summaryrefslogtreecommitdiffstats
path: root/docs/relnotes-7.10.2.html
blob: 0e2eb0dbab69716a81821234fb60d6333f32d2e9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
<HTML>

<head>
<TITLE>Mesa Release Notes</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
</head>

<BODY>

<body bgcolor="#eeeeee">

<H1>Mesa 7.10.2 Release Notes / TBD</H1>

<p>
Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release.
</p>
<p>
Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>


<h2>MD5 checksums</h2>
<pre>
TBD
</pre>


<h2>New features</h2>
<p>None.</p>

<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29172">Bug 29172</a> - Arrandale - Pill Popper Pops Pills</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug 32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug 32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34203">Bug 34203</a> - [GLSL] fail to call long chains across shaders</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34376">Bug 34376</a> - [GLSL] allowing assignment to unsized array
  <ul>
    <li>The commit message incorrectly
    lists <a href="https://bugs.freedesktop.org/show_bug.cgi?id=34367">bug
    34367</a>.</li>
  </ul>
</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34370">Bug 34370</a> - [GLSL] "i&lt;5 &amp;&amp; i&lt;4" in for loop fails</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34374">Bug 34374</a> - [GLSL] fail to redeclare an array using initializer</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35073">Bug 35073</a> - [GM45] Alpha test is broken when rendering to FBO with no color attachment</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35483">Bug 35483</a> - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c</li>

<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->

</ul>


<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>

<pre>
  git log mesa-7.10.1..mesa-7.10.2
</pre>

<p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p>

<p>Alex Deucher (2):
<ul>
  <li>r600c: add new ontario pci ids</li>
  <li>r600g: add some additional ontario pci ids</li>
</ul></p>

<p>Benjamin Franzke (1):
<ul>
  <li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li>
</ul></p>

<p>Brian Paul (9):
<ul>
  <li>docs: pull 7.9.2 release notes into 7.10 branch</li>
  <li>docs: update news.html with 7.10.1 and 7.9.2 releases</li>
  <li>docs: fill in 7.10.1 release data</li>
  <li>docs: add, fix release notes links</li>
  <li>docs: update info about Mesa packaging/contents</li>
  <li>docs: update prerequisites, remove old demo info</li>
  <li>mesa: Guard against null pointer deref in fbo validation</li>
  <li>st/mesa: Apply LOD bias from correct texture unit</li>
  <li>glsl: silence warning in printf() with a cast</li>
</ul></p>

<p>Chad Versace (1):
<ul>
  <li>i965: Fix tex_swizzle when depth mode is GL_RED</li>
</ul></p>

<p>Dave Airlie (1):
<ul>
  <li>r600: don't close fd on failed load</li>
</ul></p>

<p>Eric Anholt (2):
<ul>
  <li>i965: Apply a workaround for the Ironlake "vertex flashing".</li>
  <li>i965: Fix alpha testing when there is no color buffer in the FBO.</li>
</ul></p>

<p>Fabian Bieler (1):
<ul>
  <li>st/mesa: Apply LOD from texture object</li>
</ul></p>

<p>Henri Verbeet (1):
<ul>
  <li>st/mesa: Validate state before doing blits.</li>
</ul></p>

<p>Ian Romanick (13):
<ul>
  <li>docs: Add 7.10.1 md5sums</li>
  <li>glsl: Refactor AST-to-HIR code handling variable initializers</li>
  <li>glsl: Refactor AST-to-HIR code handling variable redeclarations</li>
  <li>glsl: Process redeclarations before initializers</li>
  <li>glsl: Function signatures cannot have NULL return type</li>
  <li>glsl: Add several function / call related validations</li>
  <li>linker: Add imported functions to the linked IR</li>
  <li>glsl: Use insert_before for lists instead of open coding it</li>
  <li>glsl: Only allow unsized array assignment in an initializer</li>
  <li>glcpp: Refresh autogenerated lexer files</li>
  <li>docs: Initial bits of 7.10.2 release notes</li>
  <li>mesa: set version string to 7.10.2</li>
  <li>mesa: Remove nonexistant files from _FILES lists</li>
</ul></p>

<p>Jerome Glisse (1):
<ul>
  <li>r600g: move user fence into base radeon structure</li>
</ul></p>

<p>José Fonseca (2):
<ul>
  <li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li>
  <li>mesa: More glGet* fixes.</li>
</ul></p>

<p>Kenneth Graunke (4):
<ul>
  <li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li>
  <li>glcpp: Remove trailing contexts from #if rules.</li>
  <li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li>
  <li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li>
</ul></p>

<p>Marek Olšák (15):
<ul>
  <li>st/mesa: fix crash when DrawBuffer-&gt;_ColorDrawBuffers[0] is NULL</li>
  <li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li>
  <li>r300/compiler: fix the saturate modifier when applied to TEX instructions</li>
  <li>r300/compiler: fix translating the src negate bits in pair_translate</li>
  <li>r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)</li>
  <li>r300/compiler: TEX instructions don't support negation on source arguments</li>
  <li>r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500</li>
  <li>r300/compiler: saturate Z before the shadow comparison</li>
  <li>r300/compiler: fix equal and notequal shadow compare functions</li>
  <li>r300/compiler: remove unused variables</li>
  <li>st/mesa: fix crash when using both user and vbo buffers with the same stride</li>
  <li>r300g: fix alpha-test with no colorbuffer</li>
  <li>r300g: tell the GLSL compiler to lower the continue opcode</li>
  <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li>
  <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li>
</ul></p>

<p>Michel Dänzer (1):
<ul>
  <li>Use proper source row stride when getting depth/stencil texels.</li>
</ul></p>

<p>Tom Stellard (4):
<ul>
  <li>r300/compiler: Use a 4-bit writemask in pair instructions</li>
  <li>prog_optimize: Fix reallocating registers for shaders with loops</li>
  <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li>
  <li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li>
</ul></p>

</body>
</html>