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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.1.3 Release Notes / July 23, 2019</h1>
<p>
Mesa 19.1.3 is a bug fix release which fixes bugs found since the 19.1.2 release.
</p>
<p>
Mesa 19.1.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
TBD
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109203">Bug 109203</a> - [cfl dxvk] GPU Crash Launching Monopoly Plus (Iris Plus 655 / Wine + DXVK)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109524">Bug 109524</a> - "Invalid glsl version in shading_language_version()" when trying to run directX games using wine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110309">Bug 110309</a> - [icl][bisected] regression on piglit arb_gpu_shader_int 64.execution.fs-ishl-then-* tests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110663">Bug 110663</a> - threads_posix.h:96: undefined reference to `pthread_once'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110955">Bug 110955</a> - Mesa 18.2.8 implementation error: Invalid GLSL version in shading_language_version()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111010">Bug 111010</a> - Cemu Shader Cache Corruption Displaying Solid Color After commit 11e16ca7ce0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111071">Bug 111071</a> - SPIR-V shader processing fails with message about "extra dangling SSA sources"</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111075">Bug 111075</a> - Processing of SPIR-V shader causes device hang, sometimes leading to system reboot</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=111097">Bug 111097</a> - Can not detect VK_ERROR_OUT_OF_DATE_KHR or VK_SUBOPTIMAL_KHR when window resizing</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Handle cmask being disallowed by addrlib.</li>
<li>anv: Add android dependencies on android.</li>
<li>radv: Only save the descriptor set if we have one.</li>
</ul>
<p>Caio Marcelo de Oliveira Filho (2):</p>
<ul>
<li>anv: Fix pool allocator when first alloc needs to grow</li>
<li>spirv: Fix stride calculation when lowering Workgroup to offsets</li>
</ul>
<p>Chia-I Wu (2):</p>
<ul>
<li>anv: fix VkExternalBufferProperties for unsupported handles</li>
<li>anv: fix VkExternalBufferProperties for host allocation</li>
</ul>
<p>Connor Abbott (1):</p>
<ul>
<li>nir: Add a helper to determine if an intrinsic can be reordered</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv: fix crash in shader tracing.</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>freedreno: Fix assertion failures in context setup in shader-db mode.</li>
</ul>
<p>Gert Wollny (1):</p>
<ul>
<li>softpipe: Remove unused static function</li>
</ul>
<p>Ian Romanick (4):</p>
<ul>
<li>intel/vec4: Reswizzle VF immediates too</li>
<li>nir: Add unit tests for nir_opt_comparison_pre</li>
<li>nir: Use nir_src_bit_size instead of alu1->dest.dest.ssa.bit_size</li>
<li>mesa: Set minimum possible GLSL version</li>
</ul>
<p>Jason Ekstrand (13):</p>
<ul>
<li>nir/instr_set: Expose nir_instrs_equal()</li>
<li>nir/loop_analyze: Fix phi-of-identical-alu detection</li>
<li>nir: Add more helpers for working with const values</li>
<li>nir/loop_analyze: Handle bit sizes correctly in calculate_iterations</li>
<li>nir/loop_analyze: Bail if we encounter swizzles</li>
<li>anv: Set Stateless Data Port Access MOCS</li>
<li>nir/opt_if: Clean up single-src phis in opt_if_loop_terminator</li>
<li>nir,intel: Add support for lowering 64-bit nir_opt_extract_*</li>
<li>anv: Account for dynamic stencil write disables in the PMA fix</li>
<li>nir/regs_to_ssa: Handle regs in phi sources properly</li>
<li>nir/loop_analyze: Refactor detection of limit vars</li>
<li>nir: Add some helpers for chasing SSA values properly</li>
<li>nir/loop_analyze: Properly handle swizzles in loop conditions</li>
</ul>
<p>Juan A. Suarez Romero (2):</p>
<ul>
<li>docs: add sha256 checksums for 19.1.2</li>
<li>Update version to 19.1.3</li>
</ul>
<p>Lepton Wu (1):</p>
<ul>
<li>virgl: Set meta data for textures from handle.</li>
</ul>
<p>Lionel Landwerlin (6):</p>
<ul>
<li>vulkan/overlay: fix command buffer stats</li>
<li>vulkan/overlay: fix crash on freeing NULL command buffer</li>
<li>anv: fix crash in vkCmdClearAttachments with unused attachment</li>
<li>vulkan/wsi: update swapchain status on vkQueuePresent</li>
<li>anv: report timestampComputeAndGraphics true</li>
<li>anv: fix format mapping for depth/stencil formats</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: don't set READ_ONLY for const_uploader to fix bindless texture hangs</li>
</ul>
<p>Samuel Iglesias Gonsálvez (1):</p>
<ul>
<li>anv: fix alphaToCoverage when there is no color attachment</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: fix VGT_GS_MODE if VS uses the primitive ID</li>
</ul>
<p>Sergii Romantsov (1):</p>
<ul>
<li>meta: memory leak of CopyPixels usage</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>mesa: save/restore SSO flag when using ARB_get_program_binary</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>meson: Add dep_thread dependency.</li>
</ul>
<p>Yevhenii Kolesnikov (1):</p>
<ul>
<li>meta: leaking of BO with DrawPixels</li>
</ul>
</div>
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