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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 11.0.4 Release Notes / October 24, 2015</h1>

<p>
Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release.
</p>
<p>
Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1.  OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>


<h2>SHA256 checksums</h2>
<pre>
TBD
</pre>


<h2>New features</h2>
<p>None</p>

<h2>Bug fixes</h2>

<p>This list is likely incomplete.</p>

<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li>

</ul>


<h2>Changes</h2>

<p>Alejandro Piñeiro (2):</p>
<ul>
  <li>i965/vec4: check writemask when bailing out at register coalesce</li>
  <li>i965/vec4: fill src_reg type using the constructor type parameter</li>
</ul>

<p>Brian Paul (2):</p>
<ul>
  <li>vbo: fix incorrect switch statement in init_mat_currval()</li>
  <li>mesa: fix incorrect opcode in save_BlendFunci()</li>
</ul>

<p>Chih-Wei Huang (3):</p>
<ul>
  <li>mesa: android: Fix the incorrect path of sse_minmax.c</li>
  <li>nv50/ir: use C++11 standard std::unordered_map if possible</li>
  <li>nv30: include the header of ffs prototype</li>
</ul>

<p>Chris Wilson (1):</p>
<ul>
  <li>i965: Remove early release of DRI2 miptree</li>
</ul>

<p>Dave Airlie (1):</p>
<ul>
  <li>mesa/uniforms: fix get_uniform for doubles (v2)</li>
</ul>

<p>Emil Velikov (1):</p>
<ul>
  <li>docs: add sha256 checksums for 11.0.3</li>
</ul>

<p>Francisco Jerez (5):</p>
<ul>
  <li>i965: Don't tell the hardware about our UAV access.</li>
  <li>mesa: Expose function to calculate whether a shader image unit is valid.</li>
  <li>mesa: Skip redundant texture completeness checking during image validation.</li>
  <li>i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.</li>
  <li>mesa: Get rid of texture-dependent image unit derived state.</li>
</ul>

<p>Ian Romanick (8):</p>
<ul>
  <li>glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00</li>
  <li>ff_fragment_shader: Use binding to set the sampler unit</li>
  <li>glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms</li>
  <li>glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform</li>
  <li>glsl: Only set ir_variable::constant_value for const-decorated variables</li>
  <li>glsl: Restrict initializers for global variables to constant expression in ES</li>
  <li>glsl: Add method to determine whether an expression contains the sequence operator</li>
  <li>glsl: In later GLSL versions, sequence operator is cannot be a constant expression</li>
</ul>

<p>Ilia Mirkin (1):</p>
<ul>
  <li>nouveau: make sure there's always room to emit a fence</li>
</ul>

<p>Indrajit Das (1):</p>
<ul>
  <li>st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage</li>
</ul>

<p>Jonathan Gray (1):</p>
<ul>
  <li>configure.ac: ensure RM is set</li>
</ul>

<p>Krzysztof Sobiecki (1):</p>
<ul>
  <li>st/fbo: use pipe_surface_release instead of pipe_surface_reference</li>
</ul>

<p>Leo Liu (1):</p>
<ul>
  <li>st/omx/dec/h264: fix field picture type 0 poc disorder</li>
</ul>

<p>Marek Olšák (3):</p>
<ul>
  <li>st/mesa: fix clip state dependencies</li>
  <li>radeonsi: fix a GS copy shader leak</li>
  <li>gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT</li>
</ul>

<p>Nicolai Hähnle (1):</p>
<ul>
  <li>u_vbuf: fix vb slot assignment for translated buffers</li>
</ul>

<p>Rob Clark (1):</p>
<ul>
  <li>freedreno/a3xx: cache-flush is needed after MEM_WRITE</li>
</ul>

<p>Tapani Pälli (3):</p>
<ul>
  <li>mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span</li>
  <li>mesa: Set api prefix to version string when overriding version</li>
  <li>mesa: fix ARRAY_SIZE query for GetProgramResourceiv</li>
</ul>


</div>
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