summaryrefslogtreecommitdiffstats
path: root/docs/relnotes/10.6.8.html
blob: a5abd4408492680d3c16a3e878b17ae1b5d8aa9e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1>

<p>
Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
</p>
<p>
Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>


<h2>SHA256 checksums</h2>
<pre>
1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250  mesa-10.6.8.tar.gz
e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd  mesa-10.6.8.tar.xz
</pre>


<h2>New features</h2>
<p>None</p>

<h2>Bug fixes</h2>

<p>This list is likely incomplete.</p>

<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>

</ul>


<h2>Changes</h2>

<p>Alejandro Piñeiro (1):</p>
<ul>
  <li>i965/vec4: fill src_reg type using the constructor type parameter</li>
</ul>

<p>Antia Puentes (1):</p>
<ul>
  <li>i965/vec4: Fix saturation errors when coalescing registers</li>
</ul>

<p>Emil Velikov (2):</p>
<ul>
  <li>docs: add sha256 checksums for 10.6.7</li>
  <li>cherry-ignore: add commit non applicable for 10.6</li>
</ul>

<p>Hans de Goede (4):</p>
<ul>
  <li>nv30: Fix creation of scanout buffers</li>
  <li>nv30: Implement color resolve for msaa</li>
  <li>nv30: Fix max width / height checks in nv30 sifm code</li>
  <li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li>
</ul>

<p>Ian Romanick (2):</p>
<ul>
  <li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li>
  <li>mesa: Don't allow wrong type setters for matrix uniforms</li>
</ul>

<p>Ilia Mirkin (5):</p>
<ul>
  <li>st/mesa: don't fall back to 16F when 32F is requested</li>
  <li>nvc0: always emit a full shader colormask</li>
  <li>nvc0: remove BGRA4 format support</li>
  <li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
  <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
</ul>

<p>Jason Ekstrand (1):</p>
<ul>
  <li>i965/vec4: Don't reswizzle hardware registers</li>
</ul>

<p>Jose Fonseca (1):</p>
<ul>
  <li>gallivm: Workaround LLVM PR23628.</li>
</ul>

<p>Kenneth Graunke (1):</p>
<ul>
  <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
</ul>

<p>Oded Gabbay (1):</p>
<ul>
  <li>llvmpipe: convert double to long long instead of unsigned long long</li>
</ul>

<p>Ray Strode (1):</p>
<ul>
  <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
</ul>

<p>Ulrich Weigand (1):</p>
<ul>
  <li>mesa: Fix texture compression on big-endian systems</li>
</ul>

<p>Vinson Lee (1):</p>
<ul>
  <li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li>
</ul>


</div>
</body>
</html>