aboutsummaryrefslogtreecommitdiffstats
path: root/docs/relnotes/10.6.6.html
blob: 731da9386f1f5bae99adc85d42b4812ff05f9721 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  The Mesa 3D Graphics Library
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 10.6.6 Release Notes / September 04, 2015</h1>

<p>
Mesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5 release.
</p>
<p>
Mesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>


<h2>SHA256 checksums</h2>
<pre>
416517aa9df4791f97d34451a9e4da33c966afcd18c115c5769b92b15b018ef5  mesa-10.6.6.tar.gz
570f2154b7340ff5db61ff103bc6e85165b8958798b78a50fa2df488e98e5778  mesa-10.6.6.tar.xz
</pre>


<h2>New features</h2>
<p>None</p>

<h2>Bug fixes</h2>

<p>This list is likely incomplete.</p>

<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is &gt; 32k</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90748">Bug 90748</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes fails</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90902">Bug 90902</a> - [bsw][regression] dEQP: &quot;Found invalid pixel values&quot;</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90925">Bug 90925</a> - &quot;high fidelity&quot;: Segfault in _mesa_program_resource_find_name</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91673">Bug 91673</a> - Segfault when calling glTexSubImage2D on storage texture to bound FBO</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li>

</ul>


<h2>Changes</h2>

<p>Chris Wilson (2):</p>
<ul>
  <li>i965: Prevent coordinate overflow in intel_emit_linear_blit</li>
  <li>i965: Always re-emit the pipeline select during invariant state emission</li>
</ul>

<p>Daniel Scharrer (1):</p>
<ul>
  <li>mesa: add missing queries for ARB_direct_state_access</li>
</ul>

<p>Dave Airlie (8):</p>
<ul>
  <li>mesa/arb_gpu_shader_fp64: add support for glGetUniformdv</li>
  <li>mesa/texgetimage: fix missing stencil check</li>
  <li>st/readpixels: fix accel path for skipimages.</li>
  <li>texcompress_s3tc/fxt1: fix stride checks (v1.1)</li>
  <li>mesa/readpixels: check strides are equal before skipping conversion</li>
  <li>mesa: enable texture stencil8 for multisample</li>
  <li>r600/sb: update last_cf for finalize if.</li>
  <li>r600g: fix calculation for gpr allocation</li>
</ul>

<p>David Heidelberg (1):</p>
<ul>
  <li>st/nine: Require gcc &gt;= 4.6</li>
</ul>

<p>Emil Velikov (2):</p>
<ul>
  <li>docs: add sha256 checksums for 10.6.5</li>
  <li>get-pick-list.sh: Require explicit "10.6" for nominating stable patches</li>
</ul>

<p>Glenn Kennard (4):</p>
<ul>
  <li>r600g: Fix assert in tgsi_cmp</li>
  <li>r600g/sb: Handle undef in read port tracker</li>
  <li>r600g/sb: Don't read junk after EOP</li>
  <li>r600g/sb: Don't crash on empty if jump target</li>
</ul>

<p>Ilia Mirkin (5):</p>
<ul>
  <li>st/mesa: fix assignments with 4-operand arguments (i.e. BFI)</li>
  <li>st/mesa: pass through 4th opcode argument in bitmap/pixel visitors</li>
  <li>nv50,nvc0: disable depth bounds test on blit</li>
  <li>nv50: fix 2d engine blits for 64- and 128-bit formats</li>
  <li>mesa: only copy the requested teximage faces</li>
</ul>

<p>Jason Ekstrand (1):</p>
<ul>
  <li>i965/fs: Split VGRFs after lowering pull constants</li>
</ul>

<p>Kenneth Graunke (3):</p>
<ul>
  <li>i965: Fix copy propagation type changes.</li>
  <li>Revert "i965: Advertise a line width of 40.0 on Cherryview and Skylake."</li>
  <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
</ul>

<p>Marek Olšák (3):</p>
<ul>
  <li>gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets</li>
  <li>mesa: create multisample fallback textures like normal textures</li>
  <li>radeonsi: fix a Unigine Heaven hang when drirc is missing</li>
</ul>

<p>Matt Turner (1):</p>
<ul>
  <li>i965/fs: Handle MRF destinations in lower_integer_multiplication().</li>
</ul>

<p>Neil Roberts (2):</p>
<ul>
  <li>i965: Swap the order of the vertex ID and edge flag attributes</li>
  <li>i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used</li>
</ul>

<p>Tapani Pälli (5):</p>
<ul>
  <li>mesa: update fbo state in glTexStorage</li>
  <li>glsl: build stageref mask using IR, not symbol table</li>
  <li>glsl: expose build_program_resource_list function</li>
  <li>glsl: create program resource list after LinkShader</li>
  <li>mesa: add GL_RED, GL_RG support for floating point textures</li>
</ul>


</div>
</body>
</html>