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Mesa 10.6.2 Release Notes / July 11, 2015
=========================================
Mesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1
release.
Mesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4 mesa-10.6.2.tar.gz
05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9 mesa-10.6.2.tar.xz
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 73528 <https://bugs.freedesktop.org/show_bug.cgi?id=73528>`__ -
Deferred lighting in Second Life causes system hiccups and screen
flickering
- `Bug 80500 <https://bugs.freedesktop.org/show_bug.cgi?id=80500>`__ -
Flickering shadows in unreleased title trace
- `Bug 82186 <https://bugs.freedesktop.org/show_bug.cgi?id=82186>`__ -
[r600g] BARTS GPU lockup with minecraft shaders
- `Bug 84225 <https://bugs.freedesktop.org/show_bug.cgi?id=84225>`__ -
Allow constant-index-expression sampler array indexing with GLSL-ES <
300
- `Bug 90537 <https://bugs.freedesktop.org/show_bug.cgi?id=90537>`__ -
radeonsi bo/va conflict on RADEON_GEM_VA
(rscreen->ws->buffer_from_handle returns NULL)
- `Bug 90873 <https://bugs.freedesktop.org/show_bug.cgi?id=90873>`__ -
Kernel hang, TearFree On, Mate desktop environment
- `Bug 91022 <https://bugs.freedesktop.org/show_bug.cgi?id=91022>`__ -
[g45 g965 bisected] assertions generated from textureGrad cube
samplers fix
- `Bug 91047 <https://bugs.freedesktop.org/show_bug.cgi?id=91047>`__ -
[SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin
- `Bug 91056 <https://bugs.freedesktop.org/show_bug.cgi?id=91056>`__ -
The Bard's Tale (2005, native) has rendering issues
- `Bug 91117 <https://bugs.freedesktop.org/show_bug.cgi?id=91117>`__ -
Nimbus (running in wine) has rendering issues, objects are
semi-transparent
- `Bug 91124 <https://bugs.freedesktop.org/show_bug.cgi?id=91124>`__ -
Civilization V (in Wine) has rendering issues: text missing, menu bar
corrupted
- `Bug 91173 <https://bugs.freedesktop.org/show_bug.cgi?id=91173>`__ -
Oddworld: Stranger's Wrath HD: disfigured models in wrong colors
- `Bug 91226 <https://bugs.freedesktop.org/show_bug.cgi?id=91226>`__ -
Crash in glLinkProgram (NEW)
- `Bug 91231 <https://bugs.freedesktop.org/show_bug.cgi?id=91231>`__ -
[NV92] Psychonauts (native) segfaults on start when DRI3 enabled
Changes
-------
Chris Wilson (1):
- loader: Look for any version of currently linked libudev.so
Emil Velikov (2):
- docs: Add sha256 checksums for the 10.6.1 release
- Update version to 10.6.2
Ilia Mirkin (8):
- nv50/ir: propagate modifier to right arg when const-folding mad
- nv50/ir: fix emission of address reg in 3rd source
- nv50/ir: copy joinAt when splitting both before and after
- mesa: reset the source packing when creating temp transfer image
- nv50/ir: don't emit src2 in immediate form
- mesa/prog: relative offsets into constbufs are not constant
- nv50/ir: UCMP arguments are float, so make sure modifiers are applied
- nvc0: turn sample counts off during blit
Kenneth Graunke (5):
- i965/fs: Fix ir_txs in emit_texture_gen4_simd16().
- i965: Reserve more batch space to accomodate Gen6 perfmonitors.
- i965/vs: Fix matNxM vertex attributes where M != 4.
- Revert "glsl: clone inputs and outputs during linking"
- Revert "i965: Delete linked GLSL IR when using NIR."
Marek Olšák (3):
- r600g: disable single-sample fast color clear due to hangs
- radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips
- st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces
Mario Kleiner (2):
- nouveau: Use dup fd as key in drm-winsys hash table to fix
ZaphodHeads.
- winsys/radeon: Use dup fd as key in drm-winsys hash table to fix
ZaphodHeads.
Matt Turner (2):
- i965/fs: Don't mess up stride for uniform integer multiplication.
- Revert SHA1 additions.
Michel Dänzer (1):
- winsys/radeon: Unmap GPU VM address range when destroying BO
Mike Stroyan (2):
- meta: Only change and restore viewport 0 in mesa meta mode
- i965: allocate at least 1 BLEND_STATE element
Neil Roberts (4):
- i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA
- glsl: Add missing check for whether an expression is an add operation
- glsl: Make sure not to dereference NULL
- i965: Don't try to print the GLSL IR if it has been freed
Tapani Pälli (8):
- glsl: clone inputs and outputs during linking
- i965: Delete linked GLSL IR when using NIR.
- glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00
- mesa/glsl: new compiler option EmitNoIndirectSampler
- i965: use EmitNoIndirectSampler for gen < 7
- i915: use EmitNoIndirectSampler
- mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5
- glsl: validate sampler array indexing for 'constant-index-expression'
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