define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
#define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
#define glWriteMaskEXT MANGLE(WriteMaskEXT)
#endif /* GL_MANGLE_H */
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