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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.0.0 Release Notes / TBD</h1>
<p>
Mesa 19.0.0 is a new development release. People who are concerned
with stability and reliability should stick with a previous release or
wait for Mesa 19.0.1.
</p>
<p>
Mesa 19.0.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<ul>
<li>GL_AMD_texture_texture4 on all GL 4.0 drivers.</li>
<li>GL_EXT_shader_implicit_conversions on all drivers (ES extension).</li>
<li>GL_EXT_texture_compression_bptc on all GL 4.0 drivers (ES extension).</li>
<li>GL_EXT_texture_compression_rgtc on all GL 3.0 drivers (ES extension).</li>
<li>GL_EXT_render_snorm on gallium drivers (ES extension).</li>
<li>GL_EXT_texture_view on drivers supporting texture views (ES extension).</li>
<li>GL_OES_texture_view on drivers supporting texture views (ES extension).</li>
<li>GL_NV_shader_atomic_float on nvc0 (Fermi/Kepler only).</li>
<li>Shader-based software implementations of GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_vertex_attrib_64bit, and GL_ARB_shader_ballot on i965.</li>
<li>VK_ANDROID_external_memory_android_hardware_buffer on Intel</li>
<li>Fixed and re-exposed VK_EXT_pci_bus_info on Intel and RADV</li>
<li>VK_EXT_scalar_block_layout on Intel and RADV</li>
<li>VK_KHR_depth_stencil_resolve on Intel</li>
<li>VK_KHR_draw_indirect_count on Intel</li>
<li>VK_EXT_conditional_rendering on Intel</li>
<li>VK_EXT_memory_budget on RADV</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>TBD</li>
</ul>
<h2>Changes</h2>
<ul>
<li>TBD</li>
</ul>
</div>
</body>
</html>
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