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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Releasing process</title>
  <link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="contents.html"></iframe>
<div class="content">

<h1>Releasing process</h1>

<ul>
<li><a href="#overview">Overview</a>
<li><a href="#schedule">Release schedule</a>
<li><a href="#pickntest">Cherry-pick and test</a>
<li><a href="#branch">Making a branchpoint</a>
<li><a href="#prerelease">Pre-release announcement</a>
<li><a href="#release">Making a new release</a>
<li><a href="#announce">Announce the release</a>
<li><a href="#website">Update the mesa3d.org website</a>
<li><a href="#bugzilla">Update Bugzilla</a>
</ul>

<h1 id="overview">Overview</h1>

<p>
This document uses the convention X.Y.Z for the release number with X.Y being
the stable branch name.
<br>
Mesa provides feature and bugfix releases. Former use zero as patch version (Z),
while the latter have a non-zero one.
</p>

<p>
For example:
</p>
<pre>
	Mesa 10.1.0 - 10.1 branch, feature
	Mesa 10.1.4 - 10.1 branch, bugfix
	Mesa 12.0.0 - 12.0 branch, feature
	Mesa 12.0.2 - 12.0 branch, bugfix
</pre>

<h1 id="schedule">Release schedule</h1>

<p>
Releases should happen on Fridays. Delays can occur although those should be keep
to a minimum.
</p>

<h2>Feature releases</h2>
<ul>
<li>Available approximatelly every three months.
<li>Initial timeplan available 2-4 weeks before the planned branchpoint (rc1)
on the mesa-announce@ mailing list.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximatelly 24 hours before the final (non-rc) release.
</ul>

<h2>Stable releases</h2>
<ul>
<li>Normally available once every two weeks.
<li>Only the latest branch has releases. See note below.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximatelly 48 hours before the actual release.
</ul>

<p>
Note: There is one or two releases overlap when changing branches. For example:
<br>
The final release from the 12.0 series Mesa 12.0.5 will be out around the same
time (or shortly after) 13.0.1 is out.
</p>

<h1 id="pickntest">Cherry-picking and testing</h1>

<p>
Commits nominated for the active branch are picked as based on the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> as
described in the same section.

<p>
Maintainer is responsible for testing in various possible permutations of
the autoconf and scons build.
</p>

<h2>Cherry-picking and build/check testing</h2>

<p>Done continuously up-to the <a href="#prerelease">pre-release</a> announcement.</p>

<p>
As an exception, patches can be applied up-to the last ~1h before the actual
release. This is made <strong>only</strong> with explicit permission/request,
and the patch <strong>must</strong> be very well contained. Thus it cannot
affect more than one driver/subsystem.
</p>
<p>
Currently Ilia Mirkin and AMD devs have requested "permanent" exception.
</p>


<ul>
<li>make distcheck, scons and scons check must pass
<li>Testing with different version of system components - LLVM and others is also
performed where possible.
</ul>
<p>
Achieved by combination of local ad-hoc scripts and AppVeyor plus Travis-CI,
the latter as part of their Github integration.
</p>

<h2>Regression/functionality testing</h2>

<p>
Less often (once or twice), shortly before the pre-release announcement.
Ensure that testing is redone if Intel devs have requested an exception, as per above.
</p>
<ul>
<li><em>no regressions should be observed for Piglit/dEQP/CTS/Vulkan on Intel platforms</em>
<li><em>no regressions should be observed for Piglit using the swrast, softpipe
and llvmpipe drivers</em>
</ul>
<p>
Currently testing is performed courtesy of the Intel OTC team and their Jenkins CI setup. Check with the Intel team over IRC how to get things setup.
</p>


<h1 id="branch">Making a branchpoint</h1>

<p>
A branchpoint is made such that new development can continue in parallel to
stabilisation and bugfixing.
</p>

<p>
Note: Before doing a branch ensure that basic build and <code>make check</code>
testing is done and there are little to-no issues.
<br>
Ideally all of those should be tackled already.
</p>

<p>
Check if the version number is going to remain as, alternatively
<code> git mv docs/relnotes/{current,new}.html </code> as appropriate.
</p>

<p>
To setup the branchpoint:
</p>
<pre>
	git checkout master # make sure we're in master first
	git tag -s X.Y-branchpoint -m "Mesa X.Y branchpoint"
	git checkout -b X.Y
	git checkout master
	$EDITOR VERSION # bump the version number
	git commit -as
	cp docs/relnotes/{X.Y,X.Y+1}.html # copy/create relnotes template
	git commit -as
	git push origin X.Y-branchpoint X.Y
</pre>

<p>
Now go to
<a href="https://bugs.freedesktop.org/editversions.cgi?action=add&amp;product=Mesa" target="_parent">Bugzilla</a> and add the new Mesa version X.Y.
</p>
<p>
Check that there are no distribution breaking changes and revert them if needed.
For example: files being overwritten on install, etc. Happens extremely rarely -
we had only one case so far (see commit 2ced8eb136528914e1bf4e000dea06a9d53c7e04).
</p>
<p>
Proceed to <a href="#release">release</a> -rc1.
</p>

<h1 id="prerelease">Pre-release announcement</h1>

<p>
It comes shortly after outstanding patches in the respective branch are pushed.
Developers can check, in brief, what's the status of their patches. They,
alongside very early testers, are strongly encouraged to test the branch and
report any regressions.
<br>
It is followed by a brief period (normally 24 or 48 hours) before the actual
release is made.
</p>

<h2>Terminology used</h2>
<ul><li>Nominated</ul>
<p>
Patch that is nominated but yet to to merged in the patch queue/branch.
</p>

<ul><li>Queued</ul>
<p>
Patch is in the queue/branch and will feature in the next release.
Barring reported regressions or objections from developers.
</p>

<ul><li>Rejected</ul>
<p>
Patch does not fit the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> and
is followed by a brief information.
<br>
The release maintainer is human so if you believe you've spotted a mistake do
let them know.
</p>

<h2>Format/template</h2>
<pre>
Subject: [ANNOUNCE] Mesa X.Y.Z release candidate
To: mesa-announce@...
Cc: mesa-dev@...

Hello list,

The candidate for the Mesa X.Y.Z is now available. Currently we have:
 - NUMBER queued
 - NUMBER nominated (outstanding)
 - and NUMBER rejected patches

BRIEF SUMMARY OF CHANGES

Take a look at section "Mesa stable queue" for more information.


Testing reports/general approval
--------------------------------
Any testing reports (or general approval of the state of the branch) will be
greatly appreciated.

The plan is to have X.Y.Z this DAY (DATE), around or shortly after TIME.

If you have any questions or suggestions - be that about the current patch
queue or otherwise, please go ahead.


Trivial merge conflicts
-----------------------
List of commits where manual intervention was required.
Keep the authors in the CC list.

commit SHA
Author: AUTHOR

    COMMIT SUMMARY

    CHERRY PICKED FROM


For example:

commit 990f395e007c3204639daa34efc3049f350ee819
Author: Emil Velikov &lt;emil.velikov@collabora.com&gt;

    anv: automake: cleanup the generated json file during make clean

    (cherry picked from commit 8df581520a823564be0ab5af7dbb7d501b1c9670)


Cheers,
Emil


Mesa stable queue
-----------------

Nominated (NUMBER)
==================

AUTHOR (NUMBER):
      SHA     COMMIT SUMMARY

For example:

Dave Airlie (1):
      2de85eb radv: fix texturesamples to handle single sample case


Queued (NUMBER)
===============

AUTHOR (NUMBER):
      COMMIT SUMMARY


Rejected (NUMBER)
=================

Rejected (11)
=============

AUTHOR (NUMBER):
      SHA     COMMIT SUMMARY

Reason: ...
</pre>

<h1 id="release">Making a new release</h1>

<p>
These are the instructions for making a new Mesa release.
</p>

<h3>Get latest source files</h3>
<p>
Ensure the latest code is available - both in your local master and the
relevant branch.
</p>

<h3>Perform basic testing</h3>
<p>
Most of the testing should already be done during the
<a href="#pickntest">cherry-pick</a> and
<a href="#prerelease">pre-announce</a> stages.

So we do a quick 'touch test'
<ul>
<li>make distcheck (you can omit this if you're not using --dist below)
<li>scons (from release tarball)
<li>the produced binaries work
</ul>

<p>
Here is one solution that I've been using.
</p>

<pre>
	git clean -fXd; git clean -nxd
	read # quick cross check any outstanding files
	export __version=`cat VERSION`
	export __mesa_root=../
	export __build_root=./foo
	chmod 755 -fR $__build_root; rm -rf $__build_root
	mkdir -p $__build_root &amp;&amp; cd $__build_root

	$__mesa_root/autogen.sh --enable-llvm-shared-libs &amp;&amp; make -j2 distcheck

	# Build check the tarballs (scons, linux)
	tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
	scons
	cd .. &amp;&amp; rm -rf mesa-$__version

	# Build check the tarballs (scons, windows/mingw)
	tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
	scons platform=windows toolchain=crossmingw
	cd .. &amp;&amp; rm -rf mesa-$__version

	# Test the automake binaries
	tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
	./configure \
		--with-dri-drivers=i965,swrast \
		--with-gallium-drivers=swrast \
		--with-vulkan-drivers=intel \
		--enable-llvm-shared-libs \
		--enable-llvm \
		--enable-glx-tls \
		--enable-gbm \
		--enable-egl \
		--with-egl-platforms=x11,drm,wayland
	make -j2 &amp;&amp; DESTDIR=`pwd`/test make -j6 install
	__glxinfo_cmd='glxinfo 2>&amp;1 | egrep -o "Mesa.*|Gallium.*|.*dri\.so"'
	__glxgears_cmd='glxgears 2>&amp;1 | grep -v "configuration file"'
	__es2info_cmd='es2_info 2>&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
	__es2gears_cmd='es2gears_x11 2>&amp;1 | grep -v "configuration file"'
	export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/
	export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/
	export LIBGL_DEBUG=verbose
	eval $__glxinfo_cmd
	eval $__glxgears_cmd
	eval $__es2info_cmd
	eval $__es2gears_cmd
	export LIBGL_ALWAYS_SOFTWARE=1
	eval $__glxinfo_cmd
	eval $__glxgears_cmd
	eval $__es2info_cmd
	eval $__es2gears_cmd
	export LIBGL_ALWAYS_SOFTWARE=1
	export GALLIUM_DRIVER=softpipe
	eval $__glxinfo_cmd
	eval $__glxgears_cmd
	eval $__es2info_cmd
	eval $__es2gears_cmd
	# Smoke test DOTA2
	unset LD_LIBRARY_PATH
	unset LIBGL_DRIVERS_PATH
	unset LIBGL_DEBUG
	unset LIBGL_ALWAYS_SOFTWARE
	export VK_ICD_FILENAMES=`pwd`/src/intel/vulkan/dev_icd.json
	steam steam://rungameid/570  -vconsole -vulkan
</pre>

<h3>Update version in file VERSION</h3>

<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>

<h3>Create release notes for the new release</h3>

<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty (TBD) at this point.
</p>

<p>
Two scripts are available to help generate portions of the release notes:

<pre>
	./bin/bugzilla_mesa.sh
	./bin/shortlog_mesa.sh
</pre>

<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>

<p>
Commit these changes and push the branch.
</p>
<pre>
	git push origin HEAD
</pre>


<h3>Use the release.sh script from xorg util-macros</h3>

<p>
Ensure that the mesa git tree is clean via <code>git clean -fXd</code> and
start the release process.
</p>
<pre>
	../relative/path/to/release.sh . # append --dist if you've already done distcheck above
</pre>

<p>
Pay close attention to the prompts as you might be required to enter your GPG
and SSH passphrase(s) to sign and upload the files, respectively.
</p>

<h3>Add the sha256sums to the release notes</h3>

<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums as availabe in the mesa-X.Y.Z.announce template. Commit this change.
</p>

<h3>Back on mesa master, add the new release notes into the tree</h3>

<p>
Something like the following steps will do the trick:
</p>

<pre>
	git cherry-pick -x X.Y~1
	git cherry-pick -x X.Y
</pre>

<p>
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
docs/index.html to add a news entry. Then commit and push:
</p>

<pre>
	git commit -as -m "docs: add news item and link release notes for X.Y.Z"
	git push origin master X.Y
</pre>


<h1 id="announce">Announce the release</h1>
<p>
Use the generated template during the releasing process.
</p>


<h1 id="website">Update the mesa3d.org website</h1>

<p>
As the hosting was moved to freedesktop, git hooks are deployed to update the
website. Manually check that it is updated 5-10 minutes after the final <code>git push</code>
</p>

<h1 id="bugzilla">Update Bugzilla</h1>

<p>
Parse through the bugreports as listed in the docs/relnotes/X.Y.Z.html
document.
<br>
If there's outstanding action, close the bug referencing the commit ID which
addresses the bug and mention the Mesa version that has the fix.
</p>

<p>
Note: the above is not applicable to all the reports, so use common sense.
</p>


</div>
</body>
</html>