blob: 971b17af5ab60875c98f75713ba7fe58cd89e45e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.3.0 Release Notes / TBD</h1>
<p>
Mesa 11.3.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 11.3.1.
</p>
<p>
Mesa 11.3.0 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_framebuffer_no_attachments on nvc0, r600, radeonsi</li>
<li>GL_ARB_internalformat_query2 on all drivers</li>
<li>GL_ARB_shader_atomic_counter_ops on nvc0</li>
<li>GL_ARB_shader_image_load_store on radeonsi, softpipe</li>
<li>GL_ARB_shader_image_size on radeonsi</li>
<li>GL_ATI_fragment_shader on all Gallium drivers</li>
<li>GL_EXT_base_instance on all drivers that support GL_ARB_base_instance</li>
<li>GL_OES_draw_buffers_indexed and GL_EXT_draw_buffers_indexed on all drivers that support GL_ARB_draw_buffers_blend</li>
<li>GL_OES_shader_image_atomic on all drivers that support GL_ARB_shader_image_load_store</li>
<li>GL_OES_texture_border_clamp and GL_EXT_texture_border_clamp on all drivers that support GL_ARB_texture_border_clamp</li>
<li>EGL_KHR_reusable_sync on all drivers</li>
</ul>
<h2>Bug fixes</h2>
TBD.
<h2>Changes</h2>
TBD.
</div>
</body>
</html>
|