summaryrefslogtreecommitdiffstats
path: root/docs/GL3.txt
blob: 30aa12d0f981b7a5cfb811f9386e637e5667bd5f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130

Status of OpenGL 3.x features in Mesa


Note: when an item is marked as "DONE" it means all the core Mesa
infrastructure is complete but it may be the case that few (if any) drivers
implement the features.


Feature                                               Status
----------------------------------------------------- ------------------------

GL 3.0:

GLSL 1.30                                             DONE
glBindFragDataLocation, glGetFragDataLocation         DONE
Conditional rendering (GL_NV_conditional_render)      DONE (i965, r300, r600, swrast)
Map buffer subranges (GL_ARB_map_buffer_range)        DONE (i965, r300, r600, swrast)
Clamping controls (GL_ARB_color_buffer_float)         DONE (i965, r300, r600)
Float textures, renderbuffers (GL_ARB_texture_float)  DONE (i965, r300, r600)
GL_EXT_packed_float                                   DONE (i965, r600)
GL_EXT_texture_shared_exponent                        DONE (i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float)       DONE (i965, r600)
Framebuffer objects (GL_ARB_framebuffer_object)       DONE (i965, r300, r600, swrast)
Half-float                                            DONE
Non-normalized Integer texture/framebuffer formats    DONE (i965)
1D/2D Texture arrays                                  DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc                       DONE (i965, r300, r600, swrast)
Red and red/green texture formats                     DONE (i965, swrast, gallium)
Transform feedback (GL_EXT_transform_feedback)        DONE (i965)
Vertex array objects (GL_APPLE_vertex_array_object)   DONE (i965, r300, r600, swrast)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     DONE (i965, r600)
glClearBuffer commands                                DONE
glGetStringi command                                  DONE
glTexParameterI, glGetTexParameterI commands          DONE
glVertexAttribI commands                              ~50% done (converts int
                                                                 values to floats)
Depth format cube textures                            DONE
GLX_ARB_create_context (GLX 1.4 is required)          DONE


GL 3.1:

GLSL 1.40                                             not started
Instanced drawing (GL_ARB_draw_instanced)             DONE (i965, gallium, swrast)
Buffer copying (GL_ARB_copy_buffer)                   DONE (i965, r300, r600, swrast)
Primitive restart (GL_NV_primitive_restart)           DONE (r600)
16 vertex texture image units                         DONE
Texture buffer objs (GL_ARB_texture_buffer_object)    needs GL3.1 enabling (i965)
Rectangular textures (GL_ARB_texture_rectangle)       DONE (i965, r300, r600, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object)    not started
Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r300, r600)


GL 3.2:

Core/compatibility profiles                           not started
GLSL 1.50                                             not started
Geometry shaders (GL_ARB_geometry_shader4)            partially done (Zack)
BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (i965, r300, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (i965, r300, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
Provoking vertex (GL_ARB_provoking_vertex)            DONE (i965, r300, r600, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE (i965, r600)
Multisample textures (GL_ARB_texture_multisample)     not started
Frag depth clamp (GL_ARB_depth_clamp)                 DONE (i965, r600, swrast)
Fence objects (GL_ARB_sync)                           DONE (i965, r300, r600, swrast)
GLX_ARB_create_context_profile                        DONE


GL 3.3:

GLSL 3.30                                             not started
GL_ARB_blend_func_extended                            DONE (r600, softpipe)
GL_ARB_explicit_attrib_location                       DONE (i915, i965, r300, r600, swrast)
GL_ARB_occlusion_query2                               DONE (r300, r600, swrast)
GL_ARB_sampler_objects                                DONE (i965, r300, r600)
GL_ARB_texture_rgb10_a2ui                             DONE (r600)
GL_ARB_texture_swizzle                                DONE (same as EXT version) (i965, r300, r600, swrast)
GL_ARB_timer_query                                    ~60% done (the EXT variant)
GL_ARB_instanced_arrays                               DONE (r300, r600)
GL_ARB_vertex_type_2_10_10_10_rev                     DONE (r600)


GL 4.0:

GLSL 4.0                                             not started
GL_ARB_texture_query_lod                             not started
GL_ARB_draw_buffers_blend                            DONE (r600, softpipe)
GL_ARB_draw_indirect                                 not started
GL_ARB_gpu_shader_fp64                               not started
GL_ARB_sample_shading                                not started
GL_ARB_shader_subroutine                             not started
GL_ARB_tessellation_shader                           not started
GL_ARB_texture_buffer_object_rgb32                   not started
GL_ARB_texture_cube_map_array                        not started
GL_ARB_texture_gather                                not started
GL_ARB_transform_feedback2                           DONE
GL_ARB_transform_feedback3                           not started


GL 4.1:

GLSL 4.1                                             not started
GL_ARB_ES2_compatibility                             DONE (i965, r300, r600)
GL_ARB_get_program_binary                            not started
GL_ARB_separate_shader_objects                       some infrastructure done
GL_ARB_shader_precision                              not started
GL_ARB_vertex_attrib_64bit                           not started
GL_ARB_viewport_array                                not started


GL 4.2:
GLSL 4.2                                             not started
GL_ARB_texture_compression_bptc                      not started
GL_ARB_compressed_texture_pixel_storage              not started
GL_ARB_shader_atomic_counters                        not started
GL_ARB_texture_storage                               DONE (r300, r600, swrast)
GL_ARB_transform_feedback_instanced                  not started
GL_ARB_base_instance                                 not started
GL_ARB_shader_image_load_store                       not started
GL_ARB_conservative_depth                            DONE (softpipe)
GL_ARB_shading_language_420pack                      not started
GL_ARB_internalformat_query                          not started
GL_ARB_map_buffer_alignment                          not started


More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality