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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 9.1.6 Release Notes / August 1, 2013</h1>

<p>
Mesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5 release.
</p>
<p>
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1.  OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>

<h2>MD5 checksums</h2>
<pre>
TBD
</pre>

<h2>New features</h2>
<p>None.</p>

<h2>Bug fixes</h2>

<p>This list is likely incomplete.</p>

<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47824">Bug 47824</a> - osmesa using --enable-shared-glapi depends on libgl</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62362">Bug 62362</a> - Crash when using Wayland EGL platform</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63435">Bug 63435</a> - [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64087">Bug 64087</a> - Webgl conformance shader-with-non-reserved-words crash when mesa is compiled without --enable-debug</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64330">Bug 64330</a> - WebGL snake demo crash in loop_analysis.cpp:506: bool is_loop_terminator(ir_if*): assertion „inst != __null“ failed.</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65236">Bug 65236</a> - [i965] Rendering artifacts in VDrift/GL2</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66558">Bug 66558</a> - RS690: 3D artifacts when playing SuperTuxKart</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66847">Bug 66847</a> - compilation broken with llvm 3.3</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66850">Bug 66850</a> - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66921">Bug 66921</a> - [r300g] Heroes of Newerth: HiZ related corruption</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67283">Bug 67283</a> - VDPAU doesn't work on hybrid laptop through DRI_PRIME</li>

</ul>

<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>

<pre>
  git log mesa-9.1.4..mesa-9.1.5
</pre>

<p>Andreas Boll (1):</p>
<ul>
  <li>configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends</li>
</ul>

<p>Brian Paul (4):</p>
<ul>
  <li>mesa: handle 2D texture arrays in get_tex_rgba_compressed()</li>
  <li>meta: handle 2D texture arrays in decompress_texture_image()</li>
  <li>mesa: implement mipmap generation for compressed 2D array textures</li>
  <li>mesa: improve free() cleanup in generate_mipmap_compressed()</li>
</ul>

<p>Carl Worth (7):</p>
<ul>
  <li>docs: Add 9.1.5 release md5sums</li>
  <li>Merge 'origin/9.1' into stable</li>
  <li>cherry-ignore: Drop 13 patches from the pick list</li>
  <li>get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list</li>
  <li>get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable"</li>
  <li>get-pick-list: Ignore commits which CC mesa-stable unless they say "9.1"</li>
  <li>Bump version to 9.1.6</li>
</ul>

<p>Chris Forbes (5):</p>
<ul>
  <li>i965/Gen4: Zero extra coordinates for ir_tex</li>
  <li>i965/vs: Fix flaky texture swizzling</li>
  <li>i965/vs: set up sampler state pointer for Gen4/5.</li>
  <li>i965/vs: Put lod parameter in the correct place for Gen4</li>
  <li>i965/vs: Gen4/5: enable front colors if back colors are written</li>
</ul>

<p>Christoph Bumiller (1):</p>
<ul>
  <li>nv50,nvc0: s/uint16/uint32 for constant buffer offset</li>
</ul>

<p>Dave Airlie (1):</p>
<ul>
  <li>gallium/vl: add prime support</li>
</ul>

<p>Eric Anholt (1):</p>
<ul>
  <li>egl: Restore "bogus" DRI2 invalidate event code.</li>
</ul>

<p>Jeremy Huddleston Sequoia (1):</p>
<ul>
  <li>Apple: glFlush() is not needed with CGLFlushDrawable()</li>
</ul>

<p>Kenneth Graunke (1):</p>
<ul>
  <li>glsl: Classify "layout" like other identifiers.</li>
</ul>

<p>Kristian Høgsberg (1):</p>
<ul>
  <li>egl-wayland: Fix left-over wl_display_roundtrip() usage</li>
</ul>

<p>Maarten Lankhorst (2):</p>
<ul>
  <li>osmesa: link against static libglapi library too to get the gl exports</li>
  <li>nvc0: force use of correct firmware file</li>
</ul>

<p>Marek Olšák (4):</p>
<ul>
  <li>r300g/swtcl: fix geometry corruption by uploading indices to a buffer</li>
  <li>r300g/swtcl: fix a lockup in MSAA resolve</li>
  <li>Revert "r300g: allow HiZ with a 16-bit zbuffer"</li>
  <li>r600g: increase array size for shader inputs and outputs</li>
</ul>

<p>Matt Turner (2):</p>
<ul>
  <li>i965: NULL check prog on shader compilation failure.</li>
  <li>i965/vs: Print error if vertex shader fails to compile.</li>
</ul>

<p>Paul Berry (1):</p>
<ul>
  <li>glsl: Handle empty if statement encountered during loop analysis.</li>
</ul>

</div>
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