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                            Mesa 4.1 release notes

                            <month>, <day>, 2002

                               PLEASE READ!!!!



Introduction
------------

Mesa uses an even/odd version number scheme like the Linux kernel.
Even numbered versions (such as 4.0) designate stable releases.
Odd numbered versions (such as 4.1) designate new developmental releases.


New Features in Mesa 4.1
------------------------

GL_NV_vertex_program

    NVIDIA's vertex programming extension

GL_ARB_window_pos

    This is the ARB-approved version of GL_MESA_window_pos

GL_ARB_depth_texture

    This is the ARB-approved version of GL_SGIX_depth_texture.
    It allows depth (Z buffer) data to be stored in textures.
    This is used by GL_ARB_shadow

GL_ARB_shadow
    Shadow mapping with depth textures.
    This is the ARB-approved version of GL_SGIX_shadow.

GL_ARB_shadow_ambient

    Allows one to specify the luminance of shadowed pixels.
    This is the ARB-approved version of GL_SGIX_shadow_ambient.


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$Id: RELNOTES-4.1,v 1.3 2001/12/18 14:08:24 brianp Exp $