summaryrefslogtreecommitdiffstats
path: root/docs/relnotes/18.1.5.html
blob: 245ade2a6a2da6629aef2f8fe387f1f40bfda5e2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 18.1.4 Release Notes / July 13 2018</h1>

<p>
Mesa 18.1.5 is a bug fix release which fixes bugs found since the 18.1.4 release.
</p>
<p>
Mesa 18.1.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>


<h2>SHA256 checksums</h2>
<pre>
SHA256: f966d5d5d373a5b8a16ed5036c1e7f05d4ad46d130f793bf9782c3ac9133a02e  mesa-18.1.5.tar.gz
SHA256: 69dbe6f1a6660386f5beb85d4fcf003ee23023ed7b9a603de84e9a37e8d98dea  mesa-18.1.5.tar.xz
</pre>


<h2>New features</h2>

<p>None</p>

<h2>Bug fixes</h2>
<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103274">Bug 103274</a> - BRW allocates too much heap memory</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107275">Bug 107275</a> - NIR segfaults after spirv-opt</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107295">Bug 107295</a> - Access violation on glDrawArrays with count &gt;= 2048</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107312">Bug 107312</a> - Mesa-git RPM build fails after commit 8cacf38f527d42e41441ef8c25d95d4b2f4e8602</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107366">Bug 107366</a> - NIR verification crashes on piglit tests</li>

</ul>

<h2>Changes</h2>
<p>Alex Smith (1):</p>
<ul>
  <li>anv: Pay attention to VK_ACCESS_MEMORY_(READ|WRITE)_BIT</li>
</ul>

<p>Bas Nieuwenhuizen (7):</p>
<ul>
  <li>radv: Select correct entries for binning.</li>
  <li>radv: Fix number of samples used for binning.</li>
  <li>radv: Disable disabled color buffers in rbplus opts.</li>
  <li>nir: Do not use continue block after removing it.</li>
  <li>util/disk_cache: Fix disk_cache_get_function_timestamp with disabled cache.</li>
  <li>nir: Fix end of function without return warning/error.</li>
  <li>radv: Still enable inmemory &amp; API level caching if disk cache is not enabled.</li>
</ul>

<p>Chad Versace (2):</p>
<ul>
  <li>anv/android: Fix type error in call to vk_errorf()</li>
  <li>anv/android: Fix Autotools build for VK_ANDROID_native_buffer</li>
</ul>

<p>Chih-Wei Huang (1):</p>
<ul>
  <li>Android: fix a missing nir_intrinsics.h error</li>
</ul>

<p>Danylo Piliaiev (1):</p>
<ul>
  <li>i965: Sweep NIR after linking phase to free held memory</li>
</ul>

<p>Dave Airlie (1):</p>
<ul>
  <li>r600: enable tess_input_info for TES</li>
</ul>

<p>Dylan Baker (5):</p>
<ul>
  <li>docs: Add sha256 sums for 18.1.4 tarballs</li>
  <li>cherry-ignore: add 4a67ce886a7b3def5f66c1aedf9e5436d157a03c</li>
  <li>cherry-ignore: Add 1f616a840eac02241c585d28e9dac8f19a297f39</li>
  <li>cherry-ignore: add 11712b9ca17e4e1a819dcb7d020e19c6da77bc90</li>
  <li>bump version to 18.1.5</li>
</ul>

<p>Eric Anholt (2):</p>
<ul>
  <li>vc4: Don't automatically reallocate a PERSISTENT-mapped buffer.</li>
  <li>meson: Move xvmc test tools from unit tests to installed tools.</li>
</ul>

<p>Harish Krupo (1):</p>
<ul>
  <li>egl: Fix missing clamping in eglSetDamageRegionKHR</li>
</ul>

<p>Jan Vesely (3):</p>
<ul>
  <li>radeonsi: Refuse to accept code with unhandled relocations</li>
  <li>clover: Report error when pipe driver fails to create compute state</li>
  <li>clover: Catch errors from executing event action</li>
</ul>

<p>Jason Ekstrand (6):</p>
<ul>
  <li>anv: Stop setting 3DSTATE_PS_EXTRA::PixelShaderHasUAV</li>
  <li>nir/serialize: Alloc constants off the variable</li>
  <li>blorp: Handle the RGB workaround more like other workarounds</li>
  <li>intel/blorp: Handle 3-component formats in clears</li>
  <li>intel/compiler: Account for built-in uniforms in analyze_ubo_ranges</li>
  <li>spirv: Fix a couple of image atomic load/store bugs</li>
</ul>

<p>José Fonseca (1):</p>
<ul>
  <li>gallium/tests: Don't ignore S3TC errors.</li>
</ul>

<p>Karol Herbst (1):</p>
<ul>
  <li>nir: fix printing of vec16 type</li>
</ul>

<p>Lepton Wu (1):</p>
<ul>
  <li>virgl: Fix flush in virgl_encoder_inline_write.</li>
</ul>

<p>Lucas Stach (1):</p>
<ul>
  <li>st/mesa: call resource_changed when binding a EGLImage to a texture</li>
</ul>

<p>Mauro Rossi (2):</p>
<ul>
  <li>radv: winsys/amdgpu: include missing pthread.h header</li>
  <li>android: util/disk_cache: fix building errors in gallium drivers</li>
</ul>

<p>Michel Dänzer (1):</p>
<ul>
  <li>gallium: Check pipe_screen::resource_changed before dereferencing it</li>
</ul>

<p>Roland Scheidegger (1):</p>
<ul>
  <li>draw: force draw pipeline if there's more than 65535 vertices</li>
</ul>

<p>Samuel Iglesias Gonsálvez (1):</p>
<ul>
  <li>anv: fix assert in anv_CmdBindDescriptorSets()</li>
</ul>

<p>Samuel Pitoiset (3):</p>
<ul>
  <li>radv: make sure to wait for CP DMA when needed</li>
  <li>radv: emit a dummy ZPASS_DONE to prevent GPU hangs on GFX9</li>
  <li>radv: fix a memleak for merged shaders on GFX9</li>
</ul>

</div>
</body>
</html>