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((function min
(signature float
(parameters
(declare (in) float arg0)
(declare (in) float arg1))
((return (expression float min (var_ref arg0) (var_ref arg1)))))
(signature vec2
(parameters
(declare (in) vec2 arg0)
(declare (in) vec2 arg1))
((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))
(signature vec3
(parameters
(declare (in) vec3 arg0)
(declare (in) vec3 arg1))
((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))
(signature vec4
(parameters
(declare (in) vec4 arg0)
(declare (in) vec4 arg1))
((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))
(signature vec2
(parameters
(declare (in) vec2 arg0)
(declare (in) float arg1))
((declare () vec2 result)
(assign (constant bool (1)) (swiz x (var_ref result))
(expression float min (swiz x (var_ref arg0)) (var_ref arg1)))
(assign (constant bool (1)) (swiz y (var_ref result))
(expression float min (swiz y (var_ref arg0)) (var_ref arg1)))
(return (var_ref result))))
(signature vec3
(parameters
(declare (in) vec3 arg0)
(declare (in) float arg1))
((declare () vec3 result)
(assign (constant bool (1)) (swiz x (var_ref result))
(expression float min (swiz x (var_ref arg0)) (var_ref arg1)))
(assign (constant bool (1)) (swiz y (var_ref result))
(expression float min (swiz y (var_ref arg0)) (var_ref arg1)))
(assign (constant bool (1)) (swiz z (var_ref result))
(expression float min (swiz z (var_ref arg0)) (var_ref arg1)))
(return (var_ref result))))
(signature vec4
(parameters
(declare (in) vec4 arg0)
(declare (in) float arg1))
((declare () vec4 result)
(assign (constant bool (1)) (swiz x (var_ref result))
(expression float min (swiz x (var_ref arg0)) (var_ref arg1)))
(assign (constant bool (1)) (swiz y (var_ref result))
(expression float min (swiz y (var_ref arg0)) (var_ref arg1)))
(assign (constant bool (1)) (swiz z (var_ref result))
(expression float min (swiz z (var_ref arg0)) (var_ref arg1)))
(assign (constant bool (1)) (swiz w (var_ref result))
(expression float min (swiz w (var_ref arg0)) (var_ref arg1)))
(return (var_ref result))))
))
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