aboutsummaryrefslogtreecommitdiffstats
path: root/docs/relnotes/11.1.2.html
blob: bc40afe41e91728f15d1f8749a4e0aa0f12e8e0a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  The Mesa 3D Graphics Library
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1>

<p>
Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release.
</p>
<p>
Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1.  OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>


<h2>SHA256 checksums</h2>
<pre>
ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea  mesa-11.1.2.tar.gz
8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b  mesa-11.1.2.tar.xz
</pre>


<h2>New features</h2>
<p>None</p>

<h2>Bug fixes</h2>

<p>This list is likely incomplete.</p>

<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>

</ul>


<h2>Changes</h2>

<p>Ben Widawsky (1):</p>
<ul>
  <li>i965/bxt: Fix conservative wm thread counts.</li>
</ul>

<p>Dave Airlie (1):</p>
<ul>
  <li>glsl: fix subroutine lowering reusing actual parmaters</li>
</ul>

<p>Emil Velikov (6):</p>
<ul>
  <li>docs: add sha256 checksums for 11.1.1</li>
  <li>cherry-ignore: drop the i965/kbl .num_slices patch</li>
  <li>i915: correctly parse/set the context flags</li>
  <li>targets/dri: android: use WHOLE static libraries</li>
  <li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
  <li>Update version to 11.1.2</li>
</ul>

<p>Eric Anholt (2):</p>
<ul>
  <li>vc4: Don't record the seqno of a failed job submit.</li>
  <li>vc4: Throttle outstanding rendering after submission.</li>
</ul>

<p>François Tigeot (1):</p>
<ul>
  <li>gallium: Add DragonFly support</li>
</ul>

<p>Grazvydas Ignotas (1):</p>
<ul>
  <li>r600g: don't leak driver const buffers</li>
</ul>

<p>Ian Romanick (2):</p>
<ul>
  <li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li>
  <li>meta: Use internal functions to set texture parameters</li>
</ul>

<p>Ilia Mirkin (6):</p>
<ul>
  <li>st/mesa: use surface format to generate mipmaps when available</li>
  <li>glsl: always compute proper varying type, irrespective of varying packing</li>
  <li>nvc0: avoid crashing when there are holes in vertex array bindings</li>
  <li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li>
  <li>nv50/ir: fix false global CSE on instructions with multiple defs</li>
  <li>st/mesa: treat a write as a read for range purposes</li>
</ul>

<p>Jason Ekstrand (3):</p>
<ul>
  <li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li>
  <li>i965/fs/generator: Take an actual shader stage rather than a string</li>
  <li>i965/fs: Always set channel 2 of texture headers in some stages</li>
</ul>

<p>Jose Fonseca (2):</p>
<ul>
  <li>scons: Conditionally use DRM module on pipe-loader.</li>
  <li>pipe-loader: Fix PATH_MAX define on MSVC.</li>
</ul>

<p>Karol Herbst (1):</p>
<ul>
  <li>nv50/ir: fix memory corruption when spilling and redoing RA</li>
</ul>

<p>Kenneth Graunke (2):</p>
<ul>
  <li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li>
  <li>glsl: Allow implicit int -&gt; uint conversions for bitwise operators (&amp;, ^, |).</li>
</ul>

<p>Leo Liu (2):</p>
<ul>
  <li>vl: add zig zag scan for list 4x4</li>
  <li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li>
</ul>

<p>Marek Olšák (1):</p>
<ul>
  <li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
</ul>

<p>Nicolai Hähnle (11):</p>
<ul>
  <li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
  <li>st/mesa: use _mesa_delete_buffer_object</li>
  <li>radeon: use _mesa_delete_buffer_object</li>
  <li>i915: use _mesa_delete_buffer_object</li>
  <li>i965: use _mesa_delete_buffer_object</li>
  <li>util/u_pstipple.c: copy immediates during transformation</li>
  <li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li>
  <li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li>
  <li>radeonsi: add DCC buffer for sampler views on new CS</li>
  <li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li>
  <li>radeonsi: fix discard-only fragment shaders (11.1 version)</li>
</ul>

<p>Timothy Arceri (4):</p>
<ul>
  <li>glsl: fix segfault linking subroutine uniform with explicit location</li>
  <li>mesa: fix segfault in glUniformSubroutinesuiv()</li>
  <li>glsl: fix interface block error message</li>
  <li>glsl: create helper to remove outer vertex index array used by some stages</li>
</ul>


</div>
</body>
</html>