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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.2.0 Release Notes / TBD</h1>
<p>
Mesa 18.2.0 is a new development release. People who are concerned
with stability and reliability should stick with a previous release or
wait for Mesa 18.2.1.
</p>
<p>
Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
libwayland-egl is now distributed by Wayland (since 1.15,
<a href="https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html">see announcement</a>),
and has been removed from Mesa in this release. Make sure you're using
an up-to-date version of Wayland to keep the functionality.
</p>
<h2>SHA256 checksums</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL 4.3 on virgl</li>
<li>OpenGL 4.4 Compatibility profile on radeonsi</li>
<li>OpenGL ES 3.2 on radeonsi and virgl</li>
<li>GL_ARB_ES3_2_compatibility on radeonsi</li>
<li>GL_ARB_fragment_shader_interlock on i965</li>
<li>GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+)</li>
<li>GL_ANDROID_extension_pack_es31a on radeonsi.</li>
<li>GL_KHR_texture_compression_astc_ldr on radeonsi</li>
</ul>
<h2>Bug fixes</h2>
<h2>Changes</h2>
<ul>
<li>Removed GL_EXT_polygon_offset applications should use glPolygonOffset instead.</li>
<li>Removed libwayland-egl, now part of Wayland</li>
</ul>
</div>
</body>
</html>
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