blob: e9685d4f48a1269f7335c204aab536f2a62305f8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
Mesa 10.6.8 Release Notes / September 20, 2015
==============================================
Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7
release.
Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz
e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 90621 <https://bugs.freedesktop.org/show_bug.cgi?id=90621>`__ -
Mesa fail to build from git
- `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
World of Warcraft (on Wine) has UI corruption with nouveau
- `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ -
[SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex
shaders
Changes
-------
Alejandro Piñeiro (1):
- i965/vec4: fill src_reg type using the constructor type parameter
Antia Puentes (1):
- i965/vec4: Fix saturation errors when coalescing registers
Emil Velikov (2):
- docs: add sha256 checksums for 10.6.7
- cherry-ignore: add commit non applicable for 10.6
Hans de Goede (4):
- nv30: Fix creation of scanout buffers
- nv30: Implement color resolve for msaa
- nv30: Fix max width / height checks in nv30 sifm code
- nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA
Ian Romanick (2):
- mesa: Pass the type to \_mesa_uniform_matrix as a glsl_base_type
- mesa: Don't allow wrong type setters for matrix uniforms
Ilia Mirkin (5):
- st/mesa: don't fall back to 16F when 32F is requested
- nvc0: always emit a full shader colormask
- nvc0: remove BGRA4 format support
- st/mesa: avoid integer overflows with buffers >= 512MB
- nv50, nvc0: fix max texture buffer size to 128M elements
Jason Ekstrand (1):
- i965/vec4: Don't reswizzle hardware registers
Jose Fonseca (1):
- gallivm: Workaround LLVM PR23628.
Kenneth Graunke (1):
- i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
Oded Gabbay (1):
- llvmpipe: convert double to long long instead of unsigned long long
Ray Strode (1):
- gbm: convert gbm bo format to fourcc format on dma-buf import
Ulrich Weigand (1):
- mesa: Fix texture compression on big-endian systems
Vinson Lee (1):
- gallivm: Do not use NoFramePointerElim with LLVM 3.7.
|