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((function texture1DArray
   (signature vec4
     (parameters
       (declare (in) sampler1DArray sampler)
       (declare (in) vec2 P) )
     ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))

)
 (function texture1DArrayLod
   (signature vec4
     (parameters
       (declare (in) sampler1DArray sampler)
       (declare (in) vec2 P) 
       (declare (in) float lod) )
     ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))

)
 (function texture2DArray
   (signature vec4
     (parameters
       (declare (in) sampler2DArray sampler)
       (declare (in) vec3 P) )
     ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))

)
 (function texture2DArrayLod
   (signature vec4
     (parameters
       (declare (in) sampler2DArray sampler)
       (declare (in) vec3 P) 
       (declare (in) float lod) )
     ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))

)
 (function shadow1DArray
   (signature vec4
     (parameters
       (declare (in) sampler1DArrayShadow sampler)
       (declare (in) vec3 P) )
     ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))

)
 (function shadow1DArrayLod
   (signature vec4
     (parameters
       (declare (in) sampler1DArrayShadow sampler)
       (declare (in) vec3 P) 
       (declare (in) float lod) )
     ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))

)
 (function shadow2DArray
   (signature vec4
     (parameters
       (declare (in) sampler2DArrayShadow sampler)
       (declare (in) vec4 P) )
     ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))

))