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<HTML>

<TITLE>Mesa Release Notes</TITLE>

<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>

<BODY>

<body bgcolor="#eeeeee">

<H1>Mesa 6.5.2 Release Notes / (in progress)</H1>

<p>
Mesa 6.5.2 is a 6.5 follow-on development release mostly consisting of
<a href="versions.html#6.5.1">bug fixes</a>.
</p>


<h2>MD5 checksums</h2>
<pre>
</pre>


<h2>New Features</h2>
<ul>
<li>New <code>minstall</code> script to replace normal install program
<li>Faster fragment program execution in software
</ul>

<h2>Changes</h2>
</ul>

<h2>Bug fixes</h2>
<ul>
<li>fixed invalid memory read while rendering textured points (bug 8320)
<li>fixed problems with freebsd-dri configuration (bug 8344)
<li>Mesa's fake glxGetCurrentContext() wasn't thread-aware
<li>OPTION NV_position_invariant didn't work in NV vertex programs
<li>glDrawPixels into a user-created framebuffer object could crash Xlib driver
<li>Line clipping was broken in some circumstances
<li>fragment.fogcoord register didn't always contain the correct value
</ul>


<h2>Internal code changes</h2>



<h2>To Do (someday) items</h2>
<ul>
<li>Switch to freeglut
<li>Increase MAX_DRAWBUFFERS
<li>Fix linux-glide target/driver.
<li>Improved lambda and derivative calculation for frag progs.
</ul>


<h2>Driver Status</h2>

<pre>
Driver			Status
----------------------	----------------------
DRI drivers		varies with the driver
XMesa/GLX (on Xlib)	implements OpenGL 1.5
OSMesa (off-screen)	implements OpenGL 1.5
Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
SVGA			implements OpenGL 1.3
Wind River UGL		implements OpenGL 1.3
Windows/Win32		implements OpenGL 1.5
DJGPP			implements OpenGL 1.5
GGI			implements OpenGL 1.3
BeOS			implements OpenGL 1.5
Allegro			needs updating
D3D			needs updating
</pre>

</body>
</html>