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# Since we've disabled DRI3 completely in 10.0, this commit is no longer
# necessary.
f0f202e6b764be803470e27cba9102f14361ae22 glx: conditionaly build dri3 and present loader (v3)
# This patch makes bug #71870 worse, so it won't be cherry picked until that
# issue can be resolved. See
# http://lists.freedesktop.org/archives/mesa-dev/2013-November/048899.html
068a073c1d4853b5c8f33efdeb481026f42e23a5 meta: fix meta clear of layered framebuffers
# This patch isn't actually necessary because that bug that it fixes isn't in
# the 10.0 branch. See
# http://lists.freedesktop.org/archives/mesa-stable/2013-December/000500.html
a057b837ddd1c725a7504eedc53c6df05a012773 egl: add HAVE_LIBDRM define, fix EGL X11 platform
# These don't pick clean, and there's a rumor of a regression. Anuj said he
# would come back with a backported version of these patches if necessary.
3313cc269bd428ca96a132d86da5fddc0f27386a i965: Add an option to ignore sample qualifier
a92e5f7cf63d496ad7830b5cea4bbab287c25b8e i965: Use sample barycentric coordinates with per sample shading
f5cfb4ae21df8eebfc6b86c0ce858b1c0a9160dd i965: Ignore 'centroid' interpolation qualifier in case of persample shading
# Author requested skipping due to regressions
# Picking it would require at least also picking:
# 73c3c7e3, 3e0e9e3b, c59a605c
b2d1c579bb84a88179072a6a783f8827e218db55 glcpp: Set extension defines after resolving the GLSL version.
# These patches depend on other code not in stable branch.
# (at least 3b22146dc714b6090f7423abbc4df53d7d1fdaa9)
e190709119d8eb85c67bfbad5be699d39ad0118e mesa: Ensure that transform feedback refers to the correct program.
43e77215b13b2f86e461cd8a62b542fc6854dd1c i965/gen7: Use to the correct program when uploading transform feedback state.
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