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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 17.4.0 Release Notes / TBD</h1>

<p>
Mesa 17.4.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 17.4.1.
</p>
<p>
Mesa 17.4.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>


<h2>SHA256 checksums</h2>
<pre>
TBD.
</pre>


<h2>New features</h2>

<p>
Note: some of the new features are only available with certain drivers.
</p>

<ul>
<li>Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE environment variable is set to "0" or "false"</li>
<li>GL_ARB_shader_atomic_counters and GL_ARB_shader_atomic_counter_ops on r600/evergreen+</li>
<li>GL_ARB_shader_image_load_store and GL_ARB_shader_image_size on r600/evergreen+</li>
<li>GL_ARB_shader_storage_buffer_object on r600/evergreen+<li>
<li>GL_ARB_compute_shader on r600/evergreen+<li>
<li>GL_ARB_cull_distance on r600/evergreen+</li>
<li>GL_ARB_enhanced_layouts on r600/evergreen+</li>
<li>GL_ARB_bindless_texture on nvc0/kepler</li>
<li>OpenGL 4.3 on r600/evergreen with hw fp64 support</li>
<li>Support 1 binary format for GL_ARB_get_program_binary on i965</li>
<li>Cannonlake support on i965 and anv</li>
</ul>

<h2>Bug fixes</h2>

<ul>
TBD
</ul>

<h2>Changes</h2>

<ul>
<li>Remove incomplete GLX_MESA_set_3dfx_mode from the Xlib libGL</li>
</ul>

</div>
</body>
</html>