summaryrefslogtreecommitdiffstats
path: root/docs/relnotes/18.1.6.html
blob: 6177e0f58d1ad9707aa4afae8d18b0a126b31693 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 18.1.6 Release Notes / August 13 2018</h1>

<p>
Mesa 18.1.6 is a bug fix release which fixes bugs found since the 18.1.5 release.
</p>
<p>
Mesa 18.1.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>


<h2>SHA256 checksums</h2>
<pre>
TBD
</pre>


<h2>New features</h2>

<p>None</p>

<h2>Bug fixes</h2>
<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728">Bug 13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699">Bug 98699</a> - &quot;float[a+++4 ? 1:1] f;&quot; crashes glsl_compiler</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730">Bug 99730</a> - Metro Redux game(s) needs override for midshader extension declaration</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106382">Bug 106382</a> - Shader cache breaks INTEL_DEBUG=shader_time</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107117">Bug 107117</a> - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212">Bug 107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics</li>

</ul>

<h2>Changes</h2>
<p>Adam Jackson (1):</p>
<ul>
  <li>glx: GLX_MESA_multithread_makecurrent is direct-only</li>
</ul>

<p>Andres Gomez (3):</p>
<ul>
  <li>ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdir</li>
  <li>gallium/aux/util: use util_snprintf() in test_texture_barrier</li>
  <li>glsl: use util_snprintf()</li>
</ul>

<p>Christian Gmeiner (1):</p>
<ul>
  <li>etnaviv: fix typo in query names</li>
</ul>

<p>Dave Airlie (1):</p>
<ul>
  <li>r600: reduce num compute threads to 1024.</li>
</ul>

<p>Dylan Baker (6):</p>
<ul>
  <li>docs: Add sha-256 sums for 18.1.5</li>
  <li>nir/meson: fix c vs cpp args for nir test</li>
  <li>gallium: fix ddebug on windows</li>
  <li>cherry-ignore: add patches that get-pick-list is finding in error</li>
  <li>cherry-ignore: Add some additional patches that are for 18.2</li>
  <li>bump version to 18.1.6</li>
</ul>

<p>Emil Velikov (5):</p>
<ul>
  <li>swr: don't export swr_create_screen_internal</li>
  <li>automake: require shared glapi when using DRI based libGL</li>
  <li>autotools: error out when using the broken --with-{gl, osmesa}-lib-name</li>
  <li>autotools: error out when building with mangling and glvnd</li>
  <li>autotools: use correct gl.pc LIBS when using glvnd</li>
</ul>

<p>Eric Anholt (4):</p>
<ul>
  <li>vc4: Fix a leak of the no-vertex-elements workaround BO.</li>
  <li>vc4: Respect a sampler view's first_layer field.</li>
  <li>vc4: Ignore samplers for finding uniform offsets.</li>
  <li>egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.</li>
</ul>

<p>Gert Wollny (1):</p>
<ul>
  <li>meson, install_megadrivers: Also remove stale symlinks</li>
</ul>

<p>Jan Vesely (2):</p>
<ul>
  <li>clover: Reduce wait_count in abort path.</li>
  <li>clover: Don't extend illegal integer types.</li>
</ul>

<p>Jason Ekstrand (2):</p>
<ul>
  <li>nir: Take if uses into account in ssa_def_components_read</li>
  <li>i965/fs: Flag all slots of a flat input as flat</li>
</ul>

<p>Jon Turney (1):</p>
<ul>
  <li>meson: use correct keyword to fix a meson warning</li>
</ul>

<p>Jordan Justen (2):</p>
<ul>
  <li>i965, anv: Use INTEL_DEBUG for disk_cache driver flags</li>
  <li>i965: Disable shader cache with INTEL_DEBUG=shader_time</li>
</ul>

<p>Juan A. Suarez Romero (2):</p>
<ul>
  <li>wayland/egl: update surface size on window resize</li>
  <li>wayland/egl: initialize window surface size to window size</li>
</ul>

<p>Karol Herbst (2):</p>
<ul>
  <li>nir/lower_int64: mark all metadata as dirty</li>
  <li>nvc0/ir: return 0 in imageLoad on incomplete textures</li>
</ul>

<p>Kenneth Graunke (1):</p>
<ul>
  <li>intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.</li>
</ul>

<p>Marek Olšák (1):</p>
<ul>
  <li>ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle</li>
</ul>

<p>Mauro Rossi (2):</p>
<ul>
  <li>radv: generate entrypoints for VK_ANDROID_native_buffer</li>
  <li>radv: move vk_format_table.c to generated sources</li>
</ul>

<p>Olivier Fourdan (1):</p>
<ul>
  <li>dri3: For 1.2, use root window instead of pixmap drawable</li>
</ul>

<p>Tapani Pälli (1):</p>
<ul>
  <li>glsl: handle error case with ast_post_inc, ast_post_dec</li>
</ul>

<p>Vlad Golovkin (1):</p>
<ul>
  <li>swr: Remove unnecessary memset call</li>
</ul>

<p>vadym.shovkoplias (1):</p>
<ul>
  <li>drirc: Allow extension midshader for Metro Redux</li>
</ul>

</div>
</body>
</html>